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  1. #1
    Аватар для Osetin
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    Пляжный патруль Santa-Maria LS

    Идея для Role-Play серверов :
    Пляжный патруль Santa Maria [LS]. Можно сделать такую фракцию. Очень красиво сочитаются объекты и сам "пляжная база". А так-же имеются лодки, скутеры, ну все что нужно для "пляжных патрулей", смотрим скрины.

    PHP код:
    AddStaticVehicleEx(489,805.4011230,-1837.5816650,13.3433170,0.0000000,3,1,15); //Rancher 
    AddStaticVehicleEx(489,802.4077759,-1837.5512695,13.3433170,0.0000000,3,1,15); //Rancher 
    AddStaticVehicleEx(489,799.3311157,-1837.5032959,13.3433170,0.0000000,3,1,15); //Rancher 
    AddStaticVehicleEx(489,796.3767090,-1837.4538574,13.3433170,0.0000000,3,1,15); //Rancher 
    AddStaticVehicleEx(424,808.1907349,-1828.9440918,12.8304167,90.0000000,3,1,15); //BF Injection 
    AddStaticVehicleEx(424,808.2893677,-1831.4693604,12.8304167,90.0000000,3,1,15); //BF Injection 
    AddStaticVehicleEx(424,808.1717529,-1826.4008789,12.8304167,90.0000000,3,1,15); //BF Injection 
    AddStaticVehicleEx(468,793.8475952,-1837.5340576,12.7431908,0.0000000,3,1,15); //Sanchez 
    AddStaticVehicleEx(468,792.6245117,-1837.4626465,12.7431812,0.0000000,3,1,15); //Sanchez 
    AddStaticVehicleEx(468,791.3371582,-1837.4328613,12.7431812,0.0000000,3,1,15); //Sanchez 
    AddStaticVehicleEx(447,814.7192993,-1834.6518555,17.8209572,0.0000000,3,3,15); //Seasparrow 
    AddStaticVehicleEx(472,798.1406250,-1918.1982422,0.0000000,356.0000000,3,1,15); //Coastguard 
    AddStaticVehicleEx(472,795.3676758,-1917.8903809,0.0000000,355.9954834,3,1,15); //Coastguard 
    AddStaticVehicleEx(473,792.2235107,-1919.4525146,0.0000000,356.0000000,1,3,15); //Dinghy 
    AddStaticVehicleEx(473,788.8877563,-1919.3033447,0.0000000,355.9954834,1,3,15); //Dinghy 
    CreateObject(13681,804.1699219,-1832.5224609,12.0000000,0.0000000,0.0000000,0.7500000); //object(tcehilhouse03) (1)
    CreateObject(1698,791.8535156,-1839.5457764,7.5000000,0.0000000,0.0000000,88.0000000); //object(esc_step8) (1) 
    CreateObject(1698,791.8252563,-1840.4106445,7.2256718,0.0000000,0.0000000,87.9949951); //object(esc_step8) (2) 
    CreateObject(1698,791.8051758,-1840.8543701,7.0000000,0.0000000,1.2500000,87.9949951); //object(esc_step8) (3) 
    CreateObject(1698,791.7757568,-1841.5032959,6.7700000,0.0000000,1.2469482,87.9895020); //object(esc_step8) (4) 
    CreateObject(1446,793.4929199,-1840.0095215,7.4561296,0.0000000,0.0000000,86.7500000); //object(dyn_f_r_wood_4) (1)
    CreateObject(1446,790.0700684,-1839.7749023,7.0687976,0.0000000,0.0000000,269.0000000); //object(dyn_f_r_wood_4) (2) 
    CreateObject(1698,791.7377930,-1842.1480713,6.5778084,0.0000000,1.2469482,87.9895020); //object(esc_step8) (6) 
    CreateObject(1318,791.7956543,-1839.0894775,8.6506052,0.0000000,0.0000000,80.0000000); //object(arrow) (1) 
    CreateObject(982,801.6940308,-1840.6203613,12.6667452,0.0000000,0.0000000,90.5000000); //object(fenceshit) (1) 
    CreateObject(984,788.9230957,-1834.3217773,12.6198606,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (1) 
    CreateObject(984,788.9248657,-1831.1342773,12.6198606,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (2) 
    CreateObject(984,811.3806152,-1831.1403809,12.6198702,0.0000000,0.0000000,180.0000000); //object(fenceshit2) (3) 
    CreateObject(1637,811.1463623,-1838.3634033,13.2694654,0.0000000,0.0000000,90.0000000); //object(od_pat_hutb) (1) 
    CreateObject(1318,810.5460815,-1837.9840088,13.8382540,0.0000000,0.0000000,88.0000000); //object(arrow) (2) 
    CreateObject(1622,811.4079590,-1842.4158936,14.0163565,0.0000000,0.0000000,73.7500000); //object(nt_securecam2_01) (1) 
    CreateObject(1622,818.0722656,-1826.5775146,16.4114780,0.0000000,0.0000000,255.7487488); //object(nt_securecam2_01) (2) 
    CreateObject(803,815.9979248,-1821.3190918,13.0759993,0.0000000,0.0000000,0.0000000); //object(genveg_bush09) (1) 
    CreateObject(803,809.1331177,-1821.0655518,13.4427433,0.0000000,0.0000000,0.0000000); //object(genveg_bush09) (2) 
    CreateObject(803,802.5395508,-1820.6768799,13.4427433,0.0000000,0.0000000,0.0000000); //object(genveg_bush09) (3) 
    CreateObject(803,790.4521484,-1820.9853516,13.4490414,0.0000000,0.0000000,0.0000000); //object(genveg_bush09) (4) 
    CreateObject(803,786.1687622,-1820.9631348,13.4490414,0.0000000,0.0000000,0.0000000); //object(genveg_bush09) (5) 
    CreateObject(803,805.6687622,-1820.9388428,13.4427433,0.0000000,0.0000000,0.0000000); //object(genveg_bush09) (6) 
    CreateObject(803,813.4196167,-1820.8754883,13.3147411,0.0000000,0.0000000,0.0000000); //object(genveg_bush09) (7) 
    CreateObject(803,786.9874268,-1826.5480957,12.0000000,10.0000000,0.0000000,0.0000000); //object(genveg_bush09) (8) 
    CreateObject(803,787.6237183,-1829.4597168,11.1000004,10.0000000,0.0000000,0.0000000); //object(genveg_bush09) (9) 
    CreateObject(803,788.3986206,-1832.7385254,10.0000000,15.0000000,0.0000000,0.0000000); //object(genveg_bush09) (10)
    CreateObject(803,788.5298462,-1835.4822998,9.1999998,10.0000000,0.0000000,0.0000000); //object(genveg_bush09) (11) 
    CreateObject(803,788.3614502,-1837.9382324,7.9000001,30.0000000,0.0000000,0.0000000); //object(genveg_bush09) (12) 
    CreateObject(803,787.6267700,-1841.1639404,7.5004969,0.0000000,0.0000000,0.0000000); //object(genveg_bush09) (13) 
    CreateObject(803,795.5126343,-1842.0552979,8.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_bush09) (14) 
    CreateObject(803,798.2691040,-1842.7199707,8.1000004,0.0000000,0.0000000,0.0000000); //object(genveg_bush09) (15) 
    CreateObject(803,801.9437256,-1843.1289062,8.3999996,0.0000000,0.0000000,0.0000000); //object(genveg_bush09) (16) 
    CreateObject(803,805.0186768,-1843.1634521,8.5000000,0.0000000,0.0000000,0.0000000); //object(genveg_bush09) (17) 
    CreateObject(803,808.7681274,-1843.2354736,8.5000000,0.0000000,0.0000000,0.0000000); //object(genveg_bush09) (18) 
    CreateObject(803,786.3721924,-1823.6009521,13.4427433,0.0000000,0.0000000,0.0000000); //object(genveg_bush09) (19) 
    CreateObject(803,802.0348511,-1822.9846191,13.4427433,0.0000000,0.0000000,0.0000000); //object(genveg_bush09) (20) 
    CreateObject(803,789.7389526,-1823.6248779,13.4490414,0.0000000,0.0000000,0.0000000); //object(genveg_bush09) (21) 
    CreateObject(803,808.3388062,-1823.3304443,13.4427433,0.0000000,0.0000000,0.0000000); //object(genveg_bush09) (22) 
    CreateObject(803,805.0596924,-1823.3927002,13.4427433,0.0000000,0.0000000,0.0000000); //object(genveg_bush09) (23) 
    CreateObject(803,812.4067383,-1823.4692383,13.4126501,0.0000000,0.0000000,0.0000000); //object(genveg_bush09) (24) 
    CreateObject(803,816.3038940,-1823.4349365,13.0359373,0.0000000,0.0000000,0.0000000); //object(genveg_bush09) (25) 
    CreateObject(3877,789.3657227,-1840.0765381,13.6489315,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1) 
    CreateObject(3877,789.3838501,-1825.1505127,13.6489220,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2) 
    CreateObject(3877,811.1939087,-1841.6302490,16.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (3) 
    CreateObject(3877,818.4962769,-1841.5588379,16.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (4) 
    CreateObject(3877,818.4795532,-1827.3862305,16.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (5) 
    CreateObject(3877,810.9514771,-1825.1497803,13.6489315,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (6) 
    CreateObject(3934,814.7621460,-1834.4453125,16.7209568,0.0000000,0.0000000,90.0000000); //object(helipad01) (1) 
    CreateObject(13011,819.5620117,-1833.9661865,13.2344131,0.0000000,0.0000000,180.0000000); //object(cos_sbanksteps04) (1) 
    CreateObject(3406,802.8795166,-1891.9257812,-1.6026897,0.0000000,0.0000000,86.0000000); //object(cxref_woodjetty) (1) 
    CreateObject(3406,802.2682495,-1900.6971436,-1.6000000,0.0000000,0.0000000,85.9954834); //object(cxref_woodjetty) (3) 
    CreateObject(3406,801.6570435,-1909.4875488,-1.6000000,0.0000000,0.0000000,85.9954834); //object(cxref_woodjetty) (4) 
    CreateObject(3406,785.4414062,-1918.2187500,-1.6000000,0.0000000,0.0000000,265.9954834); //object(cxref_woodjetty) (5) 
    CreateObject(3406,787.9556274,-1923.2657471,-1.6000000,0.0000000,0.0000000,175.9954834); //object(cxref_woodjetty) (6) 
    CreateObject(3406,801.0493164,-1918.2510986,-1.6000000,0.0000000,0.0000000,85.9954834); //object(cxref_woodjetty) (7) 
    CreateObject(3406,797.7783203,-1923.9492188,-1.6000000,0.0000000,0.0000000,355.9954834); //object(cxref_woodjetty) (8) 
    CreateObject(982,803.8408203,-1893.2849121,1.1543728,0.0000000,0.0000000,356.0000000); //object(fenceshit) (2) 
    CreateObject(982,802.4984741,-1912.4202881,1.1543728,0.0000000,0.0000000,355.9954834); //object(fenceshit) (3) 
    CreateObject(984,795.2333374,-1924.7557373,1.1148046,0.0000000,0.0000000,86.0000000); //object(fenceshit2) (4) 
    CreateObject(984,790.4481201,-1924.4210205,1.1074978,0.0000000,0.0000000,85.9954834); //object(fenceshit2) (5) 
    CreateObject(997,784.3384399,-1920.6130371,0.4708179,0.0000000,0.0000000,266.0000000); //object(lhouse_barrier3) (1) 
    CreateObject(997,784.8712158,-1913.2625732,0.4708174,0.0000000,0.0000000,265.9954834); //object(lhouse_barrier3) (2) 
    CreateObject(997,784.6275635,-1916.9729004,0.4781250,0.0000000,0.0000000,265.9954834); //object(lhouse_barrier3) (3) 
    CreateObject(982,801.6996460,-1894.6865234,1.1516831,0.0000000,0.0000000,355.9954834); //object(fenceshit) (5) 
    CreateObject(982,800.5894775,-1910.6339111,1.1616796,0.0000000,0.0000000,355.9954834); //object(fenceshit) (6) 
    CreateObject(1281,816.1949463,-1851.0164795,8.1553574,0.0000000,0.0000000,4.0000000); //object(parktable1) (1) 
    CreateObject(1281,816.0052490,-1847.7333984,8.1852179,0.0000000,0.0000000,3.9990234); //object(parktable1) (2) 
    CreateObject(1281,815.8948364,-1844.3946533,8.1858110,0.0000000,0.0000000,4.0000000); //object(parktable1) (3) 
    CreateObject(18014,818.7176514,-1843.7960205,7.7973399,0.0000000,0.0000000,2.5000000); //object(int_rest_veg03) (1)
    CreateObject(18014,819.0358276,-1850.1499023,7.7975883,0.0000000,0.0000000,2.9995117); //object(int_rest_veg03) (2)
    CreateObject(997,818.3491821,-1852.3748779,7.3224564,0.0000000,0.0000000,183.9954834); //object(lhouse_barrier3) (4) 
    CreateObject(982,806.2128296,-1841.8979492,7.4000001,0.0000000,0.0000000,90.4998779); //object(fenceshit) (7) 
    CreateObject(994,792.2937622,-1818.4123535,12.0234375,0.0000000,0.0000000,269.2500000); //object(lhouse_barrier2) (1) 
    CreateObject(994,800.6455078,-1818.2164307,12.0234375,0.0000000,0.0000000,271.0000000); //object(lhouse_barrier2) (2) 
    CreateObject(994,800.7207031,-1818.2548828,12.0234375,0.0000000,0.0000000,359.9995117); //object(lhouse_barrier2) (3) 
    CreateObject(994,818.2738037,-1818.2094727,11.4209690,0.0000000,354.0000000,179.9974365); //object(lhouse_barrier2) (4) 
    CreateObject(997,811.0457153,-1818.2846680,12.0234375,0.0000000,0.0000000,177.9935303); //object(lhouse_barrier3) (6) 


    Автор: DragoZ

  2. #2
    Аватар для *Dance*
    Пользователь

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    29.10.2013
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    338
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    Скрины перезалей, но эту работу я знаю могу сказать одно, то что эта работа еще начинающего маппера, но по сравнению с его первыми работа эта куда лучше.

  3. #3
    Аватар для Osetin
    •Администратор•

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    26.03.2013
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    Pro-Pawn.Ru
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    3,428
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    1079 ±
    Цитата Сообщение от *Dance* Посмотреть сообщение
    Скрины перезалей, но эту работу я знаю могу сказать одно, то что эта работа еще начинающего маппера, но по сравнению с его первыми работа эта куда лучше.
    Перезалил

  4. #4
    Аватар для fleimos
    Заблокирован

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    30.07.2013
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    Так себе

  5. #5
    Аватар для Salvacore
    Инжунер-погромист

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    10.05.2013
    Адрес
    Аҧсуа бызшәа
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    Репутация:
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    Нормально...

 

 

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