Айболит
11.07.2014, 19:31
Доброго времени суток, ув. форумчане п-п.р, такая проблема что : Если написать в F6 то видно и 0 иду 1 но как только подойти близко к иду 1 например 0 уже не будет видеть, то есть то что я напишу я не увижу а хотя видно другому человеку будет, если же я отойду от него то я видеть буду, я знаю что это может быть..
public OnPlayerText(playerid, text[])
{
//========RP Чат, который в F6========//
//new mescolor = 0xFFFFFFFF;
new string[256];
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid, sendername, sizeof(sendername));
new Float:xpos,Float:ypos,Float:zpos;
GetPlayerPos(playerid,xpos,ypos,zpos);
if(Player[playerid][pRas] == 1) //Европеец.
{
for(new i=0;i<MAX_PLAYERS;i++)
{
format(string,sizeof string,"{FF9600}[RPC] {FFFFFF}{FFFFFF}[Европейский акцент]{FFFFFF}{E6E6E6} %s говорит: %s",sendername,text);
if(!IsPlayerConnected(i) || !IsPlayerInRangeOfPoint(i, 50.0, xpos, ypos, zpos)) continue;
SendClientMessage(i, 0xFFFFFFFF, string);
if(RPChat)
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1,0,1,1,0,1000,1); }
GetPlayerName(playerid, sendername, sizeof(sendername));
SetPlayerChatBubble(playerid, text, -1, 20.0, 10000);
return false;
}
}
}
if(Player[playerid][pRas] == 2) //Афроамериканец.
{
for(new i=0;i<MAX_PLAYERS;i++)
{
format(string,sizeof string,"{FF9600}[RPC] {FFFFFF}{FFFFFF}[Афроамериканский акцент]{FFFFFF}{E6E6E6} %s говорит: %s",sendername,text);
if(!IsPlayerConnected(i) || !IsPlayerInRangeOfPoint(i, 50.0, xpos, ypos, zpos)) continue;
SendClientMessage(i, 0xFFFFFFFF, string);
if(RPChat)
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1,0,1,1,0,1000,1); }
GetPlayerName(playerid, sendername, sizeof(sendername));
SetPlayerChatBubble(playerid, text, -1, 20.0, 10000);
return false;
}
}
}
if(Player[playerid][pRas] == 3) //Латиноамериканец.
{
for(new i=0;i<MAX_PLAYERS;i++)
{
format(string,sizeof string,"{FF9600}[RPC] {FFFFFF}{FFFFFF}[Латиноамериканский акцент]{FFFFFF}{E6E6E6} %s говорит: %s",sendername,text);
if(!IsPlayerConnected(i) || !IsPlayerInRangeOfPoint(i, 50.0, xpos, ypos, zpos)) continue;
SendClientMessage(i, 0xFFFFFFFF, string);
if(RPChat)
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1,0,1,1,0,1000,1); }
GetPlayerName(playerid, sendername, sizeof(sendername));
SetPlayerChatBubble(playerid, text, -1, 20.0, 10000);
return false;
}
}
}
if(Player[playerid][pRas] == 4) //Японец.
{
for(new i=0;i<MAX_PLAYERS;i++)
{
format(string,sizeof string,"{FF9600}[RPC] {FFFFFF}{FFFFFF}[Японский акцент]{FFFFFF}{E6E6E6} %s говорит: %s",sendername,text);
if(!IsPlayerConnected(i) || !IsPlayerInRangeOfPoint(i, 50.0, xpos, ypos, zpos)) continue;
SendClientMessage(i, 0xFFFFFFFF, string);
if(RPChat)
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1,0,1,1,0,1000,1); }
GetPlayerName(playerid, sendername, sizeof(sendername));
SetPlayerChatBubble(playerid, text, -1, 20.0, 10000);
return false;
}
}
}
if(Player[playerid][pRas] == 5) //Итальянец.
{
for(new i=0;i<MAX_PLAYERS;i++)
{
format(string,sizeof string,"{FF9600}[RPC] {FFFFFF}{FFFFFF}[Итальянский акцент]{FFFFFF}{E6E6E6} %s говорит: %s",sendername,text);
if(!IsPlayerConnected(i) || !IsPlayerInRangeOfPoint(i, 50.0, xpos, ypos, zpos)) continue;
SendClientMessage(i, 0xFFFFFFFF, string);
if(RPChat)
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1,0,1,1,0,1000,1); }
GetPlayerName(playerid, sendername, sizeof(sendername));
SetPlayerChatBubble(playerid, text, -1, 20.0, 10000);
return false;
}
}
}
if(Player[playerid][pRas] == 6) //Еврей.
{
for(new i=0;i<MAX_PLAYERS;i++)
{
format(string,sizeof string,"{FF9600}[RPC] {FFFFFF}{FFFFFF}[Еврейский акцент]{FFFFFF}{E6E6E6} %s говорит: %s",sendername,text);
if(!IsPlayerConnected(i) || !IsPlayerInRangeOfPoint(i, 50.0, xpos, ypos, zpos)) continue;
SendClientMessage(i, 0xFFFFFFFF, string);
if(RPChat)
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1,0,1,1,0,1000,1); }
GetPlayerName(playerid, sendername, sizeof(sendername));
SetPlayerChatBubble(playerid, text, -1, 20.0, 10000);
return false;
}
}
}
//==================================//
return 0;
}
public OnPlayerText(playerid, text[])
{
//========RP Чат, который в F6========//
//new mescolor = 0xFFFFFFFF;
new string[256];
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid, sendername, sizeof(sendername));
new Float:xpos,Float:ypos,Float:zpos;
GetPlayerPos(playerid,xpos,ypos,zpos);
if(Player[playerid][pRas] == 1) //Европеец.
{
for(new i=0;i<MAX_PLAYERS;i++)
{
format(string,sizeof string,"{FF9600}[RPC] {FFFFFF}{FFFFFF}[Европейский акцент]{FFFFFF}{E6E6E6} %s говорит: %s",sendername,text);
if(!IsPlayerConnected(i) || !IsPlayerInRangeOfPoint(i, 50.0, xpos, ypos, zpos)) continue;
SendClientMessage(i, 0xFFFFFFFF, string);
if(RPChat)
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1,0,1,1,0,1000,1); }
GetPlayerName(playerid, sendername, sizeof(sendername));
SetPlayerChatBubble(playerid, text, -1, 20.0, 10000);
return false;
}
}
}
if(Player[playerid][pRas] == 2) //Афроамериканец.
{
for(new i=0;i<MAX_PLAYERS;i++)
{
format(string,sizeof string,"{FF9600}[RPC] {FFFFFF}{FFFFFF}[Афроамериканский акцент]{FFFFFF}{E6E6E6} %s говорит: %s",sendername,text);
if(!IsPlayerConnected(i) || !IsPlayerInRangeOfPoint(i, 50.0, xpos, ypos, zpos)) continue;
SendClientMessage(i, 0xFFFFFFFF, string);
if(RPChat)
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1,0,1,1,0,1000,1); }
GetPlayerName(playerid, sendername, sizeof(sendername));
SetPlayerChatBubble(playerid, text, -1, 20.0, 10000);
return false;
}
}
}
if(Player[playerid][pRas] == 3) //Латиноамериканец.
{
for(new i=0;i<MAX_PLAYERS;i++)
{
format(string,sizeof string,"{FF9600}[RPC] {FFFFFF}{FFFFFF}[Латиноамериканский акцент]{FFFFFF}{E6E6E6} %s говорит: %s",sendername,text);
if(!IsPlayerConnected(i) || !IsPlayerInRangeOfPoint(i, 50.0, xpos, ypos, zpos)) continue;
SendClientMessage(i, 0xFFFFFFFF, string);
if(RPChat)
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1,0,1,1,0,1000,1); }
GetPlayerName(playerid, sendername, sizeof(sendername));
SetPlayerChatBubble(playerid, text, -1, 20.0, 10000);
return false;
}
}
}
if(Player[playerid][pRas] == 4) //Японец.
{
for(new i=0;i<MAX_PLAYERS;i++)
{
format(string,sizeof string,"{FF9600}[RPC] {FFFFFF}{FFFFFF}[Японский акцент]{FFFFFF}{E6E6E6} %s говорит: %s",sendername,text);
if(!IsPlayerConnected(i) || !IsPlayerInRangeOfPoint(i, 50.0, xpos, ypos, zpos)) continue;
SendClientMessage(i, 0xFFFFFFFF, string);
if(RPChat)
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1,0,1,1,0,1000,1); }
GetPlayerName(playerid, sendername, sizeof(sendername));
SetPlayerChatBubble(playerid, text, -1, 20.0, 10000);
return false;
}
}
}
if(Player[playerid][pRas] == 5) //Итальянец.
{
for(new i=0;i<MAX_PLAYERS;i++)
{
format(string,sizeof string,"{FF9600}[RPC] {FFFFFF}{FFFFFF}[Итальянский акцент]{FFFFFF}{E6E6E6} %s говорит: %s",sendername,text);
if(!IsPlayerConnected(i) || !IsPlayerInRangeOfPoint(i, 50.0, xpos, ypos, zpos)) continue;
SendClientMessage(i, 0xFFFFFFFF, string);
if(RPChat)
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1,0,1,1,0,1000,1); }
GetPlayerName(playerid, sendername, sizeof(sendername));
SetPlayerChatBubble(playerid, text, -1, 20.0, 10000);
return false;
}
}
}
if(Player[playerid][pRas] == 6) //Еврей.
{
for(new i=0;i<MAX_PLAYERS;i++)
{
format(string,sizeof string,"{FF9600}[RPC] {FFFFFF}{FFFFFF}[Еврейский акцент]{FFFFFF}{E6E6E6} %s говорит: %s",sendername,text);
if(!IsPlayerConnected(i) || !IsPlayerInRangeOfPoint(i, 50.0, xpos, ypos, zpos)) continue;
SendClientMessage(i, 0xFFFFFFFF, string);
if(RPChat)
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1,0,1,1,0,1000,1); }
GetPlayerName(playerid, sendername, sizeof(sendername));
SetPlayerChatBubble(playerid, text, -1, 20.0, 10000);
return false;
}
}
}
//==================================//
return 0;
}