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  1. #1
    Аватар для *Dance*
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    Трасса для гонок в необычном месте

    Доброго Времени суток!

    Уважаемые пользователи

    Хочу представить свою 2-ю работу в МТА

     Описание
    Чем необычно мое место, тем что оно под водой я думаю еще не было таких работ которые создавались под водой!
    *Сделано все аккуратно(не слишком много объектов)
    *Трасса интересна есть препятствия.
    *Даже сделал домик администраторов,собственно там и появляются администраторы при телепорте.
    *Сделал команду для удобства пользователям pawno-info(смотрите ниже)
    Ну наверное все, что я хотел сказать смотрим скрины...

     Скрины

     Код
    PHP код:
        CreateObject(1237,1912.40002441,-2992.89990234,-110.69999695,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (1)
        
    CreateObject(979,1808.09997559,-3055.00000000,-98.09999847,0.00000000,0.00000000,0.00000000); //object(sub_roadleft) (2)
        
    CreateObject(1222,2371.50000000,-2349.39990234,-18.20000076,0.00000000,0.00000000,0.00000000); //object(barrel3) (1)
        
    CreateObject(1222,2399.50000000,-2388.00000000,-17.60000038,0.00000000,0.00000000,0.00000000); //object(barrel3) (2)
        
    CreateObject(978,2343.10009766,-2328.10009766,13.39999962,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (1)
        
    CreateObject(978,2375.89990234,-2345.00000000,-17.79999924,0.00000000,0.00000000,216.00000000); //object(sub_roadright) (2)
        
    CreateObject(978,2409.80004883,-2313.69995117,-17.79999924,0.00000000,0.00000000,230.00000000); //object(sub_roadright) (3)
        
    CreateObject(978,2389.00000000,-2335.29980469,-18.00000000,0.00000000,0.00000000,215.99768066); //object(sub_roadright) (4)
        
    CreateObject(978,2400.19995117,-2324.30004883,-17.89999962,0.00000000,0.00000000,225.99865723); //object(sub_roadright) (5)
        
    CreateObject(978,2418.60009766,-2304.50000000,-17.70000076,0.00000000,0.00000000,227.99865723); //object(sub_roadright) (6)
        
    CreateObject(978,2517.10009766,-2270.10009766,-17.00000000,0.00000000,0.00000000,175.99383545); //object(sub_roadright) (7)
        
    CreateObject(978,2428.79980469,-2293.39941406,-17.60000038,0.00000000,0.00000000,227.99377441); //object(sub_roadright) (8)
        
    CreateObject(978,2441.39941406,-2280.89941406,-17.70000076,0.00000000,0.00000000,225.98876953); //object(sub_roadright) (9)
        
    CreateObject(978,2452.19921875,-2269.69921875,-17.60000038,0.00000000,0.00000000,225.98876953); //object(sub_roadright) (10)
        
    CreateObject(978,2465.69921875,-2261.69921875,-17.70000076,0.00000000,0.00000000,179.98901367); //object(sub_roadright) (11)
        
    CreateObject(978,2479.00000000,-2265.19921875,-17.70000076,0.00000000,0.00000000,157.98889160); //object(sub_roadright) (12)
        
    CreateObject(978,2490.19921875,-2268.59960938,-17.70000076,0.00000000,0.00000000,175.98999023); //object(sub_roadright) (13)
        
    CreateObject(978,2502.50000000,-2269.00000000,-17.70000076,0.00000000,0.00000000,175.98999023); //object(sub_roadright) (14)
        
    CreateObject(978,2529.19995117,-2269.89990234,-16.10000038,0.00000000,0.00000000,189.98999023); //object(sub_roadright) (15)
        
    CreateObject(978,2554.00000000,-2265.00000000,-14.19999981,0.00000000,0.00000000,189.98657227); //object(sub_roadright) (16)
        
    CreateObject(978,2541.50000000,-2267.59960938,-15.19999981,0.00000000,0.00000000,189.98657227); //object(sub_roadright) (17)
        
    CreateObject(978,2590.80004883,-2261.69995117,-16.00000000,0.00000000,0.00000000,177.98657227); //object(sub_roadright) (18)
        
    CreateObject(978,2571.89941406,-2261.69921875,-14.39999962,0.00000000,0.00000000,179.98657227); //object(sub_roadright) (19)
        
    CreateObject(978,2640.19995117,-2269.69995117,-16.50000000,0.00000000,0.00000000,85.98193359); //object(sub_roadright) (20)
        
    CreateObject(978,2605.79980469,-2263.69921875,-17.50000000,0.00000000,0.00000000,175.98657227); //object(sub_roadright) (21)
        
    CreateObject(17036,2636.80004883,-2279.50000000,-16.70000076,0.00000000,0.00000000,0.00000000); //object(cuntw_carport1_) (1)
        
    CreateObject(17036,2637.00000000,-2287.50000000,-16.60000038,0.00000000,0.00000000,0.00000000); //object(cuntw_carport1_) (2)
        
    CreateObject(17036,2637.19995117,-2295.50000000,-16.79999924,0.00000000,0.00000000,0.00000000); //object(cuntw_carport1_) (3)
        
    CreateObject(978,2623.69995117,-2264.89990234,-17.20000076,0.00000000,0.00000000,175.98193359); //object(sub_roadright) (22)
        
    CreateObject(978,2640.60009766,-2304.60009766,-16.39999962,0.00000000,0.00000000,85.97900391); //object(sub_roadright) (23)
        
    CreateObject(978,2635.10009766,-2310.00000000,-16.10000038,0.00000000,0.00000000,359.97900391); //object(sub_roadright) (24)
        
    CreateObject(978,2615.39990234,-2308.69995117,-14.69999981,0.00000000,0.00000000,1.97900391); //object(sub_roadright) (25)
        
    CreateObject(978,2596.89990234,-2309.10009766,-15.39999962,0.00000000,0.00000000,1.97753906); //object(sub_roadright) (26)
        
    CreateObject(978,2536.00000000,-2310.39990234,-17.50000000,0.00000000,0.00000000,357.97753906); //object(sub_roadright) (27)
        
    CreateObject(978,2579.29980469,-2310.00000000,-16.50000000,0.00000000,0.00000000,1.97753906); //object(sub_roadright) (28)
        
    CreateObject(978,2555.29980469,-2310.50000000,-17.50000000,0.00000000,0.00000000,1.97753906); //object(sub_roadright) (29)
        
    CreateObject(978,2518.00000000,-2310.19995117,-17.60000038,0.00000000,0.00000000,1.97753906); //object(sub_roadright) (30)
        
    CreateObject(978,2499.89990234,-2317.89990234,-17.60000038,0.00000000,0.00000000,59.97753906); //object(sub_roadright) (31)
        
    CreateObject(978,2490.10009766,-2329.19995117,-17.29999924,0.00000000,0.00000000,47.97436523); //object(sub_roadright) (32)
        
    CreateObject(978,2461.50000000,-2360.50000000,-17.00000000,0.00000000,0.00000000,47.97180176); //object(sub_roadright) (33)
        
    CreateObject(978,2475.19921875,-2345.00000000,-17.20000076,0.00000000,0.00000000,47.97180176); //object(sub_roadright) (34)
        
    CreateObject(978,2443.69995117,-2374.39990234,-16.29999924,0.00000000,0.00000000,25.97180176); //object(sub_roadright) (35)
        
    CreateObject(978,2409.19995117,-2386.69995117,-17.00000000,0.00000000,0.00000000,15.97167969); //object(sub_roadright) (36)
        
    CreateObject(17061,2462.19995117,-2309.60009766,-18.60000038,0.00000000,0.00000000,300.00000000); //object(cw_barnie) (1)
        
    CreateObject(1912,2383.50000000,-2328.89990234,-15.30000019,0.00000000,0.00000000,0.00000000); //object(pkr_chp_vlo10) (1)
        
    CreateObject(978,2428.00000000,-2381.09960938,-16.50000000,0.00000000,0.00000000,17.96813965); //object(sub_roadright) (37)
        
    CreateObject(1237,2633.80004883,-2291.10009766,-16.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (2)
        
    CreateObject(1237,2625.89990234,-2291.19995117,-16.10000038,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (3)
        
    CreateObject(1237,2605.19995117,-2291.89990234,-16.79999924,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (4)
        
    CreateObject(1237,2616.00000000,-2291.39990234,-16.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (5)
        
    CreateObject(1237,2570.30004883,-2290.50000000,-17.60000038,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (6)
        
    CreateObject(1237,2586.89941406,-2292.79980469,-18.00000000,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (7)
        
    CreateObject(1237,2518.19995117,-2292.39990234,-17.70000076,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (8)
        
    CreateObject(1237,2559.00000000,-2290.69995117,-16.89999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (9)
        
    CreateObject(1237,2541.19995117,-2290.60009766,-16.89999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (10)
        
    CreateObject(2669,2352.89990234,-2374.60009766,-16.79999924,0.00000000,0.00000000,136.00000000); //object(cj_chris_crate) (1)
        
    CreateObject(1523,2354.30004883,-2372.10009766,-18.00000000,0.00000000,0.00000000,312.00000000); //object(gen_doorext10) (1)
        
    CreateObject(1723,2351.10009766,-2375.60009766,-18.00000000,0.00000000,0.00000000,48.00000000); //object(mrk_seating1) (1)
        
    CreateObject(2198,2353.00000000,-2375.80004883,-18.00000000,0.00000000,0.00000000,224.00000000); //object(med_office2_desk_3) (1) 

     Команда для телепорта
    PHP код:
    if(strcmp(cmd"/gotogonka"true) == 0)
        {
            if(
    IsPlayerConnected(playerid))
            {
                if(
    PlayerInfo[playerid][pAdmin] >= 1)
                {
                    if (
    GetPlayerState(playerid) == 2)
                    {
                        new 
    tmpcar GetPlayerVehicleID(playerid);
                        
    SetVehiclePos(tmpcar2354.58,-2374.1303710938,-16.525463104248);
                        
    TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;
                    }
                    else
                    {
                        
    SetPlayerPos(playerid2354.58,-2374.1303710938,-16.525463104248);
                    }
                    
    SendClientMessage(playeridCOLOR_LIGHTBLUE"* Вы были телепортированы в зону для гонок под водой!");
                    
    SetPlayerInterior(playerid,0);
                    
    PlayerInfo[playerid][pInt] = 0;
                }
                else
                {
                    
    SendClientMessage(playeridCOLOR_GRAD1"   Вы не уполномочены использовать эту команду!");
                }
            }
            return 
    1;
        } 

    P.S. Под водой не умираешь если туда телепортируешься, поэтому можно гонятся под водой и не умирать!
    Последний раз редактировалось Salvacore; 29.10.2013 в 23:03.

  2. #2
    Аватар для Salvacore
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    Отличная задумка!

  3. #3
    Аватар для *Dance*
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    Благодарю:)

  4. #4
    Аватар для Lutark
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    Отличная задумка!
    Да кстати, можно было бы там замутить ещё всякие трамплины и тд. "Подводный стант с Дедом морозом и блудницами" звучит? Звучит!

  5. #5
    Аватар для *Dance*
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    Цитата Сообщение от Lutark Посмотреть сообщение
    Да кстати, можно было бы там замутить ещё всякие трамплины и тд. "Подводный стант с Дедом морозом и блудницами" звучит? Звучит!
    Ну это уже твоя идея, воплощай:)

 

 

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