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  1. #1
    Аватар для EaLighT
    Заблокирован

    Статус
    Оффлайн
    Регистрация
    28.03.2013
    Сообщений
    31
    Репутация:
    6 ±

    База Военно-Морского Флота ( ВМФ )

    Здравствуйте уважаемые пользователи Pro-Pawn!
    Представляю вашему вниманию свою работу "База Военно-Морского Флота ( ВМФ )"
    Автор работы : Tom_Hower
    Время работы : 1 час.
    Идея взята с Advance RP.
    Код HTML:
    AddStaticVehicleEx(563,-2227.5039062,2327.7451172,8.4329996,0.0000000,79,79,15); //Raindance
     AddStaticVehicleEx(445,-2252.0498047,2297.0888672,4.8030000,89.9998779,79,1,15); //Admiral
     AddStaticVehicleEx(470,-2251.2150879,2336.0200195,4.9229999,90.0000000,-1,-1,15); //Patriot
     AddStaticVehicleEx(470,-2251.2451172,2329.8623047,4.9229999,90.0000000,79,-1,15); //Patriot
     AddStaticVehicleEx(418,-2252.4482422,2288.1210938,5.0029998,85.9954834,79,1,15); //Moonbeam
     AddStaticVehicleEx(455,-2260.2709961,2386.8979492,5.5560002,43.9947510,79,1,15); //Flatbed
     AddStaticVehicleEx(470,-2251.3339844,2324.0490723,4.9229999,90.0000000,-1,-1,15); //Patriot
     AddStaticVehicleEx(487,-2237.8925781,2466.5839844,5.2490001,134.9945068,79,79,15); //Maverick
     AddStaticVehicleEx(454,-2324.3759766,2303.6308594,0.0000000,178.9947510,8,8,15); //Tropic
     AddStaticVehicleEx(472,-2252.3105469,2427.4628906,0.0000000,225.0000000,8,8,15); //Coastguard
     AddStaticVehicleEx(484,-2325.0341797,2327.4687500,0.0000000,178.9947510,8,8,15); //Marquis
     AddStaticVehicleEx(595,-2239.5810547,2442.0390625,0.0000000,225.0000000,7,7,15); //Launch
     AddStaticVehicleEx(453,-2203.7480469,2420.5185547,0.0000000,45.0000000,8,8,15); //Reefer
     AddStaticVehicleEx(472,-2258.9580078,2420.4736328,0.0000000,225.0000000,39,39,15); //Coastguard
     AddStaticVehicleEx(579,-2252.7285156,2305.7578125,4.9109998,87.9949951,79,123,15); //Huntley
     CreateObject(987,-2340.0739746,2357.4270020,4.0000000,0.0000000,0.0000000,231.9978027); //object(elecfence_bar) (1)
     CreateObject(987,-2332.8850098,2367.0090332,4.0000000,0.0000000,0.0000000,232.9945068); //object(elecfence_bar) (2)
     CreateObject(987,-2354.7619629,2338.8789062,4.0000000,0.0000000,0.0000000,237.9913330); //object(elecfence_bar) (3)
     CreateObject(987,-2347.1110840,2348.0439453,4.0000000,0.0000000,0.0000000,229.9945068); //object(elecfence_bar) (4)
     CreateObject(987,-2303.3369141,2407.9260254,4.0000000,0.0000000,0.0000000,232.9945068); //object(elecfence_bar) (5)
     CreateObject(987,-2325.8420410,2376.6708984,4.0000000,0.0000000,0.0000000,234.0000000); //object(elecfence_bar) (6)
     CreateObject(987,-2310.6040039,2398.3081055,4.0000000,0.0000000,0.0000000,232.9945068); //object(elecfence_bar) (7)
     CreateObject(987,-2291.5900879,2437.0480957,4.0000000,0.0000000,0.0000000,225.5000000); //object(elecfence_bar) (8)
     CreateObject(987,-2311.6420898,2416.5830078,4.0000000,0.0000000,0.0000000,314.9945068); //object(elecfence_bar) (9)
     CreateObject(987,-2303.7490234,2424.9641113,4.0000000,0.0000000,0.0000000,225.9997559); //object(elecfence_bar) (11)
     CreateObject(988,-2301.8090820,2426.8940430,5.0000000,0.0000000,0.0000000,226.9995117); //object(ws_apgate) (1)
     CreateObject(988,-2319.2929688,2387.1120605,5.8000002,0.0000000,0.0000000,233.9978027); //object(ws_apgate) (2)
     CreateObject(988,-2322.4860840,2382.7351074,5.8000002,0.0000000,0.0000000,233.9978027); //object(ws_apgate) (3)
     CreateObject(1574,-2235.8261719,2352.5107422,3.9830000,0.0000000,0.0000000,0.0000000); //object(trashcan) (1)
     CreateObject(16400,-2235.6918945,2293.5209961,4.3390002,0.0000000,0.0000000,353.9973145); //object(desn2_peckfac3) (1)
     CreateObject(5837,-2322.9130859,2377.3330078,6.6170001,0.0000000,0.0000000,325.9918213); //object(ci_guardhouse1) (1)
     CreateObject(5837,-2297.4355469,2434.1835938,5.8000002,0.0000000,0.0000000,44.9835205); //object(ci_guardhouse1) (2)
     CreateObject(1368,-2241.4345703,2358.5810547,4.6700001,0.0000000,0.0000000,311.9952393); //object(cj_blocker_bench) (1)
     CreateObject(1368,-2241.5471191,2285.4919434,4.9109998,0.0000000,0.0000000,263.9897461); //object(cj_blocker_bench) (4)
     CreateObject(5837,-2304.4519043,2419.6430664,5.6320000,0.0000000,0.0000000,229.9987793); //object(ci_guardhouse1) (2)
     CreateObject(3934,-2238.3181152,2466.1579590,3.9840000,0.0000000,0.0000000,44.0000000); //object(helipad01) (2)
     CreateObject(2600,-2245.6750488,2272.9289551,4.7570000,0.0000000,0.0000000,0.0000000); //object(cj_view_tele) (1)
     CreateObject(2600,-2242.5620117,2272.8520508,4.7570000,0.0000000,0.0000000,0.0000000); //object(cj_view_tele) (2)
     CreateObject(2971,-2292.9069824,2342.7160645,4.6469998,0.0000000,0.0000000,0.0000000); //object(k_smashboxes) (1)
     CreateObject(1344,-2255.5759277,2374.6130371,4.8130002,0.0000000,0.0000000,318.0000000); //object(cj_dumpster2) (1)
     CreateObject(1437,-2281.0161133,2333.0529785,3.9630001,0.0000000,0.0000000,90.0000000); //object(dyn_ladder_2) (1)
     CreateObject(7091,-2232.5371094,2358.4179688,18.0000000,0.0000000,280.0000000,145.0000000); //object(vegasflag02) (1)
     CreateObject(1346,-2314.3229980,2391.1000977,6.1310000,0.0000000,0.0000000,55.9963379); //object(cj_phone_kiosk2) (1)
     CreateObject(1438,-2283.2409668,2338.2648926,4.0200000,0.0000000,0.0000000,92.0000000); //object(dyn_box_pile_2) (1)
     CreateObject(1415,-2227.3579102,2312.6740723,3.9920001,0.0000000,0.0000000,0.0000000); //object(dyn_dumpster) (1)
     CreateObject(1357,-2229.5258789,2312.9431152,4.2589998,0.0000000,0.0000000,0.0000000); //object(cj_fruitcrate3) (1)
     CreateObject(1299,-2232.8579102,2311.6730957,4.4480000,0.0000000,0.0000000,0.0000000); //object(smashboxpile) (1)
     CreateObject(673,-2240.7758789,2306.0681152,4.2550001,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltree) (1)
     CreateObject(758,-2243.4030762,2347.2329102,4.3509998,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock6) (1)
     CreateObject(16770,-2311.9890137,2342.4560547,5.5749998,0.0000000,0.0000000,90.0000000); //object(des_gunbldg01) (1)
     CreateObject(3279,-2294.5349121,2409.8889160,3.9140000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1)
     CreateObject(3279,-2205.6950684,2338.4580078,3.9840000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (2)
     CreateObject(673,-2287.5070801,2393.2709961,4.3800001,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltree) (1)
     CreateObject(3799,-2297.2561035,2339.9040527,4.2909999,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (1)
     CreateObject(3799,-2293.9528809,2338.7338867,4.1550002,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (2)
     CreateObject(684,-2327.9980469,2350.9570312,4.4000001,0.0000000,0.0000000,0.0000000); //object(sm_fir_log02) (1)
     CreateObject(773,-2218.7700195,2347.0769043,3.9770000,0.0000000,0.0000000,0.0000000); //object(elmdead_hi) (1)
     CreateObject(2924,-2297.9589844,2342.1030273,5.4650002,17.9956055,0.0000000,23.9984131); //object(kmb_crash3door) (1)
     CreateObject(2615,-2251.4479980,2372.7790527,6.2729998,0.0000000,0.0000000,42.0000000); //object(police_nb3) (1)
     CreateObject(19124,-2239.8769531,2314.4479980,6.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight4) (9)
     CreateObject(19124,-2239.8740234,2338.9169922,6.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight4) (10)
     CreateObject(19124,-2215.4960938,2339.2648926,6.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight4) (11)
     CreateObject(19124,-2215.4230957,2314.4589844,6.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight4) (12)
     CreateObject(3014,-2253.9746094,2386.5703125,4.2199998,0.0000000,0.0000000,0.0000000); //object(cr_guncrate) (1)
     CreateObject(3014,-2322.2690430,2344.9829102,4.2210002,0.0000000,0.0000000,0.0000000); //object(cr_guncrate) (2)
     CreateObject(3014,-2322.6159668,2345.4741211,4.2210002,0.0000000,0.0000000,0.0000000); //object(cr_guncrate) (3)
     CreateObject(2969,-2322.3759766,2345.2180176,4.6149998,0.0000000,0.0000000,0.0000000); //object(level_ammobox) (2)
     CreateObject(1358,-2289.2900391,2340.0939941,5.4959998,0.0000000,0.0000000,138.0541992); //object(cj_skip_rubbish) (1)
     CreateObject(3014,-2252.1689453,2387.7739258,4.1680002,0.0000000,0.0000000,0.0000000); //object(cr_guncrate) (1)
     CreateObject(3014,-2253.4609375,2386.9670410,4.2040000,0.0000000,0.0000000,0.0000000); //object(cr_guncrate) (1)
     CreateObject(3014,-2254.0659180,2387.1520996,4.2119999,0.0000000,0.0000000,43.7420654); //object(cr_guncrate) (1)
     CreateObject(3014,-2252.6130371,2387.1860352,4.1849999,0.0000000,0.0000000,43.7420654); //object(cr_guncrate) (1)
     CreateObject(3014,-2253.8830566,2386.7939453,4.7240000,0.0000000,0.0000000,43.7420654); //object(cr_guncrate) (1)
     CreateObject(3014,-2253.2451172,2387.3100586,4.6939998,0.0000000,0.0000000,43.7420654); //object(cr_guncrate) (1)
     CreateObject(3014,-2253.1879883,2387.5170898,4.1900001,0.0000000,0.0000000,43.7420654); //object(cr_guncrate) (1)
     CreateObject(2969,-2252.6840820,2388.1569824,4.0599999,0.0000000,0.0000000,0.0000000); //object(level_ammobox) (1)
     CreateObject(3055,-2256.3139648,2383.0129395,6.2230000,0.0000000,0.0000000,44.0000000); //object(kmb_shutter) (1)
    Скриншоты:






  2. #2
    Аватар для Неповторимый
    Пользователь

    Статус
    Оффлайн
    Регистрация
    21.04.2013
    Адрес
    проживания: Pro-Pawn
    Сообщений
    270
    Репутация:
    69 ±
    PHP код:
     Используй [PHP ] [/PHP лучше а не [HTML ][/HTML 

  3. Пользователь сказал cпасибо:
    Salvacore (10.05.2013)
  4. #3
    Аватар для Salvacore
    Инжунер-погромист

    Статус
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    10.05.2013
    Адрес
    Аҧсуа бызшәа
    Сообщений
    2,282
    Репутация:
    417 ±
    Красиво)
    Поxожа на Advance

  5. #4
    Аватар для ZabreDun
    Пользователь

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    12.05.2013
    Адрес
    localhost
    Сообщений
    42
    Репутация:
    2 ±
    Достойная копия.

  6. #5
    Аватар для Stifler
    Пользователь

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    Регистрация
    10.05.2013
    Адрес
    Україна
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    19
    Репутация:
    4 ±
    Норм.

  7. #6
    Аватар для #Danny
    Пользователь

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    Регистрация
    20.10.2013
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    31
    Репутация:
    2 ±
    Нормально.
    Самый сложный скриптинг и мапинг наша - Земля.
    Самый крутой программист - Бог.

  8. #7
    Аватар для Osetin
    •Администратор•

    Статус
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    26.03.2013
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    Pro-Pawn.Ru
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    3,428
    Репутация:
    1079 ±
    поправил текст,в след.раз за рекламу,предупреждение выдам

 

 

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