PDA

Просмотр полной версии : [Вопрос] textdraw



Union
01.02.2021, 16:02
Почему текстдравы накладываются на белый текстдрав?



new PlayerText:TDEditor_PTD[MAX_PLAYERS][61];

TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 368.0000, 117.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);

TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 386.0000, 117.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);

TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 404.0000, 117.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);

TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 423.0000, 117.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);

TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 442.0000, 118.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);

TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 461.0000, 118.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);

TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 479.0000, 118.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);

TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 494.0000, 118.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);

TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 510.0000, 118.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][8], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);

TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 527.0000, 118.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][9], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);

TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 368.0000, 46.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][10], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);

TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 386.0000, 46.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][11], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);

TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 404.0000, 46.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][12], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);

TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 423.0000, 46.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][13], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);

TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 442.0000, 47.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][14], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);

TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 461.0000, 47.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][15], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);

TDEditor_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 479.0000, 47.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][16], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][16], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][16], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][16], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][16], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][16], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][16], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);

TDEditor_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 494.0000, 47.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][17], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][17], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][17], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][17], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][17], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][17], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][17], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);

TDEditor_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 510.0000, 47.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][18], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][18], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][18], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][18], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][18], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][18], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][18], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);

TDEditor_PTD[playerid][19] = CreatePlayerTextDraw(playerid, 527.0000, 47.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][19], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][19], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][19], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][19], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][19], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][19], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][19], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);

TDEditor_PTD[playerid][20] = CreatePlayerTextDraw(playerid, 368.0000, 60.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][20], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][20], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][20], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][20], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][20], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][20], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][20], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);

TDEditor_PTD[playerid][21] = CreatePlayerTextDraw(playerid, 386.0000, 60.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][21], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][21], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][21], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][21], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][21], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][21], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][21], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);

TDEditor_PTD[playerid][22] = CreatePlayerTextDraw(playerid, 404.0000, 60.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][22], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][22], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][22], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][22], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][22], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][22], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][22], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0);

TDEditor_PTD[playerid][23] = CreatePlayerTextDraw(playerid, 423.0000, 60.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][23], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][23], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][23], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][23], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][23], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][23], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][23], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 0);

TDEditor_PTD[playerid][24] = CreatePlayerTextDraw(playerid, 442.0000, 61.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][24], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][24], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][24], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][24], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][24], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][24], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][24], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);

TDEditor_PTD[playerid][25] = CreatePlayerTextDraw(playerid, 461.0000, 61.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][25], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][25], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][25], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][25], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][25], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][25], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][25], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 0);

TDEditor_PTD[playerid][26] = CreatePlayerTextDraw(playerid, 479.0000, 61.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][26], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][26], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][26], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][26], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][26], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][26], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][26], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 0);

TDEditor_PTD[playerid][27] = CreatePlayerTextDraw(playerid, 494.0000, 61.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][27], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][27], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][27], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][27], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][27], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][27], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][27], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 0);

TDEditor_PTD[playerid][28] = CreatePlayerTextDraw(playerid, 510.0000, 61.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][28], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][28], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][28], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][28], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][28], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][28], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][28], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 0);

TDEditor_PTD[playerid][29] = CreatePlayerTextDraw(playerid, 527.0000, 61.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][29], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][29], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][29], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][29], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][29], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][29], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][29], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][29], 0);

TDEditor_PTD[playerid][30] = CreatePlayerTextDraw(playerid, 368.0000, 75.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][30], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][30], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][30], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][30], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][30], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][30], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][30], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][30], 0);

TDEditor_PTD[playerid][31] = CreatePlayerTextDraw(playerid, 386.0000, 75.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][31], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][31], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][31], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][31], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][31], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][31], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][31], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][31], 0);

TDEditor_PTD[playerid][32] = CreatePlayerTextDraw(playerid, 404.0000, 75.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][32], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][32], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][32], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][32], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][32], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][32], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][32], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][32], 0);

TDEditor_PTD[playerid][33] = CreatePlayerTextDraw(playerid, 423.0000, 75.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][33], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][33], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][33], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][33], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][33], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][33], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][33], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][33], 0);

TDEditor_PTD[playerid][34] = CreatePlayerTextDraw(playerid, 442.0000, 76.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][34], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][34], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][34], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][34], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][34], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][34], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][34], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][34], 0);

TDEditor_PTD[playerid][35] = CreatePlayerTextDraw(playerid, 461.0000, 76.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][35], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][35], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][35], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][35], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][35], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][35], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][35], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][35], 0);

TDEditor_PTD[playerid][36] = CreatePlayerTextDraw(playerid, 479.0000, 76.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][36], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][36], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][36], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][36], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][36], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][36], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][36], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][36], 0);

TDEditor_PTD[playerid][37] = CreatePlayerTextDraw(playerid, 494.0000, 76.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][37], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][37], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][37], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][37], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][37], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][37], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][37], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][37], 0);

TDEditor_PTD[playerid][38] = CreatePlayerTextDraw(playerid, 510.0000, 76.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][38], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][38], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][38], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][38], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][38], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][38], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][38], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][38], 0);

TDEditor_PTD[playerid][39] = CreatePlayerTextDraw(playerid, 527.0000, 76.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][39], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][39], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][39], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][39], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][39], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][39], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][39], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][39], 0);

TDEditor_PTD[playerid][40] = CreatePlayerTextDraw(playerid, 368.0000, 88.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][40], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][40], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][40], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][40], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][40], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][40], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][40], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][40], 0);

TDEditor_PTD[playerid][41] = CreatePlayerTextDraw(playerid, 386.0000, 88.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][41], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][41], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][41], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][41], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][41], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][41], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][41], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][41], 0);

TDEditor_PTD[playerid][42] = CreatePlayerTextDraw(playerid, 404.0000, 88.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][42], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][42], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][42], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][42], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][42], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][42], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][42], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][42], 0);

TDEditor_PTD[playerid][43] = CreatePlayerTextDraw(playerid, 423.0000, 88.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][43], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][43], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][43], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][43], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][43], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][43], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][43], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][43], 0);

TDEditor_PTD[playerid][44] = CreatePlayerTextDraw(playerid, 442.0000, 89.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][44], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][44], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][44], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][44], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][44], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][44], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][44], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][44], 0);

TDEditor_PTD[playerid][45] = CreatePlayerTextDraw(playerid, 461.0000, 89.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][45], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][45], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][45], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][45], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][45], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][45], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][45], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][45], 0);

TDEditor_PTD[playerid][46] = CreatePlayerTextDraw(playerid, 479.0000, 89.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][46], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][46], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][46], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][46], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][46], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][46], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][46], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][46], 0);

TDEditor_PTD[playerid][47] = CreatePlayerTextDraw(playerid, 494.0000, 89.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][47], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][47], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][47], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][47], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][47], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][47], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][47], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][47], 0);

TDEditor_PTD[playerid][48] = CreatePlayerTextDraw(playerid, 510.0000, 89.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][48], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][48], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][48], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][48], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][48], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][48], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][48], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][48], 0);

TDEditor_PTD[playerid][49] = CreatePlayerTextDraw(playerid, 527.0000, 89.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][49], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][49], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][49], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][49], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][49], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][49], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][49], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][49], 0);

TDEditor_PTD[playerid][50] = CreatePlayerTextDraw(playerid, 368.0000, 102.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][50], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][50], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][50], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][50], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][50], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][50], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][50], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][50], 0);

TDEditor_PTD[playerid][51] = CreatePlayerTextDraw(playerid, 386.0000, 102.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][51], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][51], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][51], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][51], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][51], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][51], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][51], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][51], 0);

TDEditor_PTD[playerid][52] = CreatePlayerTextDraw(playerid, 404.0000, 102.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][52], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][52], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][52], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][52], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][52], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][52], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][52], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][52], 0);

TDEditor_PTD[playerid][53] = CreatePlayerTextDraw(playerid, 423.0000, 102.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][53], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][53], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][53], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][53], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][53], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][53], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][53], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][53], 0);

TDEditor_PTD[playerid][54] = CreatePlayerTextDraw(playerid, 442.0000, 103.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][54], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][54], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][54], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][54], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][54], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][54], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][54], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][54], 0);

TDEditor_PTD[playerid][55] = CreatePlayerTextDraw(playerid, 461.0000, 103.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][55], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][55], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][55], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][55], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][55], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][55], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][55], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][55], 0);

TDEditor_PTD[playerid][56] = CreatePlayerTextDraw(playerid, 479.0000, 103.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][56], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][56], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][56], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][56], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][56], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][56], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][56], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][56], 0);

TDEditor_PTD[playerid][57] = CreatePlayerTextDraw(playerid, 494.0000, 103.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][57], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][57], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][57], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][57], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][57], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][57], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][57], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][57], 0);

TDEditor_PTD[playerid][58] = CreatePlayerTextDraw(playerid, 510.0000, 103.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][58], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][58], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][58], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][58], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][58], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][58], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][58], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][58], 0);

TDEditor_PTD[playerid][59] = CreatePlayerTextDraw(playerid, 527.0000, 103.0000, "1"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][59], 0.4000, 1.6000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][59], 32.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][59], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][59], -16776961);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][59], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][59], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][59], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][59], 0);

TDEditor_PTD[playerid][60] = CreatePlayerTextDraw(playerid, 406.0000, 73.0000, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][60], 122.0000, 48.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][60], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][60], -1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][60], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][60], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][60], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][60], 0);




https://i.ibb.co/X2RhGW3/sa-mp-016.png

punkochel
01.02.2021, 23:21
Попробуй спрайт создать раньше остальных данных

Union
02.02.2021, 10:21
Нет это не то, видимо это проблемы сампа, придется смириться.

Seviel
02.02.2021, 10:39
Это проблема спрайта, если тебе нужен прямоуголник можешь воспользоваться box как его зовут в редакторах тд. С ним не должно быть проблем со слоями.