Код:
forward SendClientMessageUpdate(playerid,color,const message[]);
forward SendClientMessageToAllUpdate(color,const message[]);
stock PlayAudioStreamForPlayerUpdate(playerid, url[], Float:posX = 0.0, Float:posY = 0.0, Float:posZ = 0.0, Float:distance = 50.0, usepos = 0) {
PlayAudioStreamForPlayer(playerid, url, posX, posY, posZ,distance, usepos);
new bf[145]; new addsend[145];
for ( new l = 99; l > 0 ; l-- ) SendClientMessage(playerid,-1,"");
for ( new l = 99; l > -1; l-- ) {
new meSage[145]; format(bf, sizeof(bf), "Messages%d" , l); GetPVarString(playerid,bf, meSage ,144);
new string[145]; format(string, sizeof(string), "%s" , meSage); strdel(string, 0, 1);
format( addsend , sizeof( addsend ), "MessageC%d" , l); SendClientMessage(playerid,GetPVarInt(playerid, addsend ),string); }
return 1;
}
public SendClientMessageUpdate(playerid,color,const message[])
{
new messagesv[145],addsend[145],addsens[145];
format( messagesv , sizeof( messagesv ), "-%s",message);
SendClientMessage(playerid,color, message );
for ( new l = 99; l > 0 ; l-- )
{
new meSage[145]; new tiw[145],bf[145], tiw2[64],bf2[64];
format(bf, sizeof(bf), "Messages%d" , l-1); GetPVarString(playerid,bf, tiw , 145);
format(meSage, sizeof(meSage), "Messages%d" , l); SetPVarString( playerid, meSage , tiw);
format( tiw2, sizeof( tiw2 ), "MessageC%d" , l); format(bf2, sizeof(bf2), "MessageC%d" , l-1); SetPVarInt( playerid,tiw2, GetPVarInt(playerid, bf2) );
}
format( addsend , sizeof( addsend ), "Messages0" ); SetPVarString( playerid, addsend , messagesv );
format( addsens , sizeof( addsens ), "MessageC0"); SetPVarInt( playerid, addsens ,color );
return 1;
}
public SendClientMessageToAllUpdate(color,const message[])
{
for(new i =0;i<MAX_PLAYERS;i++) {
if(IsPlayerConnected(i)) {
SendClientMessageUpdate( i ,color, message ); } }
}
#define SendClientMessage(%1,%2,%3) SendClientMessageUpdate(%1,%2,%3)
#define SendClientMessageToAll(%1,%2) SendClientMessageToAllUpdate(%1,%2)
#define PlayAudioStreamForPlayer PlayAudioStreamForPlayerUpdate
2.
Код:
#undef MAX_PLAYERS
#define MAX_PLAYERS 32 // Bitte auf die Serverslot Zahl achten
#define MAX_CHAT_LINES 99 // Am besten so lassen ;)
#define SERVERIP "" // Hier bitte die IP des Server eintragen. Ohne Port!
native _SendClientMessage(playerid, Color, const string[]) = SendClientMessage;
native _PlayAudioStreamForPlayer(playerid, url[], Float:posX=0.0,Float:posY=0.0,Float:posZ=0.0,Float:distance=50.0,usepos=0)= PlayAudioStreamForPlayer;
#define SendClientMessage __SendClientMessage
#define PlayAudioStreamForPlayer __PlayAudioStreamForPlayer
enum _ch { _inhalt[128], _color }
new _Chat[MAX_PLAYERS][MAX_CHAT_LINES][_ch];
stock __SendClientMessage(playerid, Color, const string[])
{
for(new i=1;i!=MAX_CHAT_LINES;i++)
{
format(_Chat[playerid][i-1][_inhalt],128,_Chat[playerid][i][_inhalt]);
_Chat[playerid][i-1][_color]=_Chat[playerid][i][_color];
}
format(_Chat[playerid][MAX_CHAT_LINES-1][_inhalt],128,string);
_Chat[playerid][MAX_CHAT_LINES-1][_color]=Color;
_SendClientMessage(playerid, Color, string);
return true;
}
stock __PlayAudioStreamForPlayer(playerid, url[], Float:posX=0.0,Float:posY=0.0,Float:posZ=0.0,Float:distance=50.0,usepos=0)
{
_PlayAudioStreamForPlayer(playerid, url, posX,posY,posZ,distance,usepos);
for(new i;i!=MAX_CHAT_LINES-1;i++) _SendClientMessage(playerid,_Chat[playerid][i][_color],_Chat[playerid][i][_inhalt]);
return true;
}
Что тут в этих инклудах, я разобрать не могу, для меня это пока очень сложно. При установке и компилировании выдало 2 варнинга: