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Просмотр полной версии : [MAP] Новый Авианосец



bred
29.08.2014, 15:31
Привет pro-pawn!

Авианосец собран с нуля. Сделан другой внутренний маппинг, добавлены всякие коробки, для большего РП-процесса.
Собирал его для своих целей. Но он не пригодился.

Объекты:

CreateObject(5154,2951.0000000,-2051.5000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(dk_cargoshp03d) (1)
CreateObject(11544,2945.6006000,-2051.7002000,2.5000000,0.0000000,0.0000000,270.0000000); //object(des_ntfrescape2) (1)
CreateObject(7903,2756.1001000,-2004.4000200,22.7000000,0.0000000,0.0000000,182.0000000); //object(vgwestbillbrd04) (1)
CreateObject(10771,-1402.7000000,991.0999800,4.6000000,0.0000000,0.0000000,90.0000000); //object(carrier_hull_sfse) (1)
CreateObject(10770,-1395.3000000,994.4000200,37.5000000,0.0000000,0.0000000,90.0000000); //object(carrier_bridge_sfse) (1)
CreateObject(11146,-1403.3000000,982.2000100,11.5000000,0.0000000,0.0000000,90.0000000); //object(carrier_hangar_sfs) (1)
CreateObject(11149,-1397.6000000,985.0000000,11.1000000,0.0000000,0.0000000,90.0000000); //object(accorridors_sfs) (1)
CreateObject(11145,-1402.9000000,927.9000200,3.3000000,0.0000000,0.0000000,90.0000000); //object(carrier_lowdeck_sfs) (1)
CreateObject(11147,-1402.8000000,930.2000100,4.1000000,0.0000000,0.0000000,90.0000000); //object(acpipes1_sfs) (3)
CreateObject(11148,-1402.6000000,985.5999800,12.0000000,0.0000000,0.0000000,90.0000000); //object(acpipes2_sfs) (1)
CreateObject(1337,-1295.0322000,690.4697300,3.4283400,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (2)
CreateObject(3885,-1395.5000000,1022.6000000,19.8000000,0.0000000,0.0000000,0.0000000); //object(sambase_sfxrf) (2)
CreateObject(3884,-1395.5000000,1022.3000000,19.8000000,0.0000000,0.0000000,0.0000000); //object(samsite_sfxrf) (2)
CreateObject(11237,-1395.3000000,994.5999800,37.5000000,0.0000000,0.0000000,90.0000000); //object(carrier_bits_sfse) (1)
CreateObject(3885,-1394.5000000,956.0999800,17.2000000,0.0000000,0.0000000,0.0000000); //object(sambase_sfxrf) (3)
CreateObject(3884,-1394.5000000,955.9000200,17.2000000,0.0000000,0.0000000,178.0000000); //object(samsite_sfxrf) (3)
CreateObject(3267,-1393.4000000,1097.6000000,14.4000000,0.0000000,0.0000000,0.0000000); //object(mil_samsite) (1)
CreateObject(3267,-1411.8000000,1097.9000000,14.4000000,0.0000000,0.0000000,0.0000000); //object(mil_samsite) (2)
CreateObject(3799,-1413.2000000,968.7999900,1.1000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (1)
CreateObject(3799,-1413.2002000,968.7998000,1.1000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (2)
CreateObject(3799,-1413.9000000,969.2999900,3.4000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (3)
CreateObject(3799,-1412.7000000,961.9000200,1.1000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (4)
CreateObject(3800,-1410.6000000,963.9000200,1.1000000,0.0000000,0.0000000,0.0000000); //object(acbox4_sfs) (1)
CreateObject(3800,-1403.2000000,971.4000200,1.1000000,0.0000000,0.0000000,0.0000000); //object(acbox4_sfs) (2)
CreateObject(3796,-1404.8000000,963.7999900,1.1000000,0.0000000,0.0000000,0.0000000); //object(acbox1_sfs) (1)
CreateObject(3796,-1412.3000000,953.7999900,1.1000000,0.0000000,0.0000000,180.0000000); //object(acbox1_sfs) (2)
CreateObject(5259,-1410.8000000,943.7000100,1.1000000,0.0000000,0.0000000,0.0000000); //object(las2dkwar01) (1)
CreateObject(5262,-1394.4000000,949.0000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(las2dkwar04) (1)
CreateObject(3787,-1393.1000000,941.5000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_02_sfxr) (1)
CreateObject(3787,-1393.2000000,939.0999800,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_02_sfxr) (2)
CreateObject(3787,-1393.7000000,935.5999800,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_02_sfxr) (3)
CreateObject(3787,-1400.9000000,951.4000200,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_02_sfxr) (4)
CreateObject(3787,-1414.6000000,949.2000100,10.0000000,0.0000000,0.0000000,90.0000000); //object(missile_02_sfxr) (5)
CreateObject(3791,-1397.7000000,940.4000200,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_10_sfxr) (1)
CreateObject(3788,-1397.7000000,937.5999800,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_03_sfxr) (1)
CreateObject(3788,-1397.9000000,934.5000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_03_sfxr) (2)
CreateObject(3788,-1397.5000000,932.0000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_03_sfxr) (3)
CreateObject(3793,-1397.5000000,932.7999900,10.1000000,0.0000000,0.0000000,0.0000000); //object(missile_06_sfxr) (1)
CreateObject(3793,-1397.8000000,935.2000100,10.1000000,0.0000000,0.0000000,0.0000000); //object(missile_06_sfxr) (2)
CreateObject(3793,-1397.6000000,938.2999900,10.1000000,0.0000000,0.0000000,0.0000000); //object(missile_06_sfxr) (3)
CreateObject(3794,-1411.5000000,1057.4000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_07_sfxr) (1)
CreateObject(3794,-1411.3000000,1055.0000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_07_sfxr) (2)
CreateObject(3794,-1411.4000000,1051.8000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_07_sfxr) (3)
CreateObject(3794,-1408.5000000,1057.4000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_07_sfxr) (4)
CreateObject(3794,-1411.4000000,1053.2000000,10.0000000,0.0000000,0.0000000,358.0000000); //object(missile_07_sfxr) (5)
CreateObject(3794,-1408.0000000,1054.8000000,10.0000000,0.0000000,0.0000000,358.0000000); //object(missile_07_sfxr) (6)
CreateObject(3795,-1404.6000000,1057.5000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(missile_04_sfxr) (1)
CreateObject(3795,-1404.4000000,1055.3000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(missile_04_sfxr) (2)
CreateObject(3795,-1404.1000000,1053.0000000,9.7000000,0.0000000,0.0000000,356.0000000); //object(missile_04_sfxr) (3)
CreateObject(3786,-1402.0000000,1056.1000000,10.1000000,0.0000000,0.0000000,64.0000000); //object(missile_05_sfxr) (1)
CreateObject(3788,-1402.1000000,1056.5000000,9.9000000,0.0000000,0.0000000,272.0000000); //object(missile_03_sfxr) (4)
CreateObject(3790,-1397.3000000,1059.9000000,10.1000000,0.0000000,0.0000000,2.0000000); //object(missile_01_sfxr) (1)
CreateObject(3788,-1396.8000000,1060.0000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_03_sfxr) (5)
CreateObject(3788,-1396.9000000,1057.7000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_03_sfxr) (6)
CreateObject(3788,-1397.0000000,1055.4000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_03_sfxr) (7)
CreateObject(3790,-1397.2000000,1055.5000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(missile_01_sfxr) (2)
CreateObject(3790,-1397.2000000,1057.7000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(missile_01_sfxr) (3)



CreateDynamicObject

CreateDynamicObject(5154,2951.0000000,-2051.5000000,0.0000000,0.0000000,0.0000000,0.00000 00); //object(dk_cargoshp03d)(1)
CreateDynamicObject(11544,2945.6006000,-2051.7002000,2.5000000,0.0000000,0.0000000,270.000 0000); //object(des_ntfrescape2)(1)
CreateDynamicObject(7903,2756.1001000,-2004.4000200,22.7000000,0.0000000,0.0000000,182.00 00000); //object(vgwestbillbrd04)(1)
CreateDynamicObject(10771,-1402.7000000,991.0999800,4.6000000,0.0000000,0.000 0000,90.0000000); //object(carrier_hull_sfse)(1)
CreateDynamicObject(10770,-1395.3000000,994.4000200,37.5000000,0.0000000,0.00 00000,90.0000000); //object(carrier_bridge_sfse)(1)
CreateDynamicObject(11146,-1403.3000000,982.2000100,11.5000000,0.0000000,0.00 00000,90.0000000); //object(carrier_hangar_sfs)(1)
CreateDynamicObject(11149,-1397.6000000,985.0000000,11.1000000,0.0000000,0.00 00000,90.0000000); //object(accorridors_sfs)(1)
CreateDynamicObject(11145,-1402.9000000,927.9000200,3.3000000,0.0000000,0.000 0000,90.0000000); //object(carrier_lowdeck_sfs)(1)
CreateDynamicObject(11147,-1402.8000000,930.2000100,4.1000000,0.0000000,0.000 0000,90.0000000); //object(acpipes1_sfs)(3)
CreateDynamicObject(11148,-1402.6000000,985.5999800,12.0000000,0.0000000,0.00 00000,90.0000000); //object(acpipes2_sfs)(1)
CreateDynamicObject(1337,-1295.0322000,690.4697300,3.4283400,0.0000000,0.000 0000,0.0000000); //object(binnt07_la)(2)
CreateDynamicObject(3885,-1395.5000000,1022.6000000,19.8000000,0.0000000,0.0 000000,0.0000000); //object(sambase_sfxrf)(2)
CreateDynamicObject(3884,-1395.5000000,1022.3000000,19.8000000,0.0000000,0.0 000000,0.0000000); //object(samsite_sfxrf)(2)
CreateDynamicObject(11237,-1395.3000000,994.5999800,37.5000000,0.0000000,0.00 00000,90.0000000); //object(carrier_bits_sfse)(1)
CreateDynamicObject(3885,-1394.5000000,956.0999800,17.2000000,0.0000000,0.00 00000,0.0000000); //object(sambase_sfxrf)(3)
CreateDynamicObject(3884,-1394.5000000,955.9000200,17.2000000,0.0000000,0.00 00000,178.0000000); //object(samsite_sfxrf)(3)
CreateDynamicObject(3267,-1393.4000000,1097.6000000,14.4000000,0.0000000,0.0 000000,0.0000000); //object(mil_samsite)(1)
CreateDynamicObject(3267,-1411.8000000,1097.9000000,14.4000000,0.0000000,0.0 000000,0.0000000); //object(mil_samsite)(2)
CreateDynamicObject(3799,-1413.2000000,968.7999900,1.1000000,0.0000000,0.000 0000,0.0000000); //object(acbox2_sfs)(1)
CreateDynamicObject(3799,-1413.2002000,968.7998000,1.1000000,0.0000000,0.000 0000,0.0000000); //object(acbox2_sfs)(2)
CreateDynamicObject(3799,-1413.9000000,969.2999900,3.4000000,0.0000000,0.000 0000,0.0000000); //object(acbox2_sfs)(3)
CreateDynamicObject(3799,-1412.7000000,961.9000200,1.1000000,0.0000000,0.000 0000,0.0000000); //object(acbox2_sfs)(4)
CreateDynamicObject(3800,-1410.6000000,963.9000200,1.1000000,0.0000000,0.000 0000,0.0000000); //object(acbox4_sfs)(1)
CreateDynamicObject(3800,-1403.2000000,971.4000200,1.1000000,0.0000000,0.000 0000,0.0000000); //object(acbox4_sfs)(2)
CreateDynamicObject(3796,-1404.8000000,963.7999900,1.1000000,0.0000000,0.000 0000,0.0000000); //object(acbox1_sfs)(1)
CreateDynamicObject(3796,-1412.3000000,953.7999900,1.1000000,0.0000000,0.000 0000,180.0000000); //object(acbox1_sfs)(2)
CreateDynamicObject(5259,-1410.8000000,943.7000100,1.1000000,0.0000000,0.000 0000,0.0000000); //object(las2dkwar01)(1)
CreateDynamicObject(5262,-1394.4000000,949.0000000,12.3000000,0.0000000,0.00 00000,0.0000000); //object(las2dkwar04)(1)
CreateDynamicObject(3787,-1393.1000000,941.5000000,10.0000000,0.0000000,0.00 00000,0.0000000); //object(missile_02_sfxr)(1)
CreateDynamicObject(3787,-1393.2000000,939.0999800,10.0000000,0.0000000,0.00 00000,0.0000000); //object(missile_02_sfxr)(2)
CreateDynamicObject(3787,-1393.7000000,935.5999800,10.0000000,0.0000000,0.00 00000,0.0000000); //object(missile_02_sfxr)(3)
CreateDynamicObject(3787,-1400.9000000,951.4000200,10.0000000,0.0000000,0.00 00000,0.0000000); //object(missile_02_sfxr)(4)
CreateDynamicObject(3787,-1414.6000000,949.2000100,10.0000000,0.0000000,0.00 00000,90.0000000); //object(missile_02_sfxr)(5)
CreateDynamicObject(3791,-1397.7000000,940.4000200,9.9000000,0.0000000,0.000 0000,0.0000000); //object(missile_10_sfxr)(1)
CreateDynamicObject(3788,-1397.7000000,937.5999800,9.9000000,0.0000000,0.000 0000,0.0000000); //object(missile_03_sfxr)(1)
CreateDynamicObject(3788,-1397.9000000,934.5000000,9.9000000,0.0000000,0.000 0000,0.0000000); //object(missile_03_sfxr)(2)
CreateDynamicObject(3788,-1397.5000000,932.0000000,9.9000000,0.0000000,0.000 0000,0.0000000); //object(missile_03_sfxr)(3)
CreateDynamicObject(3793,-1397.5000000,932.7999900,10.1000000,0.0000000,0.00 00000,0.0000000); //object(missile_06_sfxr)(1)
CreateDynamicObject(3793,-1397.8000000,935.2000100,10.1000000,0.0000000,0.00 00000,0.0000000); //object(missile_06_sfxr)(2)
CreateDynamicObject(3793,-1397.6000000,938.2999900,10.1000000,0.0000000,0.00 00000,0.0000000); //object(missile_06_sfxr)(3)
CreateDynamicObject(3794,-1411.5000000,1057.4000000,10.0000000,0.0000000,0.0 000000,0.0000000); //object(missile_07_sfxr)(1)
CreateDynamicObject(3794,-1411.3000000,1055.0000000,10.0000000,0.0000000,0.0 000000,0.0000000); //object(missile_07_sfxr)(2)
CreateDynamicObject(3794,-1411.4000000,1051.8000000,10.0000000,0.0000000,0.0 000000,0.0000000); //object(missile_07_sfxr)(3)
CreateDynamicObject(3794,-1408.5000000,1057.4000000,10.0000000,0.0000000,0.0 000000,0.0000000); //object(missile_07_sfxr)(4)
CreateDynamicObject(3794,-1411.4000000,1053.2000000,10.0000000,0.0000000,0.0 000000,358.0000000); //object(missile_07_sfxr)(5)
CreateDynamicObject(3794,-1408.0000000,1054.8000000,10.0000000,0.0000000,0.0 000000,358.0000000); //object(missile_07_sfxr)(6)
CreateDynamicObject(3795,-1404.6000000,1057.5000000,9.7000000,0.0000000,0.00 00000,0.0000000); //object(missile_04_sfxr)(1)
CreateDynamicObject(3795,-1404.4000000,1055.3000000,9.7000000,0.0000000,0.00 00000,0.0000000); //object(missile_04_sfxr)(2)
CreateDynamicObject(3795,-1404.1000000,1053.0000000,9.7000000,0.0000000,0.00 00000,356.0000000); //object(missile_04_sfxr)(3)
CreateDynamicObject(3786,-1402.0000000,1056.1000000,10.1000000,0.0000000,0.0 000000,64.0000000); //object(missile_05_sfxr)(1)
CreateDynamicObject(3788,-1402.1000000,1056.5000000,9.9000000,0.0000000,0.00 00000,272.0000000); //object(missile_03_sfxr)(4)
CreateDynamicObject(3790,-1397.3000000,1059.9000000,10.1000000,0.0000000,0.0 000000,2.0000000); //object(missile_01_sfxr)(1)
CreateDynamicObject(3788,-1396.8000000,1060.0000000,9.9000000,0.0000000,0.00 00000,0.0000000); //object(missile_03_sfxr)(5)
CreateDynamicObject(3788,-1396.9000000,1057.7000000,9.9000000,0.0000000,0.00 00000,0.0000000); //object(missile_03_sfxr)(6)
CreateDynamicObject(3788,-1397.0000000,1055.4000000,9.9000000,0.0000000,0.00 00000,0.0000000); //object(missile_03_sfxr)(7)
CreateDynamicObject(3790,-1397.2000000,1055.5000000,10.1000000,0.0000000,0.0 000000,0.0000000); //object(missile_01_sfxr)(2)
CreateDynamicObject(3790,-1397.2000000,1057.7000000,10.1000000,0.0000000,0.0 000000,0.0000000); //object(missile_01_sfxr)(3)

Скрины: ТЫк* (http://imgur.com/a/9oYeF)

З.ы Это моя первая масштабная работа в МТА. Могут мелкие недоработки.

Osetin
29.08.2014, 15:37
Для первой работы неплохо, но стоило бы еще что-нибудь там сделать, а то изменений таковых почти не видно, а так молодец. Следующая работа, думаю, получится более лучше.

bred
29.08.2014, 16:20
Для первой работы неплохо, но стоило бы еще что-нибудь там сделать, а то изменений таковых почти не видно, а так молодец. Следующая работа, думаю, получится более лучше.

Спасибо большое :).
Для своего проекта, буду делать его уже намного круче. Грознее xD

Tetsu
01.09.2014, 15:14
Если делать то делать только подальше от суши.. Это более правдоподобно выглядит.

bred
19.09.2016, 20:42
//del

- - - Добавлено - - -


Если делать то делать только подальше от суши.. Это более правдоподобно выглядит.

Тогда я хотел заставить его плыть :)

Dima_Tushin
19.09.2016, 21:47
Возьму себе пригодиться!

Кому пригодиться вот Динамика

CreateDynamicObject(5154,2951.0000000,-2051.5000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(dk_cargoshp03d)(1)
CreateDynamicObject(11544,2945.6006000,-2051.7002000,2.5000000,0.0000000,0.0000000,270.0000000); //object(des_ntfrescape2)(1)
CreateDynamicObject(7903,2756.1001000,-2004.4000200,22.7000000,0.0000000,0.0000000,182.0000000); //object(vgwestbillbrd04)(1)
CreateDynamicObject(10771,-1402.7000000,991.0999800,4.6000000,0.0000000,0.0000000,90.0000000); //object(carrier_hull_sfse)(1)
CreateDynamicObject(10770,-1395.3000000,994.4000200,37.5000000,0.0000000,0.0000000,90.0000000); //object(carrier_bridge_sfse)(1)
CreateDynamicObject(11146,-1403.3000000,982.2000100,11.5000000,0.0000000,0.0000000,90.0000000); //object(carrier_hangar_sfs)(1)
CreateDynamicObject(11149,-1397.6000000,985.0000000,11.1000000,0.0000000,0.0000000,90.0000000); //object(accorridors_sfs)(1)
CreateDynamicObject(11145,-1402.9000000,927.9000200,3.3000000,0.0000000,0.0000000,90.0000000); //object(carrier_lowdeck_sfs)(1)
CreateDynamicObject(11147,-1402.8000000,930.2000100,4.1000000,0.0000000,0.0000000,90.0000000); //object(acpipes1_sfs)(3)
CreateDynamicObject(11148,-1402.6000000,985.5999800,12.0000000,0.0000000,0.0000000,90.0000000); //object(acpipes2_sfs)(1)
CreateDynamicObject(1337,-1295.0322000,690.4697300,3.4283400,0.0000000,0.0000000,0.0000000); //object(binnt07_la)(2)
CreateDynamicObject(3885,-1395.5000000,1022.6000000,19.8000000,0.0000000,0.0000000,0.0000000); //object(sambase_sfxrf)(2)
CreateDynamicObject(3884,-1395.5000000,1022.3000000,19.8000000,0.0000000,0.0000000,0.0000000); //object(samsite_sfxrf)(2)
CreateDynamicObject(11237,-1395.3000000,994.5999800,37.5000000,0.0000000,0.0000000,90.0000000); //object(carrier_bits_sfse)(1)
CreateDynamicObject(3885,-1394.5000000,956.0999800,17.2000000,0.0000000,0.0000000,0.0000000); //object(sambase_sfxrf)(3)
CreateDynamicObject(3884,-1394.5000000,955.9000200,17.2000000,0.0000000,0.0000000,178.0000000); //object(samsite_sfxrf)(3)
CreateDynamicObject(3267,-1393.4000000,1097.6000000,14.4000000,0.0000000,0.0000000,0.0000000); //object(mil_samsite)(1)
CreateDynamicObject(3267,-1411.8000000,1097.9000000,14.4000000,0.0000000,0.0000000,0.0000000); //object(mil_samsite)(2)
CreateDynamicObject(3799,-1413.2000000,968.7999900,1.1000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs)(1)
CreateDynamicObject(3799,-1413.2002000,968.7998000,1.1000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs)(2)
CreateDynamicObject(3799,-1413.9000000,969.2999900,3.4000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs)(3)
CreateDynamicObject(3799,-1412.7000000,961.9000200,1.1000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs)(4)
CreateDynamicObject(3800,-1410.6000000,963.9000200,1.1000000,0.0000000,0.0000000,0.0000000); //object(acbox4_sfs)(1)
CreateDynamicObject(3800,-1403.2000000,971.4000200,1.1000000,0.0000000,0.0000000,0.0000000); //object(acbox4_sfs)(2)
CreateDynamicObject(3796,-1404.8000000,963.7999900,1.1000000,0.0000000,0.0000000,0.0000000); //object(acbox1_sfs)(1)
CreateDynamicObject(3796,-1412.3000000,953.7999900,1.1000000,0.0000000,0.0000000,180.0000000); //object(acbox1_sfs)(2)
CreateDynamicObject(5259,-1410.8000000,943.7000100,1.1000000,0.0000000,0.0000000,0.0000000); //object(las2dkwar01)(1)
CreateDynamicObject(5262,-1394.4000000,949.0000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(las2dkwar04)(1)
CreateDynamicObject(3787,-1393.1000000,941.5000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_02_sfxr)(1)
CreateDynamicObject(3787,-1393.2000000,939.0999800,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_02_sfxr)(2)
CreateDynamicObject(3787,-1393.7000000,935.5999800,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_02_sfxr)(3)
CreateDynamicObject(3787,-1400.9000000,951.4000200,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_02_sfxr)(4)
CreateDynamicObject(3787,-1414.6000000,949.2000100,10.0000000,0.0000000,0.0000000,90.0000000); //object(missile_02_sfxr)(5)
CreateDynamicObject(3791,-1397.7000000,940.4000200,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_10_sfxr)(1)
CreateDynamicObject(3788,-1397.7000000,937.5999800,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_03_sfxr)(1)
CreateDynamicObject(3788,-1397.9000000,934.5000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_03_sfxr)(2)
CreateDynamicObject(3788,-1397.5000000,932.0000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_03_sfxr)(3)
CreateDynamicObject(3793,-1397.5000000,932.7999900,10.1000000,0.0000000,0.0000000,0.0000000); //object(missile_06_sfxr)(1)
CreateDynamicObject(3793,-1397.8000000,935.2000100,10.1000000,0.0000000,0.0000000,0.0000000); //object(missile_06_sfxr)(2)
CreateDynamicObject(3793,-1397.6000000,938.2999900,10.1000000,0.0000000,0.0000000,0.0000000); //object(missile_06_sfxr)(3)
CreateDynamicObject(3794,-1411.5000000,1057.4000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_07_sfxr)(1)
CreateDynamicObject(3794,-1411.3000000,1055.0000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_07_sfxr)(2)
CreateDynamicObject(3794,-1411.4000000,1051.8000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_07_sfxr)(3)
CreateDynamicObject(3794,-1408.5000000,1057.4000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_07_sfxr)(4)
CreateDynamicObject(3794,-1411.4000000,1053.2000000,10.0000000,0.0000000,0.0000000,358.0000000); //object(missile_07_sfxr)(5)
CreateDynamicObject(3794,-1408.0000000,1054.8000000,10.0000000,0.0000000,0.0000000,358.0000000); //object(missile_07_sfxr)(6)
CreateDynamicObject(3795,-1404.6000000,1057.5000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(missile_04_sfxr)(1)
CreateDynamicObject(3795,-1404.4000000,1055.3000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(missile_04_sfxr)(2)
CreateDynamicObject(3795,-1404.1000000,1053.0000000,9.7000000,0.0000000,0.0000000,356.0000000); //object(missile_04_sfxr)(3)
CreateDynamicObject(3786,-1402.0000000,1056.1000000,10.1000000,0.0000000,0.0000000,64.0000000); //object(missile_05_sfxr)(1)
CreateDynamicObject(3788,-1402.1000000,1056.5000000,9.9000000,0.0000000,0.0000000,272.0000000); //object(missile_03_sfxr)(4)
CreateDynamicObject(3790,-1397.3000000,1059.9000000,10.1000000,0.0000000,0.0000000,2.0000000); //object(missile_01_sfxr)(1)
CreateDynamicObject(3788,-1396.8000000,1060.0000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_03_sfxr)(5)
CreateDynamicObject(3788,-1396.9000000,1057.7000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_03_sfxr)(6)
CreateDynamicObject(3788,-1397.0000000,1055.4000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_03_sfxr)(7)
CreateDynamicObject(3790,-1397.2000000,1055.5000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(missile_01_sfxr)(2)
CreateDynamicObject(3790,-1397.2000000,1057.7000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(missile_01_sfxr)(3)

bred
21.09.2016, 21:13
Возьму себе пригодиться!

Кому пригодиться вот Динамика

CreateDynamicObject(5154,2951.0000000,-2051.5000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(dk_cargoshp03d)(1)
CreateDynamicObject(11544,2945.6006000,-2051.7002000,2.5000000,0.0000000,0.0000000,270.0000000); //object(des_ntfrescape2)(1)
CreateDynamicObject(7903,2756.1001000,-2004.4000200,22.7000000,0.0000000,0.0000000,182.0000000); //object(vgwestbillbrd04)(1)
CreateDynamicObject(10771,-1402.7000000,991.0999800,4.6000000,0.0000000,0.0000000,90.0000000); //object(carrier_hull_sfse)(1)
CreateDynamicObject(10770,-1395.3000000,994.4000200,37.5000000,0.0000000,0.0000000,90.0000000); //object(carrier_bridge_sfse)(1)
CreateDynamicObject(11146,-1403.3000000,982.2000100,11.5000000,0.0000000,0.0000000,90.0000000); //object(carrier_hangar_sfs)(1)
CreateDynamicObject(11149,-1397.6000000,985.0000000,11.1000000,0.0000000,0.0000000,90.0000000); //object(accorridors_sfs)(1)
CreateDynamicObject(11145,-1402.9000000,927.9000200,3.3000000,0.0000000,0.0000000,90.0000000); //object(carrier_lowdeck_sfs)(1)
CreateDynamicObject(11147,-1402.8000000,930.2000100,4.1000000,0.0000000,0.0000000,90.0000000); //object(acpipes1_sfs)(3)
CreateDynamicObject(11148,-1402.6000000,985.5999800,12.0000000,0.0000000,0.0000000,90.0000000); //object(acpipes2_sfs)(1)
CreateDynamicObject(1337,-1295.0322000,690.4697300,3.4283400,0.0000000,0.0000000,0.0000000); //object(binnt07_la)(2)
CreateDynamicObject(3885,-1395.5000000,1022.6000000,19.8000000,0.0000000,0.0000000,0.0000000); //object(sambase_sfxrf)(2)
CreateDynamicObject(3884,-1395.5000000,1022.3000000,19.8000000,0.0000000,0.0000000,0.0000000); //object(samsite_sfxrf)(2)
CreateDynamicObject(11237,-1395.3000000,994.5999800,37.5000000,0.0000000,0.0000000,90.0000000); //object(carrier_bits_sfse)(1)
CreateDynamicObject(3885,-1394.5000000,956.0999800,17.2000000,0.0000000,0.0000000,0.0000000); //object(sambase_sfxrf)(3)
CreateDynamicObject(3884,-1394.5000000,955.9000200,17.2000000,0.0000000,0.0000000,178.0000000); //object(samsite_sfxrf)(3)
CreateDynamicObject(3267,-1393.4000000,1097.6000000,14.4000000,0.0000000,0.0000000,0.0000000); //object(mil_samsite)(1)
CreateDynamicObject(3267,-1411.8000000,1097.9000000,14.4000000,0.0000000,0.0000000,0.0000000); //object(mil_samsite)(2)
CreateDynamicObject(3799,-1413.2000000,968.7999900,1.1000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs)(1)
CreateDynamicObject(3799,-1413.2002000,968.7998000,1.1000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs)(2)
CreateDynamicObject(3799,-1413.9000000,969.2999900,3.4000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs)(3)
CreateDynamicObject(3799,-1412.7000000,961.9000200,1.1000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs)(4)
CreateDynamicObject(3800,-1410.6000000,963.9000200,1.1000000,0.0000000,0.0000000,0.0000000); //object(acbox4_sfs)(1)
CreateDynamicObject(3800,-1403.2000000,971.4000200,1.1000000,0.0000000,0.0000000,0.0000000); //object(acbox4_sfs)(2)
CreateDynamicObject(3796,-1404.8000000,963.7999900,1.1000000,0.0000000,0.0000000,0.0000000); //object(acbox1_sfs)(1)
CreateDynamicObject(3796,-1412.3000000,953.7999900,1.1000000,0.0000000,0.0000000,180.0000000); //object(acbox1_sfs)(2)
CreateDynamicObject(5259,-1410.8000000,943.7000100,1.1000000,0.0000000,0.0000000,0.0000000); //object(las2dkwar01)(1)
CreateDynamicObject(5262,-1394.4000000,949.0000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(las2dkwar04)(1)
CreateDynamicObject(3787,-1393.1000000,941.5000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_02_sfxr)(1)
CreateDynamicObject(3787,-1393.2000000,939.0999800,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_02_sfxr)(2)
CreateDynamicObject(3787,-1393.7000000,935.5999800,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_02_sfxr)(3)
CreateDynamicObject(3787,-1400.9000000,951.4000200,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_02_sfxr)(4)
CreateDynamicObject(3787,-1414.6000000,949.2000100,10.0000000,0.0000000,0.0000000,90.0000000); //object(missile_02_sfxr)(5)
CreateDynamicObject(3791,-1397.7000000,940.4000200,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_10_sfxr)(1)
CreateDynamicObject(3788,-1397.7000000,937.5999800,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_03_sfxr)(1)
CreateDynamicObject(3788,-1397.9000000,934.5000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_03_sfxr)(2)
CreateDynamicObject(3788,-1397.5000000,932.0000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_03_sfxr)(3)
CreateDynamicObject(3793,-1397.5000000,932.7999900,10.1000000,0.0000000,0.0000000,0.0000000); //object(missile_06_sfxr)(1)
CreateDynamicObject(3793,-1397.8000000,935.2000100,10.1000000,0.0000000,0.0000000,0.0000000); //object(missile_06_sfxr)(2)
CreateDynamicObject(3793,-1397.6000000,938.2999900,10.1000000,0.0000000,0.0000000,0.0000000); //object(missile_06_sfxr)(3)
CreateDynamicObject(3794,-1411.5000000,1057.4000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_07_sfxr)(1)
CreateDynamicObject(3794,-1411.3000000,1055.0000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_07_sfxr)(2)
CreateDynamicObject(3794,-1411.4000000,1051.8000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_07_sfxr)(3)
CreateDynamicObject(3794,-1408.5000000,1057.4000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(missile_07_sfxr)(4)
CreateDynamicObject(3794,-1411.4000000,1053.2000000,10.0000000,0.0000000,0.0000000,358.0000000); //object(missile_07_sfxr)(5)
CreateDynamicObject(3794,-1408.0000000,1054.8000000,10.0000000,0.0000000,0.0000000,358.0000000); //object(missile_07_sfxr)(6)
CreateDynamicObject(3795,-1404.6000000,1057.5000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(missile_04_sfxr)(1)
CreateDynamicObject(3795,-1404.4000000,1055.3000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(missile_04_sfxr)(2)
CreateDynamicObject(3795,-1404.1000000,1053.0000000,9.7000000,0.0000000,0.0000000,356.0000000); //object(missile_04_sfxr)(3)
CreateDynamicObject(3786,-1402.0000000,1056.1000000,10.1000000,0.0000000,0.0000000,64.0000000); //object(missile_05_sfxr)(1)
CreateDynamicObject(3788,-1402.1000000,1056.5000000,9.9000000,0.0000000,0.0000000,272.0000000); //object(missile_03_sfxr)(4)
CreateDynamicObject(3790,-1397.3000000,1059.9000000,10.1000000,0.0000000,0.0000000,2.0000000); //object(missile_01_sfxr)(1)
CreateDynamicObject(3788,-1396.8000000,1060.0000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_03_sfxr)(5)
CreateDynamicObject(3788,-1396.9000000,1057.7000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_03_sfxr)(6)
CreateDynamicObject(3788,-1397.0000000,1055.4000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(missile_03_sfxr)(7)
CreateDynamicObject(3790,-1397.2000000,1055.5000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(missile_01_sfxr)(2)
CreateDynamicObject(3790,-1397.2000000,1057.7000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(missile_01_sfxr)(3)

Добавлю, спасибо :)