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Просмотр полной версии : [Вопрос] Как узнать id анимации?



yoburg
07.06.2016, 09:46
Помогите пожалуйста. У меня вот собейт от Слонобойко. Тут вот когда используешь какую нибудь анимацию, она пишется в собейте в строчке:AnimID [id]. Я допустим зашёл на сервер, мне понравилась там анимация. как мне из id перевести её в: ApplyAnimation(playerid, "DEALER", "shop_pay", 4.0999, 0, 1, 1, 1, 1, 4670); (Это пример) ?
https://pp.vk.me/c626427/v626427923/eb48/SKO5fkLKH_8.jpg

Я уже просто не знаю, куда не обращался, никто не может помочь. Может хоть тут помогут! Заранее благодарю.

Daniel_Cortez
07.06.2016, 10:28
GetAnimationName


new animid = 1189;
new animlib[24], animname[24]; // макс. длина названия и библиотеки - 24 символа
GetAnimationName(animid, animlib, sizeof(animlib), animname, sizeof(animname));

yoburg
07.06.2016, 19:47
GetAnimationName


new animid = 1189;
new animlib[24], animname[24]; // макс. длина названия и библиотеки - 24 символа
GetAnimationName(animid, animlib, sizeof(animlib), animname, sizeof(animname));


А как мне это поможет? Я ничего не понял. Хоть я и вставил это в OnPlayerUpdate, я не понимаю, как это должно мне отобразится? И вообще, нельзя чтобы проиграв эту анимацию, он в чат выбивал название библиотеки и саму анимацию?

Sp1ke
07.06.2016, 21:01
А как мне это поможет? Я ничего не понял. Хоть я и вставил это в OnPlayerUpdate, я не понимаю, как это должно мне отобразится? И вообще, нельзя чтобы проиграв эту анимацию, он в чат выбивал название библиотеки и саму анимацию?

Где animid - айди вашей анимации.
Остается только отформатировать выводимый текст и должно получится как-то так.

new animid = GetPlayerAnimationIndex(playerid);
new animlib[24], animname[24]; // макс. длина названия и библиотеки - 24 символа
GetAnimationName(animid, animlib, sizeof(animlib), animname, sizeof(animname));
new string[70];
format(string, sizeof(string), "ID: %d, библиотека: %s, название: %s", animid, animlib, animname);
SendClientMessage(playerid, -1, string);

yoburg
08.06.2016, 05:45
Где animid - айди вашей анимации.
Остается только отформатировать выводимый текст и должно получится как-то так.

new animid = GetPlayerAnimationIndex(playerid);
new animlib[24], animname[24]; // макс. длина названия и библиотеки - 24 символа
GetAnimationName(animid, animlib, sizeof(animlib), animname, sizeof(animname));
new string[70];
format(string, sizeof(string), "ID: %d, библиотека: %s, название: %s", animid, animlib, animname);
SendClientMessage(playerid, -1, string);

Огромное спасибо. Проблема решена. Closed

yoburg
08.06.2016, 07:03
Вопрос по той же теме. Узнал id анимации, но она почему не воспроизводится. Пробовал другие. Нормально работают. Только она одна не воспроизводится. Персонаж просто дернется и всё. Анимация перекатывания.



ApplyAnimation(playerid,"ped","IDLE_stance", 4.1,1,0,0,0,0,0),


В чем может быть проблема?

Redsan
08.06.2016, 11:52
Вопрос по той же теме. Узнал id анимации, но она почему не воспроизводится. Пробовал другие. Нормально работают. Только она одна не воспроизводится. Персонаж просто дернется и всё. Анимация перекатывания.



ApplyAnimation(playerid,"ped","IDLE_stance", 4.1,1,0,0,0,0,0),


В чем может быть проблема?
Прогружайте анимации перед использованием. (http://pro-pawn.ru/showthread.php?2127-%D0%9F%D1%80%D0%BE%D0%B3%D1%80%D1%83%D0%B7%D0%BA%D0%B0-%D0%B0%D0%BD%D0%B8%D0%BC%D0%B0%D1%86%D0%B8%D0%B8)

yoburg
08.06.2016, 17:35
Прогружайте анимации перед использованием. (http://pro-pawn.ru/showthread.php?2127-%D0%9F%D1%80%D0%BE%D0%B3%D1%80%D1%83%D0%B7%D0%BA%D0%B0-%D0%B0%D0%BD%D0%B8%D0%BC%D0%B0%D1%86%D0%B8%D0%B8)

Так они у меня итак прогружаются. Иначе бы полностью все анимации из библиотеки "ped" не работали.

Вот:



stock PreloadAnimLib(playerid, animlib[])
{
ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0);
return true;
}
stock PreloadAllAnimLibs(playerid)
{
PreloadAnimLib(playerid,"AIRPORT");
PreloadAnimLib(playerid,"Attractors");
PreloadAnimLib(playerid,"BAR");
PreloadAnimLib(playerid,"BASEBALL");
PreloadAnimLib(playerid,"BD_FIRE");
PreloadAnimLib(playerid,"BEACH");
PreloadAnimLib(playerid,"benchpress");
PreloadAnimLib(playerid,"BF_injection");
PreloadAnimLib(playerid,"BIKED");
PreloadAnimLib(playerid,"BIKEH");
PreloadAnimLib(playerid,"BIKELEAP");
PreloadAnimLib(playerid,"BIKES");
PreloadAnimLib(playerid,"BIKEV");
PreloadAnimLib(playerid,"BIKE_DBZ");
PreloadAnimLib(playerid,"BLOWJOBZ");
PreloadAnimLib(playerid,"BMX");
PreloadAnimLib(playerid,"BOMBER");
PreloadAnimLib(playerid,"BOX");
PreloadAnimLib(playerid,"BSKTBALL");
PreloadAnimLib(playerid,"BUDDY");
PreloadAnimLib(playerid,"BUS");
PreloadAnimLib(playerid,"CAMERA");
PreloadAnimLib(playerid,"CAR");
PreloadAnimLib(playerid,"CARRY");
PreloadAnimLib(playerid,"CAR_CHAT");
PreloadAnimLib(playerid,"CASINO");
PreloadAnimLib(playerid,"CHAINSAW");
PreloadAnimLib(playerid,"CHOPPA");
PreloadAnimLib(playerid,"CLOTHES");
PreloadAnimLib(playerid,"COACH");
PreloadAnimLib(playerid,"COLT45");
PreloadAnimLib(playerid,"COP_AMBIENT");
PreloadAnimLib(playerid,"COP_DVBYZ");
PreloadAnimLib(playerid,"CRACK");
PreloadAnimLib(playerid,"CRIB");
PreloadAnimLib(playerid,"DAM_JUMP");
PreloadAnimLib(playerid,"DANCING");
PreloadAnimLib(playerid,"DEALER");
PreloadAnimLib(playerid,"DILDO");
PreloadAnimLib(playerid,"DODGE");
PreloadAnimLib(playerid,"DOZER");
PreloadAnimLib(playerid,"DRIVEBYS");
PreloadAnimLib(playerid,"FAT");
PreloadAnimLib(playerid,"FIGHT_B");
PreloadAnimLib(playerid,"FIGHT_C");
PreloadAnimLib(playerid,"FIGHT_D");
PreloadAnimLib(playerid,"FIGHT_E");
PreloadAnimLib(playerid,"FINALE");
PreloadAnimLib(playerid,"FINALE2");
PreloadAnimLib(playerid,"FLAME");
PreloadAnimLib(playerid,"Flowers");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"Freeweights");
PreloadAnimLib(playerid,"GANGS");
PreloadAnimLib(playerid,"GHANDS");
PreloadAnimLib(playerid,"GHETTO_DB");
PreloadAnimLib(playerid,"goggles");
PreloadAnimLib(playerid,"GRAFFITI");
PreloadAnimLib(playerid,"GRAVEYARD");
PreloadAnimLib(playerid,"GRENADE");
PreloadAnimLib(playerid,"GYMNASIUM");
PreloadAnimLib(playerid,"HAIRCUTS");
PreloadAnimLib(playerid,"HEIST9");
PreloadAnimLib(playerid,"INT_HOUSE");
PreloadAnimLib(playerid,"INT_OFFICE");
PreloadAnimLib(playerid,"INT_SHOP");
PreloadAnimLib(playerid,"JST_BUISNESS");
PreloadAnimLib(playerid,"KART");
PreloadAnimLib(playerid,"KISSING");
PreloadAnimLib(playerid,"KNIFE");
PreloadAnimLib(playerid,"LAPDAN1");
PreloadAnimLib(playerid,"LAPDAN2");
PreloadAnimLib(playerid,"LAPDAN3");
PreloadAnimLib(playerid,"LOWRIDER");
PreloadAnimLib(playerid,"MD_CHASE");
PreloadAnimLib(playerid,"MD_END");
PreloadAnimLib(playerid,"MEDIC");
PreloadAnimLib(playerid,"MISC");
PreloadAnimLib(playerid,"MTB");
PreloadAnimLib(playerid,"MUSCULAR");
PreloadAnimLib(playerid,"NEVADA");
PreloadAnimLib(playerid,"ON_LOOKERS");
PreloadAnimLib(playerid,"OTB");
PreloadAnimLib(playerid,"PARACHUTE");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"PAULNMAC");
PreloadAnimLib(playerid,"ped");
PreloadAnimLib(playerid,"PLAYER_DVBYS");
PreloadAnimLib(playerid,"PLAYIDLES");
PreloadAnimLib(playerid,"POLICE");
PreloadAnimLib(playerid,"POOL");
PreloadAnimLib(playerid,"POOR");
PreloadAnimLib(playerid,"PYTHON");
PreloadAnimLib(playerid,"QUAD");
PreloadAnimLib(playerid,"QUAD_DBZ");
PreloadAnimLib(playerid,"RAPPING");
PreloadAnimLib(playerid,"RIFLE");
PreloadAnimLib(playerid,"RIOT");
PreloadAnimLib(playerid,"ROB_BANK");
PreloadAnimLib(playerid,"ROCKET");
PreloadAnimLib(playerid,"RUSTLER");
PreloadAnimLib(playerid,"RYDER");
PreloadAnimLib(playerid,"SCRATCHING");
PreloadAnimLib(playerid,"SHAMAL");
PreloadAnimLib(playerid,"SHOP");
PreloadAnimLib(playerid,"SHOTGUN");
PreloadAnimLib(playerid,"SILENCED");
PreloadAnimLib(playerid,"SKATE");
PreloadAnimLib(playerid,"SMOKING");
PreloadAnimLib(playerid,"SNIPER");
PreloadAnimLib(playerid,"SPRAYCAN");
PreloadAnimLib(playerid,"STRIP");
PreloadAnimLib(playerid,"SUNBATHE");
PreloadAnimLib(playerid,"SWAT");
PreloadAnimLib(playerid,"SWEET");
PreloadAnimLib(playerid,"SWIM");
PreloadAnimLib(playerid,"SWORD");
PreloadAnimLib(playerid,"TANK");
PreloadAnimLib(playerid,"TATTOOS");
PreloadAnimLib(playerid,"TEC");
PreloadAnimLib(playerid,"TRAIN");
PreloadAnimLib(playerid,"TRUCK");
PreloadAnimLib(playerid,"UZI");
PreloadAnimLib(playerid,"VAN");
PreloadAnimLib(playerid,"VENDING");
PreloadAnimLib(playerid,"VORTEX");
PreloadAnimLib(playerid,"WAYFARER");
PreloadAnimLib(playerid,"WEAPONS");
PreloadAnimLib(playerid,"WUZI");
PreloadAnimLib(playerid,"DANCING");
PreloadAnimLib(playerid,"PAULNMAC");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"CRACK");
PreloadAnimLib(playerid,"MISC");
PreloadAnimLib(playerid,"SWEET");
PreloadAnimLib(playerid,"SPRAYCAN");
PreloadAnimLib(playerid,"SHOP");
PreloadAnimLib(playerid,"RYDER");
PreloadAnimLib(playerid,"RIOT");
PreloadAnimLib(playerid,"BAR");
PreloadAnimLib(playerid,"BEACH");
PreloadAnimLib(playerid,"benchpress");
PreloadAnimLib(playerid,"BSKTBALL");
PreloadAnimLib(playerid,"CAMERA");
PreloadAnimLib(playerid,"CAR");
PreloadAnimLib(playerid,"CAR_CHAT");
PreloadAnimLib(playerid,"COP_AMBIENT");
PreloadAnimLib(playerid,"GHANDS");
PreloadAnimLib(playerid,"GRAFFITI");
PreloadAnimLib(playerid,"GRAVEYARD");
PreloadAnimLib(playerid,"INT_HOUSE");
PreloadAnimLib(playerid,"INT_OFFICE");
PreloadAnimLib(playerid,"LOWRIDER");
PreloadAnimLib(playerid,"MEDIC");
PreloadAnimLib(playerid,"BOMBER");
PreloadAnimLib(playerid,"RAPPING");
PreloadAnimLib(playerid,"SHOP");
PreloadAnimLib(playerid,"BEACH");
PreloadAnimLib(playerid,"SMOKING");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"ON_LOOKERS");
PreloadAnimLib(playerid,"DEALER");
PreloadAnimLib(playerid,"CRACK");
PreloadAnimLib(playerid,"CARRY");
PreloadAnimLib(playerid,"COP_AMBIENT");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"INT_HOUSE");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"GANGS");
PreloadAnimLib(playerid,"KISSING");
PreloadAnimLib(playerid,"CAR_CHAT");
PreloadAnimLib(playerid,"DODGE");
PreloadAnimLib(playerid,"MD_END");
PreloadAnimLib(playerid,"MUSCULAR");
PreloadAnimLib(playerid,"MD_CHASE");
PreloadAnimLib(playerid,"FAT");
PreloadAnimLib(playerid,"DANCING");
PreloadAnimLib(playerid,"SCRATCHING");
PreloadAnimLib(playerid,"GYMNASIUM");
PreloadAnimLib(playerid,"JST_BUISNESS");
PreloadAnimLib(playerid,"OTB");
PreloadAnimLib(playerid,"PLAYIDLES");
PreloadAnimLib(playerid,"ROB_BANK");
PreloadAnimLib(playerid,"PED");
return true;
}


Как видите всё это есть.

Redsan
08.06.2016, 19:18
Так они у меня итак прогружаются. Иначе бы полностью все анимации из библиотеки "ped" не работали.

Вот:



stock PreloadAnimLib(playerid, animlib[])
{
ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0);
return true;
}
stock PreloadAllAnimLibs(playerid)
{
PreloadAnimLib(playerid,"AIRPORT");
PreloadAnimLib(playerid,"Attractors");
PreloadAnimLib(playerid,"BAR");
PreloadAnimLib(playerid,"BASEBALL");
PreloadAnimLib(playerid,"BD_FIRE");
PreloadAnimLib(playerid,"BEACH");
PreloadAnimLib(playerid,"benchpress");
PreloadAnimLib(playerid,"BF_injection");
PreloadAnimLib(playerid,"BIKED");
PreloadAnimLib(playerid,"BIKEH");
PreloadAnimLib(playerid,"BIKELEAP");
PreloadAnimLib(playerid,"BIKES");
PreloadAnimLib(playerid,"BIKEV");
PreloadAnimLib(playerid,"BIKE_DBZ");
PreloadAnimLib(playerid,"BLOWJOBZ");
PreloadAnimLib(playerid,"BMX");
PreloadAnimLib(playerid,"BOMBER");
PreloadAnimLib(playerid,"BOX");
PreloadAnimLib(playerid,"BSKTBALL");
PreloadAnimLib(playerid,"BUDDY");
PreloadAnimLib(playerid,"BUS");
PreloadAnimLib(playerid,"CAMERA");
PreloadAnimLib(playerid,"CAR");
PreloadAnimLib(playerid,"CARRY");
PreloadAnimLib(playerid,"CAR_CHAT");
PreloadAnimLib(playerid,"CASINO");
PreloadAnimLib(playerid,"CHAINSAW");
PreloadAnimLib(playerid,"CHOPPA");
PreloadAnimLib(playerid,"CLOTHES");
PreloadAnimLib(playerid,"COACH");
PreloadAnimLib(playerid,"COLT45");
PreloadAnimLib(playerid,"COP_AMBIENT");
PreloadAnimLib(playerid,"COP_DVBYZ");
PreloadAnimLib(playerid,"CRACK");
PreloadAnimLib(playerid,"CRIB");
PreloadAnimLib(playerid,"DAM_JUMP");
PreloadAnimLib(playerid,"DANCING");
PreloadAnimLib(playerid,"DEALER");
PreloadAnimLib(playerid,"DILDO");
PreloadAnimLib(playerid,"DODGE");
PreloadAnimLib(playerid,"DOZER");
PreloadAnimLib(playerid,"DRIVEBYS");
PreloadAnimLib(playerid,"FAT");
PreloadAnimLib(playerid,"FIGHT_B");
PreloadAnimLib(playerid,"FIGHT_C");
PreloadAnimLib(playerid,"FIGHT_D");
PreloadAnimLib(playerid,"FIGHT_E");
PreloadAnimLib(playerid,"FINALE");
PreloadAnimLib(playerid,"FINALE2");
PreloadAnimLib(playerid,"FLAME");
PreloadAnimLib(playerid,"Flowers");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"Freeweights");
PreloadAnimLib(playerid,"GANGS");
PreloadAnimLib(playerid,"GHANDS");
PreloadAnimLib(playerid,"GHETTO_DB");
PreloadAnimLib(playerid,"goggles");
PreloadAnimLib(playerid,"GRAFFITI");
PreloadAnimLib(playerid,"GRAVEYARD");
PreloadAnimLib(playerid,"GRENADE");
PreloadAnimLib(playerid,"GYMNASIUM");
PreloadAnimLib(playerid,"HAIRCUTS");
PreloadAnimLib(playerid,"HEIST9");
PreloadAnimLib(playerid,"INT_HOUSE");
PreloadAnimLib(playerid,"INT_OFFICE");
PreloadAnimLib(playerid,"INT_SHOP");
PreloadAnimLib(playerid,"JST_BUISNESS");
PreloadAnimLib(playerid,"KART");
PreloadAnimLib(playerid,"KISSING");
PreloadAnimLib(playerid,"KNIFE");
PreloadAnimLib(playerid,"LAPDAN1");
PreloadAnimLib(playerid,"LAPDAN2");
PreloadAnimLib(playerid,"LAPDAN3");
PreloadAnimLib(playerid,"LOWRIDER");
PreloadAnimLib(playerid,"MD_CHASE");
PreloadAnimLib(playerid,"MD_END");
PreloadAnimLib(playerid,"MEDIC");
PreloadAnimLib(playerid,"MISC");
PreloadAnimLib(playerid,"MTB");
PreloadAnimLib(playerid,"MUSCULAR");
PreloadAnimLib(playerid,"NEVADA");
PreloadAnimLib(playerid,"ON_LOOKERS");
PreloadAnimLib(playerid,"OTB");
PreloadAnimLib(playerid,"PARACHUTE");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"PAULNMAC");
PreloadAnimLib(playerid,"ped");
PreloadAnimLib(playerid,"PLAYER_DVBYS");
PreloadAnimLib(playerid,"PLAYIDLES");
PreloadAnimLib(playerid,"POLICE");
PreloadAnimLib(playerid,"POOL");
PreloadAnimLib(playerid,"POOR");
PreloadAnimLib(playerid,"PYTHON");
PreloadAnimLib(playerid,"QUAD");
PreloadAnimLib(playerid,"QUAD_DBZ");
PreloadAnimLib(playerid,"RAPPING");
PreloadAnimLib(playerid,"RIFLE");
PreloadAnimLib(playerid,"RIOT");
PreloadAnimLib(playerid,"ROB_BANK");
PreloadAnimLib(playerid,"ROCKET");
PreloadAnimLib(playerid,"RUSTLER");
PreloadAnimLib(playerid,"RYDER");
PreloadAnimLib(playerid,"SCRATCHING");
PreloadAnimLib(playerid,"SHAMAL");
PreloadAnimLib(playerid,"SHOP");
PreloadAnimLib(playerid,"SHOTGUN");
PreloadAnimLib(playerid,"SILENCED");
PreloadAnimLib(playerid,"SKATE");
PreloadAnimLib(playerid,"SMOKING");
PreloadAnimLib(playerid,"SNIPER");
PreloadAnimLib(playerid,"SPRAYCAN");
PreloadAnimLib(playerid,"STRIP");
PreloadAnimLib(playerid,"SUNBATHE");
PreloadAnimLib(playerid,"SWAT");
PreloadAnimLib(playerid,"SWEET");
PreloadAnimLib(playerid,"SWIM");
PreloadAnimLib(playerid,"SWORD");
PreloadAnimLib(playerid,"TANK");
PreloadAnimLib(playerid,"TATTOOS");
PreloadAnimLib(playerid,"TEC");
PreloadAnimLib(playerid,"TRAIN");
PreloadAnimLib(playerid,"TRUCK");
PreloadAnimLib(playerid,"UZI");
PreloadAnimLib(playerid,"VAN");
PreloadAnimLib(playerid,"VENDING");
PreloadAnimLib(playerid,"VORTEX");
PreloadAnimLib(playerid,"WAYFARER");
PreloadAnimLib(playerid,"WEAPONS");
PreloadAnimLib(playerid,"WUZI");
PreloadAnimLib(playerid,"DANCING");
PreloadAnimLib(playerid,"PAULNMAC");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"CRACK");
PreloadAnimLib(playerid,"MISC");
PreloadAnimLib(playerid,"SWEET");
PreloadAnimLib(playerid,"SPRAYCAN");
PreloadAnimLib(playerid,"SHOP");
PreloadAnimLib(playerid,"RYDER");
PreloadAnimLib(playerid,"RIOT");
PreloadAnimLib(playerid,"BAR");
PreloadAnimLib(playerid,"BEACH");
PreloadAnimLib(playerid,"benchpress");
PreloadAnimLib(playerid,"BSKTBALL");
PreloadAnimLib(playerid,"CAMERA");
PreloadAnimLib(playerid,"CAR");
PreloadAnimLib(playerid,"CAR_CHAT");
PreloadAnimLib(playerid,"COP_AMBIENT");
PreloadAnimLib(playerid,"GHANDS");
PreloadAnimLib(playerid,"GRAFFITI");
PreloadAnimLib(playerid,"GRAVEYARD");
PreloadAnimLib(playerid,"INT_HOUSE");
PreloadAnimLib(playerid,"INT_OFFICE");
PreloadAnimLib(playerid,"LOWRIDER");
PreloadAnimLib(playerid,"MEDIC");
PreloadAnimLib(playerid,"BOMBER");
PreloadAnimLib(playerid,"RAPPING");
PreloadAnimLib(playerid,"SHOP");
PreloadAnimLib(playerid,"BEACH");
PreloadAnimLib(playerid,"SMOKING");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"ON_LOOKERS");
PreloadAnimLib(playerid,"DEALER");
PreloadAnimLib(playerid,"CRACK");
PreloadAnimLib(playerid,"CARRY");
PreloadAnimLib(playerid,"COP_AMBIENT");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"INT_HOUSE");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"GANGS");
PreloadAnimLib(playerid,"KISSING");
PreloadAnimLib(playerid,"CAR_CHAT");
PreloadAnimLib(playerid,"DODGE");
PreloadAnimLib(playerid,"MD_END");
PreloadAnimLib(playerid,"MUSCULAR");
PreloadAnimLib(playerid,"MD_CHASE");
PreloadAnimLib(playerid,"FAT");
PreloadAnimLib(playerid,"DANCING");
PreloadAnimLib(playerid,"SCRATCHING");
PreloadAnimLib(playerid,"GYMNASIUM");
PreloadAnimLib(playerid,"JST_BUISNESS");
PreloadAnimLib(playerid,"OTB");
PreloadAnimLib(playerid,"PLAYIDLES");
PreloadAnimLib(playerid,"ROB_BANK");
PreloadAnimLib(playerid,"PED");
return true;
}


Как видите всё это есть.
По найденной мной информации:
1)Анимации из файла "PED":
"IDLE_STANCE" - просто стоит и дышит

yoburg
08.06.2016, 21:20
По найденной мной информации:
1)Анимации из файла "PED":
"IDLE_STANCE" - просто стоит и дышит

Значит не тот id в собейте показался. Но все равно спасибо за помощь.