Добро пожаловать на Pro Pawn - Портал о PAWN-скриптинге.
Показано с 1 по 6 из 6
  1. #1
    Аватар для BossArturKA
    Пользователь

    Статус
    Оффлайн
    Регистрация
    02.01.2014
    Сообщений
    15
    Репутация:
    7 ±

    Копия автошколы SRP (Округ АШ, задний и передний двор)



    Всем привет! предлагаю вашему вниманию маппинг автошколы (Копия SRP).
    В мапинг входит задний и передний двор, парковка и прочие плюшки вблизи автошколы.

    Количество объектов: 111 для вставки, 1 для удаления.
    Замена текстур: Отсутствует.


    Пихаем это в GameModeInit:
     open #1
    Код:
    CreateObject(968,-2074.7390100,-87.5790000,34.9550000,0.0000000,90.0000000,270.000  0000); //1
    CreateObject(982,-2087.5319800,-80.3250000,34.8000000,180.0000000,0.0000000,270.00  00000); //2
    CreateObject(983,-2042.0000000,-83.9000000,35.0000000,0.0000000,180.0000000,0.0000  000); //3
    CreateObject(983,-2017.0999800,-91.3000000,35.0000000,0.0000000,180.0000000,0.0000  000); //4
    CreateObject(983,-2017.0999800,-92.9000000,35.0000000,0.0000000,180.0000000,0.0000  000); //5
    CreateObject(983,-2074.7600100,-83.5370000,34.8000000,-180.0000000,0.0000000,0.0000000); //6
    CreateObject(983,-2017.0999800,-99.3000000,35.0000000,0.0000000,180.0000000,0.0000  000); //7
    CreateObject(983,-2074.7929700,-99.0500000,34.8000000,-180.0000000,0.0000000,0.0000000); //8
    CreateObject(1215,-2017.8399700,-80.7690000,35.2660000,0.0000000,0.0000000,0.000000  0); //9
    CreateObject(1215,-2036.6159700,-80.7920000,35.2550000,0.0000000,0.0000000,0.000000  0); //10
    CreateObject(1215,-2017.8389900,-87.1860000,35.2730000,0.0000000,0.0000000,-11.2500000); //11
    CreateObject(1215,-2036.6250000,-87.1040000,35.2530000,0.0000000,0.0000000,0.000000  0); //12
    CreateObject(1232,-2074.9939000,-80.4800000,36.6010000,0.0000000,0.0000000,-56.2500000); //13
    CreateObject(1232,-2083.2150900,-80.5030000,36.5320000,0.0000000,0.0000000,-22.5000000); //14
    CreateObject(1232,-2074.9799800,-86.4800000,36.6010000,0.0000000,0.0000000,-56.2500000); //15
    CreateObject(1232,-2091.6799300,-80.4970000,36.6070000,0.0000000,0.0000000,-22.5000000); //16
    CreateObject(1232,-2074.9799800,-96.1700000,36.6010000,0.0000000,0.0000000,-56.2500000); //17
    CreateObject(1237,-2027.9000200,-135.8000000,34.3000000,0.0000000,0.0000000,0.00000  00); //18
    CreateObject(1237,-2052.1001000,-140.6000100,34.3000000,0.0000000,0.0000000,0.00000  00); //19
    CreateObject(1237,-2052.1001000,-150.7000000,34.3000000,0.0000000,0.0000000,0.00000  00); //20
    CreateObject(1237,-2023.4000200,-268.8999900,34.3000000,0.0000000,0.0000000,0.00000  00); //21
    CreateObject(1237,-2023.4000200,-275.2000100,34.3000000,0.0000000,0.0000000,0.00000  00); //22
    CreateObject(1237,-2017.8000500,-269.1000100,34.3000000,0.0000000,0.0000000,0.00000  00); //23
    CreateObject(1237,-2033.1999500,-135.6000100,34.3000000,0.0000000,0.0000000,0.00000  00); //24
    CreateObject(1237,-2022.3000500,-151.5000000,34.3000000,0.0000000,0.0000000,0.00000  00); //25
    CreateObject(1237,-2083.8000500,-139.0000000,34.3000000,0.0000000,0.0000000,0.00000  00); //26
    CreateObject(1237,-2022.3000500,-164.3000000,34.3000000,0.0000000,0.0000000,0.00000  00); //27
    CreateObject(1237,-2052.0000000,-160.8000000,34.3000000,0.0000000,0.0000000,0.00000  00); //28
    CreateObject(1237,-2083.8000500,-152.1000100,34.3000000,0.0000000,0.0000000,0.00000  00); //29
    CreateObject(1237,-2052.1001000,-170.2000000,34.3000000,0.0000000,0.0000000,0.00000  00); //30
    CreateObject(1237,-2035.5000000,-174.7000000,34.3000000,0.0000000,0.0000000,0.00000  00); //31
    CreateObject(1237,-2040.1999500,-174.7000000,34.3000000,0.0000000,0.0000000,0.00000  00); //32
    CreateObject(1237,-2022.3000500,-178.6000100,34.3000000,0.0000000,0.0000000,0.00000  00); //33
    CreateObject(1237,-2035.5000000,-177.2000000,34.3000000,0.0000000,0.0000000,0.00000  00); //34
    CreateObject(1237,-2083.8000500,-163.3999900,34.3000000,0.0000000,0.0000000,0.00000  00); //35
    CreateObject(1237,-2035.5000000,-179.7000000,34.3000000,0.0000000,0.0000000,0.00000  00); //36
    CreateObject(1237,-2040.1999500,-179.7000000,34.3000000,0.0000000,0.0000000,0.00000  00); //37
    CreateObject(1237,-2083.8000500,-174.8000000,34.3000000,0.0000000,0.0000000,0.00000  00); //38
    CreateObject(1237,-2022.3000500,-190.5000000,34.3000000,0.0000000,0.0000000,0.00000  00); //39
    CreateObject(1237,-2064.3999000,-184.3000000,34.3000000,0.0000000,0.0000000,0.00000  00); //40
    CreateObject(1237,-2067.3999000,-184.3000000,34.3000000,0.0000000,0.0000000,0.00000  00); //41
    CreateObject(1237,-2070.6999500,-184.2000000,34.3000000,0.0000000,0.0000000,0.00000  00); //42
    CreateObject(1237,-2064.3999000,-193.8000000,34.3000000,0.0000000,0.0000000,0.00000  00); //43
    CreateObject(1237,-2083.8000500,-186.8999900,34.3000000,0.0000000,0.0000000,0.00000  00); //44
    CreateObject(1237,-2064.3999000,-199.0000000,34.3000000,0.0000000,0.0000000,0.00000  00); //45
    CreateObject(1237,-2083.8000500,-199.6000100,34.3000000,0.0000000,0.0000000,0.00000  00); //46
    CreateObject(1237,-2083.8000500,-211.8000000,34.3000000,0.0000000,0.0000000,0.00000  00); //47
    CreateObject(1237,-2020.5000000,-275.2000100,34.3000000,0.0000000,0.0000000,0.00000  00); //48
    CreateObject(1237,-2017.8000500,-275.2000100,34.5000000,0.0000000,0.0000000,0.00000  00); //49
    CreateObject(1257,-2027.4730200,-84.6550000,36.0400000,0.0000000,0.0000000,-90.0000000); //50
    CreateObject(1290,-2013.0999800,-148.6000100,40.3000000,0.0000000,0.0000000,90.4940  000); //51
    CreateObject(1290,-2047.1999500,-123.6000000,40.3000000,0.0000000,0.0000000,0.00000  00); //52
    CreateObject(1290,-2043.5999800,-157.3000000,40.3000000,0.0000000,0.0000000,0.00000  00); //53
    CreateObject(1290,-2070.8999000,-157.0000000,40.3000000,0.0000000,0.0000000,0.00000  00); //54
    CreateObject(1290,-2095.3999000,-157.0000000,40.3000000,0.0000000,0.0000000,93.9940  000); //55
    CreateObject(1290,-2012.9000200,-188.3999900,40.3000000,0.0000000,0.0000000,94.0000  000); //56
    CreateObject(1290,-2071.3999000,-192.6000100,40.3000000,0.0000000,0.0000000,0.00000  00); //57
    CreateObject(1290,-2095.3999000,-194.3000000,40.3000000,0.0000000,0.0000000,93.9940  000); //58
    CreateObject(1290,-2041.1999500,-217.2000000,40.3000000,0.0000000,0.0000000,0.00000  00); //59
    CreateObject(1290,-2023.5999800,-243.3000000,40.3000000,0.0000000,0.0000000,0.00000  00); //60
    CreateObject(1290,-2024.8000500,-276.0000000,40.3000000,0.0000000,0.0000000,0.00000  00); //61
    CreateObject(1350,-2057.0341800,-112.0937500,34.3180000,0.0000000,0.0000000,179.995  0000); //62
    CreateObject(1352,-2055.6914100,-217.0932900,34.3751000,0.0000000,0.0000000,267.750  0000); //63
    CreateObject(1359,-2031.1030300,-84.3450000,35.4520000,0.0000000,0.0000000,0.000000  0); //64
    CreateObject(1422,-2087.6999500,-192.1000100,34.7000000,0.0000000,0.0000000,0.00000  00); //65
    CreateObject(1696,-2020.6199900,-83.1520000,34.6710000,-18.9080000,0.0000000,0.0000000); //66
    CreateObject(1696,-2023.5710400,-83.1610000,34.6730000,-18.9080000,0.0000000,0.0000000); //67
    CreateObject(1696,-2020.6259800,-83.9650000,34.6430000,-18.9080000,0.0000000,0.0000000); //68
    CreateObject(1696,-2029.0310100,-83.1470000,34.6680000,-18.9080000,0.0000000,0.0000000); //69
    CreateObject(1696,-2023.5560300,-83.9930000,34.6480000,-18.9080000,0.0000000,0.0000000); //70
    CreateObject(1696,-2034.4150400,-83.1330000,34.6690000,-18.9080000,0.0000000,0.0000000); //71
    CreateObject(1696,-2028.9990200,-83.9530000,34.6480000,-18.9080000,0.0000000,0.0000000); //72
    CreateObject(1696,-2034.4069800,-83.9720000,34.6480000,-18.9080000,0.0000000,0.0000000); //73
    CreateObject(2633,-2037.4000200,-213.1000100,35.3000000,0.0000000,0.0000000,0.00000  00); //74
    CreateObject(2633,-2041.5999800,-213.1000100,35.3000000,0.0000000,0.0000000,0.00000  00); //75
    CreateObject(2633,-2045.9000200,-213.1000100,35.3000000,0.0000000,0.0000000,0.00000  00); //76
    CreateObject(2633,-2037.4000200,-215.5000000,35.3000000,0.0000000,0.0000000,180.250  0000); //77
    CreateObject(2633,-2041.5999800,-215.5000000,35.3000000,0.0000000,0.0000000,179.995  0000); //78
    CreateObject(2633,-2045.9000200,-215.5000000,35.3000000,0.0000000,0.0000000,180.000  0000); //79
    CreateObject(2754,-2035.6379400,-102.5780000,34.8020000,0.0000000,0.0000000,-90.0000000); //80
    CreateObject(2892,-2022.1992200,-200.6992200,34.3000000,0.0000000,0.0000000,90.5000  000); //81
    CreateObject(2899,-2020.3000500,-264.0000000,34.3000000,0.0000000,180.0000000,88.75  00000); //82
    CreateObject(3379,-2052.1001000,-140.6000100,35.6000000,0.0000000,0.0000000,0.00000  00); //83
    CreateObject(3399,-2038.1169400,-109.2460000,35.7480000,0.0000000,0.0000000,90.0000  000); //84
    CreateObject(3578,-2047.1992200,-118.0000000,35.0000000,0.0000000,0.0000000,269.495  0000); //85
    CreateObject(3578,-2047.0791000,-107.6992200,35.0000000,0.0000000,0.0000000,269.247  0000); //86
    CreateObject(3877,-2061.8000500,-79.9000000,34.0000000,0.0000000,0.0000000,0.000000  0); //87
    CreateObject(3877,-2064.6001000,-79.9000000,34.0000000,0.0000000,0.0000000,0.000000  0); //88
    CreateObject(3877,-2067.3000500,-79.9000000,34.0000000,0.0000000,0.0000000,0.000000  0); //89
    CreateObject(3877,-2069.9799800,-79.9000000,34.0000000,0.0000000,0.0000000,0.000000  0); //90
    CreateObject(3877,-2061.8000500,-82.6000000,34.0000000,0.0000000,0.0000000,0.000000  0); //91
    CreateObject(3877,-2072.6999500,-79.9000000,34.0000000,0.0000000,0.0000000,-382.5000000); //92
    CreateObject(3877,-2061.8000500,-85.1100000,34.0000000,0.0000000,0.0000000,0.000000  0); //93
    CreateObject(3877,-2061.8000500,-87.6000000,34.0000000,0.0000000,0.0000000,0.000000  0); //94
    CreateObject(3877,-2060.8920900,-90.3640000,34.0000000,0.0000000,0.0000000,33.75000  00); //95
    CreateObject(3877,-2058.6398900,-92.2080000,34.0000000,0.0000000,0.0000000,78.75000  00); //96
    CreateObject(4597,-2043.5200200,-157.3999300,34.8000000,0.0000000,0.0000000,89.2470  000); //97
    CreateObject(4597,-2017.0999800,-243.2000000,34.8000000,0.0000000,0.0000000,89.4950  000); //98
    CreateObject(4597,-2023.5000000,-243.1992200,34.8000000,0.0000000,0.0000000,89.4950  000); //99
    CreateObject(4597,-2070.8994100,-156.8994100,34.8000000,0.0000000,0.0000000,89.2420  000); //100
    CreateObject(4597,-2043.7998000,-177.1992200,34.8000000,0.0000000,0.0000000,89.2470  000); //101
    CreateObject(4597,-2071.3701200,-192.7000000,34.8000000,0.0000000,0.0000000,89.2470  000); //102
    CreateObject(5153,-2029.4000200,-213.2000000,34.9000000,359.9950000,5.7400000,179.7  470000); //103
    CreateObject(5153,-2033.1999500,-213.1000100,36.1000000,359.9950000,5.7400000,179.7  470000); //104
    CreateObject(5153,-2029.3994100,-215.5996100,34.9000000,359.9950000,5.7350000,179.7  420000); //105
    CreateObject(5153,-2033.1999500,-215.5000000,36.1000000,359.9960000,5.7460000,179.7  490000); //106
    CreateObject(5153,-2050.1001000,-213.1000100,36.1000000,359.7510000,5.7500000,1.275  0000); //107
    CreateObject(5153,-2054.0000000,-213.2000000,34.8000000,359.7470000,5.7460000,1.024  0000); //108
    CreateObject(5153,-2050.1001000,-215.6000100,36.1000000,359.7470000,5.7460000,1.274  0000); //109
    CreateObject(5153,-2054.0000000,-215.7000000,34.9000000,359.7470000,5.7460000,1.022  0000); //110
    CreateObject(966,-2074.7351100,-87.6230000,34.1640000,0.0000000,0.0000000,90.00000  00); //111
    Ну и это в OnPlayerConnect:
     open #2
    PHP код:
    RemoveBuildingForPlayer(playerid11014, -2076.4375, -107.9296936.9687531.869303); 
    Координаты для ТП к автошколе:
     open #3
    PHP код:
    -2022.8179,-95.7271,35.1641 
    Автор: Vyacheslav Ivankov.
    Работа выполнена "копированием".
    В работе использовалось: [1] MTA v. 1.3; [2] MTA v. 1.4.
    Желающие внести изменения - за исходником в ЛС.

  2. #2
    Аватар для Samuel_Brooks
    Пользователь

    Статус
    Оффлайн
    Регистрация
    02.06.2015
    Сообщений
    9
    Репутация:
    0 ±
    Чё то ошибка в gamemodeinit

  3. #3
    Аватар для Daniel_Cortez
    "Это не хак, это фича"

    Статус
    Оффлайн
    Регистрация
    06.04.2013
    Адрес
    Novokuznetsk, Russia
    Сообщений
    2,192
    Репутация:
    2589 ±
    Цитата Сообщение от Samuel_Brooks Посмотреть сообщение
    Чё то ошибка в gamemodeinit
    "У меня что-то не работает. Но что именно и где - не скажу."
    Индивидуально в ЛС по скриптингу не помогаю. Задавайте все свои вопросы здесь (click).

  4. Пользователь сказал cпасибо:
    $continue$ (05.06.2015)
  5. #4
    Аватар для gangzone.ini
    Пользователь

    Статус
    Оффлайн
    Регистрация
    15.06.2014
    Сообщений
    651
    Репутация:
    106 ±
    Цитата Сообщение от Samuel_Brooks Посмотреть сообщение
    Чё то ошибка в gamemodeinit
    Видимо стример не добавил)
    В начало мода #include <streamer>

  6. #5
    Аватар для Darc_leizer
    Пользователь

    Статус
    Оффлайн
    Регистрация
    02.07.2015
    Сообщений
    2
    Репутация:
    0 ±

  7. #6
    Аватар для Osetin
    •Администратор•

    Статус
    Оффлайн
    Регистрация
    26.03.2013
    Адрес
    ♔Osetia, Vladikavkaz♔
    Сообщений
    3,432
    Репутация:
    1093 ±
    Цитата Сообщение от Darc_leizer Посмотреть сообщение
    Устное предупреждение за нарушение ОпФ п.4.1.

 

 

Информация о теме

Пользователи, просматривающие эту тему

Эту тему просматривают: 1 (пользователей: 0 , гостей: 1)

Ваши права

  • Вы не можете создавать новые темы
  • Вы не можете отвечать в темах
  • Вы не можете прикреплять вложения
  • Вы не можете редактировать свои сообщения
  •