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Просмотр полной версии : [Вопрос] Не закрытая скобка



Kenny_Dalglish
08.05.2014, 20:00
stock SetSpeedDel(playerid)
{
new string[2212];
new Float:x,Float:y,Float:z,vehicleid = GetPlayerVehicleID(playerid);
GetVehicleVelocity(vehicleid,x,y,z);
switch(floatround(floatsqroot(((x*x)+(y*y))+(z*z))*156.666667))
{
case 0..9: TextDrawSetString(Speed[playerid][0], "~w~~h~I");
case 10..14: TextDrawSetString(Speed[playerid][0], "~w~~h~II");
case 15..19: TextDrawSetString(Speed[playerid][0], "~g~III");
case 20..24: TextDrawSetString(Speed[playerid][0], "~g~IIII");
case 25..29: TextDrawSetString(Speed[playerid][0], "~g~~h~IIIII");
case 30..34: TextDrawSetString(Speed[playerid][0], "~g~~h~IIIIII");
case 35..39: TextDrawSetString(Speed[playerid][0], "~g~~h~IIIIIII");
case 40..44: TextDrawSetString(Speed[playerid][0], "~g~~h~IIIIIIII");
case 45..49: TextDrawSetString(Speed[playerid][0], "~g~~h~~h~IIIIIIIII");
case 50..59: TextDrawSetString(Speed[playerid][0], "~g~~h~~h~IIIIIIIIII");
case 60..64: TextDrawSetString(Speed[playerid][0], "~g~~h~~h~IIIIIIIIIII");
case 65..69: TextDrawSetString(Speed[playerid][0], "~g~~h~~h~IIIIIIIIIIII");
case 70..79: TextDrawSetString(Speed[playerid][0], "~y~IIIIIIIIIIIII");
case 80..89: TextDrawSetString(Speed[playerid][0], "~y~IIIIIIIIIIIIII");
case 90..99: TextDrawSetString(Speed[playerid][0], "~y~~h~IIIIIIIIIIIIIII");
case 100..109: TextDrawSetString(Speed[playerid][0], "~y~~h~IIIIIIIIIIIIIIII");
case 110..119: TextDrawSetString(Speed[playerid][0], "~y~~h~IIIIIIIIIIIIIIIII");
case 120..129: TextDrawSetString(Speed[playerid][0], "~y~~h~IIIIIIIIIIIIIIIIII");
case 130..139: TextDrawSetString(Speed[playerid][0], "~y~~h~IIIIIIIIIIIIIIIIIII");
case 140..149: TextDrawSetString(Speed[playerid][0], "~y~~h~IIIIIIIIIIIIIIIIIIII");
case 150..164: TextDrawSetString(Speed[playerid][0], "~y~~h~IIIIIIIIIIIIIIIIIIIII");
case 165..174: TextDrawSetString(Speed[playerid][0], "~y~~h~IIIIIIIIIIIIIIIIIIIIII");
case 175..189: TextDrawSetString(Speed[playerid][0], "~r~IIIIIIIIIIIIIIIIIIIIIII");
case 190..199: TextDrawSetString(Speed[playerid][0], "~r~IIIIIIIIIIIIIIIIIIIIIIII");
case 200..209: TextDrawSetString(Speed[playerid][0], "~r~~h~IIIIIIIIIIIIIIIIIIIIIIIII");
case 210..219: TextDrawSetString(Speed[playerid][0], "~r~~h~IIIIIIIIIIIIIIIIIIIIIIIIII");
case 220..229: TextDrawSetString(Speed[playerid][0], "~r~~h~IIIIIIIIIIIIIIIIIIIIIIIIIII");
case 230..239: TextDrawSetString(Speed[playerid][0], "~r~~h~~h~IIIIIIIIIIIIIIIIIIIIIIIIIIII");
case 240..249: TextDrawSetString(Speed[playerid][0], "~r~~h~~h~IIIIIIIIIIIIIIIIIIIIIIIIIIIII");
default: TextDrawSetString(Speed[playerid][0], "~r~~h~~h~IIIIIIIIIIIIIIIIIIIIIIIIIIIII");
}
}


- - - Добавлено - - -

C:\Users\Danil\Desktop\Äàíè\Äàíè\Inspire DeathMatch [0.3z]\gamemodes\IDM.pwn(6534) : error 054: unmatched closing brace ("}")
На последнию закрытую которую

L0ndl3m
08.05.2014, 20:11
Круглую скобку пропустили.

switch(floatround(floatsqroot(((x*x)+(y*y))+(z*z))*156.666667)))

Kenny_Dalglish
08.05.2014, 21:16
Круглую скобку пропустили.

switch(floatround(floatsqroot(((x*x)+(y*y))+(z*z))*156.666667)))

Благодарю, тему можно закрывать.