ERA
31.08.2014, 22:11
Не могу понять в чём ошибка.
Код вроде правильно стоит вся проблема с else как исправить не знаю.
http://www.isok.ru/img/trumb/290c546542ef79434d68fc159bd35006.png (http://www.isok.ru/view/2652376.html)
new target = GetPlayerTargetPlayer(playerid);
if(target != INVALID_PLAYER_ID)
{
new Float:Armour;
GetPlayerArmour(target, Armour);
format(vlad, sizeof(vlad), "~w~%d", floatround(Armour, floatround_round));
PlayerTextDrawSetString(playerid, Target6[playerid], vlad);
PlayerTextDrawShow(playerid, Target6[playerid]);
new Float:health;
GetPlayerHealth(target,health);
format(vlad, sizeof(vlad), "~w~%d", floatround(health, floatround_round));
PlayerTextDrawSetString(playerid, Target4[playerid], vlad);
PlayerTextDrawShow(playerid, Target4[playerid]);
format(vlad, sizeof(vlad), "~w~%s ~g~(%i)", PlayerInfo[target][pNames], target);
PlayerTextDrawSetString(playerid, AimNameDraw[playerid], vlad);
PlayerTextDrawShow(playerid, AimNameDraw[playerid]);
PlayerTextDrawShow(playerid, Target1);
PlayerTextDrawShow(playerid, Target2);
PlayerTextDrawShow(playerid, Target3);
PlayerTextDrawShow(playerid, Target5);
}
else deltarget(playerid);
}
Код вроде правильно стоит вся проблема с else как исправить не знаю.
http://www.isok.ru/img/trumb/290c546542ef79434d68fc159bd35006.png (http://www.isok.ru/view/2652376.html)
new target = GetPlayerTargetPlayer(playerid);
if(target != INVALID_PLAYER_ID)
{
new Float:Armour;
GetPlayerArmour(target, Armour);
format(vlad, sizeof(vlad), "~w~%d", floatround(Armour, floatround_round));
PlayerTextDrawSetString(playerid, Target6[playerid], vlad);
PlayerTextDrawShow(playerid, Target6[playerid]);
new Float:health;
GetPlayerHealth(target,health);
format(vlad, sizeof(vlad), "~w~%d", floatround(health, floatround_round));
PlayerTextDrawSetString(playerid, Target4[playerid], vlad);
PlayerTextDrawShow(playerid, Target4[playerid]);
format(vlad, sizeof(vlad), "~w~%s ~g~(%i)", PlayerInfo[target][pNames], target);
PlayerTextDrawSetString(playerid, AimNameDraw[playerid], vlad);
PlayerTextDrawShow(playerid, AimNameDraw[playerid]);
PlayerTextDrawShow(playerid, Target1);
PlayerTextDrawShow(playerid, Target2);
PlayerTextDrawShow(playerid, Target3);
PlayerTextDrawShow(playerid, Target5);
}
else deltarget(playerid);
}