Skyline
23.08.2018, 03:06
Здравствуйте, сделал чтобы машины спавнились с тюнингом, но почему то он так и не появляется на машинах, сделал так:
sultan_1 = AddStaticVehicle(560,971.0883,2152.6030,10.4939,269.7454,1,0);
sultan_2 = AddStaticVehicle(560,971.1010,2132.5999,10.4928,269.9993,1,0);
sultan_3 = AddStaticVehicle(560,971.1023,2128.5999,10.4925,269.8675,1,29);
sultan_4 = AddStaticVehicle(560,971.0966,2104.5310,10.4834,266.4773,1,29);
elegy_1 = AddStaticVehicle(562,971.1093,2148.5127,10.4441,267.2686,1,1);
elegy_2 = AddStaticVehicle(562,971.1032,2124.5989,10.4610,269.9228,1,1);
elegy_3 = AddStaticVehicle(562,971.1710,2136.6880,10.4885,270.4788,1,1);
jester_1 = AddStaticVehicle(559,971.1075,2140.6252,10.4932,268.9240,1,8);
jester_2 = AddStaticVehicle(559,971.1000,2116.5991,10.4952,269.9963,1,8);
jester_3 = AddStaticVehicle(559,971.1001,2112.5994,10.4961,269.9966,1,1);
flash_1 = AddStaticVehicle(565,971.1039,2108.5691,10.4650,268.7615,1,62);
flash_2 = AddStaticVehicle(565,971.1046,2120.6067,10.4718,269.9676,1,53);
flash_3 = AddStaticVehicle(565,971.1043,2144.6006,10.4713,269.9927,1,42);
public OnVehicleSpawn(vehicleid)
{
if(vehicleid == jester_1)
{
AddVehicleComponent(jester_1, 1066);
AddVehicleComponent(jester_1, 1068);
AddVehicleComponent(jester_1, 1070);
AddVehicleComponent(jester_1, 1072);
AddVehicleComponent(jester_1, 1158);
AddVehicleComponent(jester_1, 1161);
ChangeVehiclePaintjob(jester_1, 1);
ChangeVehicleColor(jester_1, 55, 8);
AddVehicleComponent(jester_1, 1010);
AddVehicleComponent(jester_1, 1081);
AddVehicleComponent(jester_1, 1087);
}
if(vehicleid == jester_2)
{
AddVehicleComponent(jester_2,1066);
AddVehicleComponent(jester_2,1068);
AddVehicleComponent(jester_2,1070);
AddVehicleComponent(jester_2,1072);
AddVehicleComponent(jester_2,1158);
AddVehicleComponent(jester_2,1161);
ChangeVehiclePaintjob(jester_2, 3);
ChangeVehicleColor(jester_2, 2, 8);
AddVehicleComponent(jester_2,1010);
AddVehicleComponent(jester_2,1081);
AddVehicleComponent(jester_2,1087);
}
if(vehicleid == jester_3)
{
AddVehicleComponent(jester_3,1065);
AddVehicleComponent(jester_3,1067);
AddVehicleComponent(jester_3,1069);
AddVehicleComponent(jester_3,1071);
AddVehicleComponent(jester_3,1158);
AddVehicleComponent(jester_3,1161);
ChangeVehiclePaintjob(jester_3, 2);
ChangeVehicleColor(jester_3, 2, 8);
AddVehicleComponent(jester_3,1010);
AddVehicleComponent(jester_3,1081);
AddVehicleComponent(jester_3,1087);
}
if(vehicleid == elegy_1)
{
AddVehicleComponent(elegy_1,1046);
AddVehicleComponent(elegy_1,1171);
AddVehicleComponent(elegy_1,1149);
AddVehicleComponent(elegy_1,1035);
AddVehicleComponent(elegy_1,1147);
AddVehicleComponent(elegy_1,1036);
AddVehicleComponent(elegy_1,1040);
ChangeVehiclePaintjob(elegy_1, 1);
ChangeVehicleColor(elegy_1, 55, 8);
AddVehicleComponent(elegy_1,1010);
AddVehicleComponent(elegy_1,1081);
AddVehicleComponent(elegy_1,1087);
}
if(vehicleid == elegy_2)
{
AddVehicleComponent(elegy_2,1046);
AddVehicleComponent(elegy_2,1171);
AddVehicleComponent(elegy_2,1149);
AddVehicleComponent(elegy_2,1035);
AddVehicleComponent(elegy_2,1147);
AddVehicleComponent(elegy_2,1036);
AddVehicleComponent(elegy_2,1040);
ChangeVehiclePaintjob(elegy_2, 2);
ChangeVehicleColor(elegy_2, 6, 6);
AddVehicleComponent(elegy_2,1010);
AddVehicleComponent(elegy_2,1081);
AddVehicleComponent(elegy_2,1087);
}
if(vehicleid == elegy_3)
{
AddVehicleComponent(elegy_3,1046);
AddVehicleComponent(elegy_3,1171);
AddVehicleComponent(elegy_3,1149);
AddVehicleComponent(elegy_3,1035);
AddVehicleComponent(elegy_3,1147);
AddVehicleComponent(elegy_3,1036);
AddVehicleComponent(elegy_3,1040);
ChangeVehiclePaintjob(elegy_3, 3);
ChangeVehicleColor(elegy_3, 6, 6);
AddVehicleComponent(elegy_3,1010);
AddVehicleComponent(elegy_3,1081);
AddVehicleComponent(elegy_3,1087);
}
if(vehicleid == sultan_1)
{
ChangeVehiclePaintjob(sultan_1, 1);
ChangeVehicleColor(sultan_1, 22, 6);
AddVehicleComponent(sultan_1,1029);
AddVehicleComponent(sultan_1,1033);
AddVehicleComponent(sultan_1,1139);
AddVehicleComponent(sultan_1,1010);
AddVehicleComponent(sultan_1,1081);
AddVehicleComponent(sultan_1,1087);
}
if(vehicleid == sultan_2)
{
ChangeVehiclePaintjob(sultan_2, 2);
ChangeVehicleColor(sultan_2, 22, 6);
AddVehicleComponent(sultan_2,1029);
AddVehicleComponent(sultan_2,1033);
AddVehicleComponent(sultan_2,1139);
AddVehicleComponent(sultan_2,1010);
AddVehicleComponent(sultan_2,1081);
AddVehicleComponent(sultan_2,1087);
}
if(vehicleid == sultan_3)
{
ChangeVehiclePaintjob(sultan_3, 3);
ChangeVehicleColor(sultan_3, 22, 6);
AddVehicleComponent(sultan_3,1029);
AddVehicleComponent(sultan_3,1033);
AddVehicleComponent(sultan_3,1139);
AddVehicleComponent(sultan_3,1010);
AddVehicleComponent(sultan_3,1081);
AddVehicleComponent(sultan_3,1087);
}
if(vehicleid == sultan_4)
{
ChangeVehiclePaintjob(sultan_4, 1);
ChangeVehicleColor(sultan_4, 22, 6);
AddVehicleComponent(sultan_4,1029);
AddVehicleComponent(sultan_4,1033);
AddVehicleComponent(sultan_4,1139);
AddVehicleComponent(sultan_4,1010);
AddVehicleComponent(sultan_4,1081);
AddVehicleComponent(sultan_4,1087);
}
if(vehicleid == flash_1)
{
ChangeVehiclePaintjob(flash_1, 1);
ChangeVehicleColor(flash_1, 22, 6);
AddVehicleComponent(flash_1,1045);
AddVehicleComponent(flash_1,1047);
AddVehicleComponent(flash_1,1049);
AddVehicleComponent(flash_1,1051);
AddVehicleComponent(flash_1,1053);
AddVehicleComponent(flash_1,1010);
AddVehicleComponent(flash_1,1081);
AddVehicleComponent(flash_1,1087);
}
if(vehicleid == flash_2)
{
ChangeVehiclePaintjob(flash_2, 2);
ChangeVehicleColor(flash_2, 22, 6);
AddVehicleComponent(flash_2,1046);
AddVehicleComponent(flash_2,1048);
AddVehicleComponent(flash_2,1050);
AddVehicleComponent(flash_2,1052);
AddVehicleComponent(flash_2,1054);
AddVehicleComponent(flash_2,1010);
AddVehicleComponent(flash_2,1081);
AddVehicleComponent(flash_2,1087);
}
if(vehicleid == flash_3)
{
ChangeVehiclePaintjob(flash_3, 3);
ChangeVehicleColor(flash_3, 22, 6);
AddVehicleComponent(flash_3,1046);
AddVehicleComponent(flash_3,1048);
AddVehicleComponent(flash_3,1050);
AddVehicleComponent(flash_3,1052);
AddVehicleComponent(flash_3,1054);
AddVehicleComponent(flash_3,1010);
AddVehicleComponent(flash_3,1081);
AddVehicleComponent(flash_3,1087);
}
return 1;
}
В чем может быть проблема?
sultan_1 = AddStaticVehicle(560,971.0883,2152.6030,10.4939,269.7454,1,0);
sultan_2 = AddStaticVehicle(560,971.1010,2132.5999,10.4928,269.9993,1,0);
sultan_3 = AddStaticVehicle(560,971.1023,2128.5999,10.4925,269.8675,1,29);
sultan_4 = AddStaticVehicle(560,971.0966,2104.5310,10.4834,266.4773,1,29);
elegy_1 = AddStaticVehicle(562,971.1093,2148.5127,10.4441,267.2686,1,1);
elegy_2 = AddStaticVehicle(562,971.1032,2124.5989,10.4610,269.9228,1,1);
elegy_3 = AddStaticVehicle(562,971.1710,2136.6880,10.4885,270.4788,1,1);
jester_1 = AddStaticVehicle(559,971.1075,2140.6252,10.4932,268.9240,1,8);
jester_2 = AddStaticVehicle(559,971.1000,2116.5991,10.4952,269.9963,1,8);
jester_3 = AddStaticVehicle(559,971.1001,2112.5994,10.4961,269.9966,1,1);
flash_1 = AddStaticVehicle(565,971.1039,2108.5691,10.4650,268.7615,1,62);
flash_2 = AddStaticVehicle(565,971.1046,2120.6067,10.4718,269.9676,1,53);
flash_3 = AddStaticVehicle(565,971.1043,2144.6006,10.4713,269.9927,1,42);
public OnVehicleSpawn(vehicleid)
{
if(vehicleid == jester_1)
{
AddVehicleComponent(jester_1, 1066);
AddVehicleComponent(jester_1, 1068);
AddVehicleComponent(jester_1, 1070);
AddVehicleComponent(jester_1, 1072);
AddVehicleComponent(jester_1, 1158);
AddVehicleComponent(jester_1, 1161);
ChangeVehiclePaintjob(jester_1, 1);
ChangeVehicleColor(jester_1, 55, 8);
AddVehicleComponent(jester_1, 1010);
AddVehicleComponent(jester_1, 1081);
AddVehicleComponent(jester_1, 1087);
}
if(vehicleid == jester_2)
{
AddVehicleComponent(jester_2,1066);
AddVehicleComponent(jester_2,1068);
AddVehicleComponent(jester_2,1070);
AddVehicleComponent(jester_2,1072);
AddVehicleComponent(jester_2,1158);
AddVehicleComponent(jester_2,1161);
ChangeVehiclePaintjob(jester_2, 3);
ChangeVehicleColor(jester_2, 2, 8);
AddVehicleComponent(jester_2,1010);
AddVehicleComponent(jester_2,1081);
AddVehicleComponent(jester_2,1087);
}
if(vehicleid == jester_3)
{
AddVehicleComponent(jester_3,1065);
AddVehicleComponent(jester_3,1067);
AddVehicleComponent(jester_3,1069);
AddVehicleComponent(jester_3,1071);
AddVehicleComponent(jester_3,1158);
AddVehicleComponent(jester_3,1161);
ChangeVehiclePaintjob(jester_3, 2);
ChangeVehicleColor(jester_3, 2, 8);
AddVehicleComponent(jester_3,1010);
AddVehicleComponent(jester_3,1081);
AddVehicleComponent(jester_3,1087);
}
if(vehicleid == elegy_1)
{
AddVehicleComponent(elegy_1,1046);
AddVehicleComponent(elegy_1,1171);
AddVehicleComponent(elegy_1,1149);
AddVehicleComponent(elegy_1,1035);
AddVehicleComponent(elegy_1,1147);
AddVehicleComponent(elegy_1,1036);
AddVehicleComponent(elegy_1,1040);
ChangeVehiclePaintjob(elegy_1, 1);
ChangeVehicleColor(elegy_1, 55, 8);
AddVehicleComponent(elegy_1,1010);
AddVehicleComponent(elegy_1,1081);
AddVehicleComponent(elegy_1,1087);
}
if(vehicleid == elegy_2)
{
AddVehicleComponent(elegy_2,1046);
AddVehicleComponent(elegy_2,1171);
AddVehicleComponent(elegy_2,1149);
AddVehicleComponent(elegy_2,1035);
AddVehicleComponent(elegy_2,1147);
AddVehicleComponent(elegy_2,1036);
AddVehicleComponent(elegy_2,1040);
ChangeVehiclePaintjob(elegy_2, 2);
ChangeVehicleColor(elegy_2, 6, 6);
AddVehicleComponent(elegy_2,1010);
AddVehicleComponent(elegy_2,1081);
AddVehicleComponent(elegy_2,1087);
}
if(vehicleid == elegy_3)
{
AddVehicleComponent(elegy_3,1046);
AddVehicleComponent(elegy_3,1171);
AddVehicleComponent(elegy_3,1149);
AddVehicleComponent(elegy_3,1035);
AddVehicleComponent(elegy_3,1147);
AddVehicleComponent(elegy_3,1036);
AddVehicleComponent(elegy_3,1040);
ChangeVehiclePaintjob(elegy_3, 3);
ChangeVehicleColor(elegy_3, 6, 6);
AddVehicleComponent(elegy_3,1010);
AddVehicleComponent(elegy_3,1081);
AddVehicleComponent(elegy_3,1087);
}
if(vehicleid == sultan_1)
{
ChangeVehiclePaintjob(sultan_1, 1);
ChangeVehicleColor(sultan_1, 22, 6);
AddVehicleComponent(sultan_1,1029);
AddVehicleComponent(sultan_1,1033);
AddVehicleComponent(sultan_1,1139);
AddVehicleComponent(sultan_1,1010);
AddVehicleComponent(sultan_1,1081);
AddVehicleComponent(sultan_1,1087);
}
if(vehicleid == sultan_2)
{
ChangeVehiclePaintjob(sultan_2, 2);
ChangeVehicleColor(sultan_2, 22, 6);
AddVehicleComponent(sultan_2,1029);
AddVehicleComponent(sultan_2,1033);
AddVehicleComponent(sultan_2,1139);
AddVehicleComponent(sultan_2,1010);
AddVehicleComponent(sultan_2,1081);
AddVehicleComponent(sultan_2,1087);
}
if(vehicleid == sultan_3)
{
ChangeVehiclePaintjob(sultan_3, 3);
ChangeVehicleColor(sultan_3, 22, 6);
AddVehicleComponent(sultan_3,1029);
AddVehicleComponent(sultan_3,1033);
AddVehicleComponent(sultan_3,1139);
AddVehicleComponent(sultan_3,1010);
AddVehicleComponent(sultan_3,1081);
AddVehicleComponent(sultan_3,1087);
}
if(vehicleid == sultan_4)
{
ChangeVehiclePaintjob(sultan_4, 1);
ChangeVehicleColor(sultan_4, 22, 6);
AddVehicleComponent(sultan_4,1029);
AddVehicleComponent(sultan_4,1033);
AddVehicleComponent(sultan_4,1139);
AddVehicleComponent(sultan_4,1010);
AddVehicleComponent(sultan_4,1081);
AddVehicleComponent(sultan_4,1087);
}
if(vehicleid == flash_1)
{
ChangeVehiclePaintjob(flash_1, 1);
ChangeVehicleColor(flash_1, 22, 6);
AddVehicleComponent(flash_1,1045);
AddVehicleComponent(flash_1,1047);
AddVehicleComponent(flash_1,1049);
AddVehicleComponent(flash_1,1051);
AddVehicleComponent(flash_1,1053);
AddVehicleComponent(flash_1,1010);
AddVehicleComponent(flash_1,1081);
AddVehicleComponent(flash_1,1087);
}
if(vehicleid == flash_2)
{
ChangeVehiclePaintjob(flash_2, 2);
ChangeVehicleColor(flash_2, 22, 6);
AddVehicleComponent(flash_2,1046);
AddVehicleComponent(flash_2,1048);
AddVehicleComponent(flash_2,1050);
AddVehicleComponent(flash_2,1052);
AddVehicleComponent(flash_2,1054);
AddVehicleComponent(flash_2,1010);
AddVehicleComponent(flash_2,1081);
AddVehicleComponent(flash_2,1087);
}
if(vehicleid == flash_3)
{
ChangeVehiclePaintjob(flash_3, 3);
ChangeVehicleColor(flash_3, 22, 6);
AddVehicleComponent(flash_3,1046);
AddVehicleComponent(flash_3,1048);
AddVehicleComponent(flash_3,1050);
AddVehicleComponent(flash_3,1052);
AddVehicleComponent(flash_3,1054);
AddVehicleComponent(flash_3,1010);
AddVehicleComponent(flash_3,1081);
AddVehicleComponent(flash_3,1087);
}
return 1;
}
В чем может быть проблема?