PDA

Просмотр полной версии : [Вопрос] Пропадает текст текстдрава



verteich
04.07.2019, 16:42
Привет, делал систему бумбокса и столкнулся с такой проблемой, из за PlayerTextDrawFont 4 пропадает текст текстдрава с названией песни:


//зеленый фон для того чтобы отображать то что музыка включилась
bumboxx[playerid][10] = CreatePlayerTextDraw(playerid, 501.500000, 193.500000, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, bumboxx[playerid][10], 0.480000, 1.120000);
PlayerTextDrawTextSize(playerid, bumboxx[playerid][10], 124.500000, 12.500000);
PlayerTextDrawAlignment(playerid, bumboxx[playerid][10], 0);
PlayerTextDrawColor(playerid, bumboxx[playerid][10], 0x54B66EFF);
PlayerTextDrawUseBox(playerid, bumboxx[playerid][10], 0);
PlayerTextDrawBoxColor(playerid, bumboxx[playerid][10], 0x80808080);
PlayerTextDrawSetShadow(playerid, bumboxx[playerid][10], 2);
PlayerTextDrawSetOutline(playerid, bumboxx[playerid][10], 0);
PlayerTextDrawBackgroundColor(playerid, bumboxx[playerid][10], 0x000000FF);
PlayerTextDrawFont(playerid, bumboxx[playerid][10], 4);
PlayerTextDrawSetProportional(playerid, bumboxx[playerid][10], 1);
PlayerTextDrawSetSelectable(playerid, bumboxx[playerid][10], 0);
PlayerTextDrawShow(playerid, bumboxx[playerid][10]);
//текстдрав с названием песни
bumboxx[playerid][8] = CreatePlayerTextDraw(playerid, 505.000000, 195.500000, "1. Terry - Tvoya");
PlayerTextDrawLetterSize(playerid, bumboxx[playerid][8], 0.156000, 0.825000);
PlayerTextDrawTextSize(playerid, bumboxx[playerid][8], 577.900024, 8.250000);
PlayerTextDrawAlignment(playerid, bumboxx[playerid][8], 1);
PlayerTextDrawColor(playerid, bumboxx[playerid][8], 0xFFFFFFFF);
PlayerTextDrawUseBox(playerid, bumboxx[playerid][8], 0);
PlayerTextDrawBoxColor(playerid, bumboxx[playerid][8], 0x80808080);
PlayerTextDrawSetShadow(playerid, bumboxx[playerid][8], 0);
PlayerTextDrawSetOutline(playerid, bumboxx[playerid][8], 1);
PlayerTextDrawBackgroundColor(playerid, bumboxx[playerid][8], 0x00000000);
PlayerTextDrawFont(playerid, bumboxx[playerid][8], 2);
PlayerTextDrawSetProportional(playerid, bumboxx[playerid][8], 1);
PlayerTextDrawSetSelectable(playerid, bumboxx[playerid][8], 1);