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Просмотр полной версии : [MAP] Миникарта для DM Server'a №2



Johny
23.12.2013, 19:06
Всем Доброго Вечера!
Дорогие пользователи и гости pro-pawn.ru.

Представляю Вашему вниманию мою вторую работу,которую я делаю специально для pro-pawn.

Она тоже посвещается жанру DM.Чем она отличается от первой карты?Спросите Вы,а я Вам отвечу.

Во-первых она больше по маштабу.Во-вторых на ней присутствует транспорт.

В-третьих на ней присутствуют пикапы оружия,хилки.Уже эта карта подойдет для постоянных сражений.

Думаю эта работа удалась по-больше чем первая.

http://fotohost.kz/images/2013/12/23/2YgcK.png
http://fotohost.kz/images/2013/12/23/kVFsL.png
http://fotohost.kz/images/2013/12/23/lNxV9.png
http://fotohost.kz/images/2013/12/23/sCX1h.png
http://fotohost.kz/images/2013/12/23/ChpD4.png



CreateObject(8518,-826.2000100,1637.5000000,42.2000000,90.0000000,0.0000000,190.0000000); //object(vgseedge26) (1)
CreateObject(8518,-721.2999900,1626.5999800,44.2000000,90.0000000,0.0000000,151.9980000); //object(vgseedge26) (2)
CreateObject(8518,-721.5000000,1626.5999800,81.7000000,90.0000000,0.0000000,151.9960000); //object(vgseedge26) (3)
CreateObject(8518,-636.2999900,1552.5999800,47.6000000,90.0000000,0.0000000,121.9960000); //object(vgseedge26) (4)
CreateObject(8518,-635.9000200,1552.3000500,82.6000000,90.0000000,0.0000000,121.9920000); //object(vgseedge26) (5)
CreateObject(8518,-648.0999800,1485.4000200,33.2000000,90.0000000,0.0000000,57.9920000); //object(vgseedge26) (6)
CreateObject(8518,-648.5999800,1485.8000500,71.1000000,90.0000000,0.0000000,57.9910000); //object(vgseedge26) (7)
CreateObject(8518,-730.9000200,1415.1999500,30.5000000,90.0000000,0.0000000,17.9910000); //object(vgseedge26) (8)
CreateObject(8518,-841.2000100,1412.0999800,31.0000000,90.0000000,0.0000000,341.9900000); //object(vgseedge26) (9)
CreateObject(8518,-913.7000100,1477.5999800,33.2000000,90.0000000,0.0000000,293.9880000); //object(vgseedge26) (10)
CreateObject(8518,-908.0000000,1575.0000000,29.1000000,90.0000000,0.0000000,239.9830000); //object(vgseedge26) (11)
CreateObject(17015,-720.2000100,1558.1999500,80.9000000,100.0000000,1.0000000,90.0000000); //object(cuntwplant07) (1)
CreateObject(17015,-783.5999800,1557.6999500,86.0000000,90.0000000,1.0000000,90.0000000); //object(cuntwplant07) (2)
CreateObject(17015,-838.7999900,1561.0000000,70.5000000,60.0000000,0.9940000,82.0000000); //object(cuntwplant07) (3)
CreateObject(17015,-890.7000100,1566.4000200,41.0000000,59.9960000,0.9890000,81.9960000); //object(cuntwplant07) (4)
CreateObject(8518,-702.2000100,1617.4000200,22.9000000,90.0000000,0.0000000,151.9960000); //object(vgseedge26) (12)
CreateObject(5130,-729.7000100,1546.5000000,38.0000000,0.0000000,0.0000000,316.0000000); //object(imcompstrs02) (1)
CreateObject(5301,-843.4000200,1409.5000000,14.9000000,0.0000000,0.0000000,74.0000000); //object(balcony_kbolt01) (1)
CreateObject(1655,-714.7999900,1520.9000200,78.4000000,0.0000000,0.0000000,90.0000000); //object(waterjumpx2) (1)
CreateObject(1655,-714.9000200,1529.5000000,78.4000000,0.0000000,0.0000000,90.0000000); //object(waterjumpx2) (2)
CreateObject(1655,-820.9000200,1576.3000500,27.4000000,0.0000000,0.0000000,180.0000000); //object(waterjumpx2) (3)
CreateObject(1655,-762.7999900,1498.5999800,25.1000000,0.0000000,0.0000000,162.0000000); //object(waterjumpx2) (4)
CreateObject(5153,-800.7999900,1477.0000000,24.9000000,0.0000000,25.0000000,0.0000000); //object(stuntramp7_las2) (1)
CreateObject(8302,-847.4000200,1493.4000200,19.3000000,0.0000000,0.0000000,284.0000000); //object(jumpbox01_lvs01) (1)
CreateObject(16367,-774.7000100,1558.9000200,27.9000000,0.0000000,0.0000000,0.0000000); //object(des_quayramp) (1)
CreateObject(8375,-845.0000000,1584.9000200,26.9000000,0.0000000,0.0000000,0.0000000); //object(airprtbits14_lvs) (1)
CreateObject(3364,-769.4000200,1588.8000500,26.1000000,0.0000000,0.0000000,0.0000000); //object(des_ruin3_) (1)
CreateObject(3270,-679.7000100,1554.0000000,81.9000000,0.0000000,0.0000000,266.0000000); //object(bonyrd_block2_) (1)
CreateObject(3250,-656.7999900,1537.0999800,82.6000000,0.0000000,0.0000000,302.0000000); //object(des_westrn9_) (1)
CreateObject(4520,-868.2999900,1632.6999500,28.7000000,0.0000000,0.0000000,304.0000000); //object(ce_fredbar01ld) (1)
CreateObject(3862,-679.5000000,1505.5999800,78.7000000,0.0000000,0.0000000,216.0000000); //object(marketstall02_sfxrf) (1)
CreateObject(3861,-683.5000000,1503.1999500,79.0000000,0.0000000,0.0000000,214.0000000); //object(marketstall01_sfxrf) (1)
CreateObject(3863,-687.2999900,1501.0999800,78.6000000,0.0000000,0.0000000,208.0000000); //object(marketstall03_sfxrf) (1)
CreateObject(3860,-675.5999800,1507.5999800,78.2000000,0.0000000,0.0000000,212.0000000); //object(marketstall04_sfxrf) (1)
CreateObject(3575,-860.7000100,1459.0000000,17.4000000,0.0000000,0.0000000,0.0000000); //object(lasdkrt05) (1)
CreateObject(7102,-861.4000200,1514.6999500,25.0000000,0.0000000,0.0000000,0.0000000); //object(plantbox12) (1)
CreateObject(7317,-751.0000000,1471.9000200,26.0000000,0.0000000,0.0000000,0.0000000); //object(plantbox17) (1)
CreateObject(8883,-892.4000200,1464.3000500,27.6000000,0.0000000,0.0000000,0.0000000); //object(vgsefrght01) (1)
CreateObject(13367,-696.7000100,1542.6999500,93.7000000,0.0000000,0.0000000,0.0000000); //object(sw_watertower01) (1)

AddStaticVehicleEx(522,-682.5000000,1520.0000000,80.6000000,88.0000000,76,117,15); //NRG-500
AddStaticVehicleEx(522,-682.5000000,1521.0999800,80.7000000,92.0000000,132,4,15); //NRG-500
AddStaticVehicleEx(522,-682.5000000,1522.0999800,80.8000000,90.0000000,189,190,15); //NRG-500
AddStaticVehicleEx(522,-682.4000200,1523.0999800,80.9000000,90.0000000,189,190,15); //NRG-500
AddStaticVehicleEx(522,-682.4000200,1524.0000000,81.0000000,90.0000000,189,190,15); //NRG-500
AddStaticVehicleEx(522,-682.4000200,1524.9000200,81.1000000,90.0000000,189,190,15); //NRG-500
AddStaticVehicleEx(522,-682.5000000,1525.8000500,81.2000000,90.0000000,189,190,15); //NRG-500
AddStaticVehicleEx(522,-682.5000000,1526.6999500,81.3000000,90.0000000,189,190,15); //NRG-500
AddStaticVehicleEx(522,-682.5000000,1527.5999800,81.4000000,90.0000000,189,190,15); //NRG-500
AddStaticVehicleEx(522,-682.5000000,1528.4000200,81.5000000,90.0000000,189,190,15); //NRG-500
AddStaticVehicleEx(522,-682.7000100,1529.3000500,81.5000000,90.0000000,189,190,15); //NRG-500
AddStaticVehicleEx(522,-682.9000200,1530.1999500,81.6000000,90.0000000,189,190,15); //NRG-500
AddStaticVehicleEx(522,-683.0000000,1530.9000200,81.7000000,90.0000000,189,190,15); //NRG-500
AddStaticVehicleEx(522,-683.0000000,1531.9000200,81.8000000,90.0000000,189,190,15); //NRG-500
AddStaticVehicleEx(522,-682.5000000,1518.9000200,80.5000000,87.9950000,76,117,15); //NRG-500
AddStaticVehicleEx(444,-780.4000200,1557.9000200,27.8000000,0.0000000,132,148,15); //Monster
AddStaticVehicleEx(568,-806.9000200,1538.5999800,26.9000000,0.0000000,42,119,15); //Bandito
AddStaticVehicleEx(504,-728.9000200,1622.3000500,27.1000000,0.0000000,214,218,15); //Bloodring Banger
AddStaticVehicleEx(434,-742.5000000,1622.5999800,27.3000000,0.0000000,245,245,15); //Hotknife
AddStaticVehicleEx(502,-755.4000200,1625.5999800,27.1000000,0.0000000,37,37,15); //Hotring Racer A
AddStaticVehicleEx(495,-767.7000100,1625.8000500,27.7000000,0.0000000,163,173,15); //Sandking
AddStaticVehicleEx(442,-778.9000200,1627.5999800,27.1000000,0.0000000,63,62,15); //Romero
AddStaticVehicleEx(500,-862.0000000,1602.9000200,27.1000000,0.0000000,88,89,15); //Mesa
AddStaticVehicleEx(470,-895.9000200,1534.5000000,25.9000000,0.0000000,95,10,15); //Patriot
AddStaticVehicleEx(489,-777.7999900,1435.9000200,14.1000000,24.0000000,164,160,15); //Rancher
AddStaticVehicleEx(549,-842.5000000,1544.8000500,22.9000000,0.0000000,88,88,15); //Tampa

Автор работы:Johny_Nilson(Я)

Время работы:3 часа


P.S.Пользуйтесь на здоровие.
Жду с нетерпением Ваши комментарии.
Думаю +ик заслужил :blush2:

TimoXa32
23.12.2013, 21:27
Классно

Johny
23.12.2013, 21:29
Классно
Благодарю :thank_you:Конечно,если поставить его он лучше смотрится,чем на скринах.

Jake_Simon
25.12.2013, 14:44
Супер! Ты молодец!

Johny
25.12.2013, 15:14
Супер! Ты молодец!
Спасибо