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Просмотр полной версии : [Вопрос] Ники игроков.



Дёня
22.07.2014, 15:42
Здравствуйте Ув. Пользователи портала Pro-Pawn.

Возник такой вопрос и в одно время проблемка.

У меня на сервере при онлайне в 25 и более, пропадают ники у игроков, а в чем проблема я не могу понять.

Вот код отображения ников.


if(pStats[playerid][AFK] == 0)
{
new texy[256];
GetPlayerHealth(playerid, heall[playerid]);
GetPlayerArmour(playerid, armour[playerid]);
if(PlayerHeall[playerid] != heall[playerid] || PlayerArmm[playerid] != armour[playerid])
{
if(heall[playerid] == 0)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 1)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 2)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 3)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 4)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 5)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 6)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 7)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 8)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 9)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 10)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 11)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 12)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 13)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 14)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 15)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 16)//16-25
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF5B15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 17)//16-25
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF5B15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 18)//16-25
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF5B15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 19)//16-25
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF5B15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 20)//16-25
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF5B15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 21)//16-25
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF5B15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 22)//16-25
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF5B15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 23)//16-25
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF5B15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 24)//16-25
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF5B15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 25)//16-25
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF5B15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 26)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 27)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 28)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 29)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 30)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 31)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 32)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 33)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 34)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 35)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 36)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 37)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 38)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 39)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 40)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 41)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 42)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 43)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 44)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 45)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 46)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 47)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 48)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 49)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 50)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 51)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 52)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 53)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 54)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 55)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 56)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 57)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 58)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 59)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 60)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 61)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 62)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 63)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 64)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 65)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 66)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 67)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 68)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 69)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 70)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 71)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 72)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 73)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 74)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 75)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 76)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 77)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 78)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 79)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 80)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 81)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 82)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 83)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0f%hp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 84)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 85)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 86)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 87)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 88)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 89)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 90)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 91)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 92)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 93)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 94)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 95)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0f%hp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 96)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 97)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 98)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 99)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] >= 100)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: 100hp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
}
}
}

А теперь, когда я запустил мод у меня вообще у всех игроков пропали ники, раньше пропадали только при онлаине небольшом.В чем проблема?



А теперь вопрос.

Есть ли какая-нибудь стандартная функция отображения Ника, ID, ХП и Броне в samp?Допустим как на samp-rp. Или на samp-rp это тоже 3d текст?


Спасибо, плюсами никого не обижу.

wAx
22.07.2014, 16:12
Привет!

Ники в SA:MP отображаются по умолчанию.

Попробуй найти и удалить вот эту строчку в моде: ShowPlayerNameTagForPlayer

Дёня
22.07.2014, 16:49
Привет!

Ники в SA:MP отображаются по умолчанию.

Попробуй найти и удалить вот эту строчку в моде: ShowPlayerNameTagForPlayer

В смысле "отображаются по умолчанию"?

У меня вот так отображается ник

http://s020.radikal.ru/i713/1407/c5/4f378d543561.jpg


И он бывает пропадает и над головой ничего не пишется, а еще, я забыл указать выше. Бывает, что у одного игрока над головой ник другого.

А на счет этой строчки "ShowPlayerNameTagForPlayer", то я её не нашел в моде, её нет

wAx
22.07.2014, 17:03
Есть ли какая-нибудь стандартная функция отображения Ника, ID, ХП и Броне в samp?Допустим как на samp-rp. Или на samp-rp это тоже 3d текст?

Ники отображаются по дефолту, попробуй удали свои 3D тексты.

Дёня
22.07.2014, 17:15
Ники отображаются по дефолту, попробуй удали свои 3D тексты.

т.е. мне удалить этот код, который я предоставил выше?

L0ndl3m
22.07.2014, 17:33
Необязательно было для каждого значения здоровья создавать код.

Весь код замените на это:


if(pStats[playerid][AFK] == 0)
{
GetPlayerHealth(playerid, heall[playerid]);
GetPlayerArmour(playerid, armour[playerid]);

if((PlayerHeall[playerid] != heall[playerid] || PlayerArmm[playerid] != armour[playerid]) && heall[playerid] == 0)
{
new
some_string[MAX_CHATBUBBLE_LENGTH];

format(some_string, sizeof(some_string), "%s\n%s(%d)\n{FF1515}Здоровье: %i hp{FFFFFF} Броня: %i", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, floatround(heall[playerid]), floatround(armour[playerid]));
Update3DTextLabelText(Informer[playerid], GetPlayerColor(playerid), some_string);

PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
}


Этого вполне достаточно.

underwoker
22.07.2014, 17:36
dell

Дёня
22.07.2014, 17:43
Необязательно было для каждого значения здоровья создавать код.

Весь код замените на это:


if(pStats[playerid][AFK] == 0)
{
GetPlayerHealth(playerid, heall[playerid]);
GetPlayerArmour(playerid, armour[playerid]);

if((PlayerHeall[playerid] != heall[playerid] || PlayerArmm[playerid] != armour[playerid]) && heall[playerid] == 0)
{
new
some_string[MAX_CHATBUBBLE_LENGTH];

format(some_string, sizeof(some_string), "%s\n%s(%d)\n{FF1515}Здоровье: %i hp{FFFFFF} Броня: %i", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, floatround(heall[playerid]), floatround(armour[playerid]));
Update3DTextLabelText(Informer[playerid], GetPlayerColor(playerid), some_string);

PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
}


Этого вполне достаточно.

И это мне поможет решить проблему с исчезанием 3д текста над головами игроков и проблему с появлением ника одного игрока у другого?

L0ndl3m
22.07.2014, 17:48
Возможно. Попробуйте пока так.

Spectrum
22.07.2014, 18:00
Зачем 3д текст когда есть чатбабл

Дёня
22.07.2014, 18:03
Возможно. Попробуйте пока так.

Cпасибо, буду тестировать. Пока что не закрывайте пожалуйста тему.

Дёня
22.07.2014, 23:30
Зачем 3д текст когда есть чатбабл

А это что?

- - - Добавлено - - -


Необязательно было для каждого значения здоровья создавать код.

Весь код замените на это:


if(pStats[playerid][AFK] == 0)
{
GetPlayerHealth(playerid, heall[playerid]);
GetPlayerArmour(playerid, armour[playerid]);

if((PlayerHeall[playerid] != heall[playerid] || PlayerArmm[playerid] != armour[playerid]) && heall[playerid] == 0)
{
new
some_string[MAX_CHATBUBBLE_LENGTH];

format(some_string, sizeof(some_string), "%s\n%s(%d)\n{FF1515}Здоровье: %i hp{FFFFFF} Броня: %i", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, floatround(heall[playerid]), floatround(armour[playerid]));
Update3DTextLabelText(Informer[playerid], GetPlayerColor(playerid), some_string);

PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
}


Этого вполне достаточно.

Не работает, при входе на сервер абсолютно исчезает ник и все остальное, а как вызовется public OnPlayerSpawn(после смерти), то вот что происходит.Там стоит вот этот код, и после выполнения этого кода, игрок бегает с ником и внизу написанно вырубился. Т.е. 3д текст не обнавляется, когда [AFK] ставится 0.

format(texy, sizeof(texy), "%s(%d)\n{FF1515}Вырубился", PlayerEx[playerid][pNameEx], playerid);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);ходит

#ball
22.07.2014, 23:34
Вот это чатбабл
http://i.imgur.com/fum9k5w.png

Дёня
23.07.2014, 18:16
Вот это чатбабл
http://i.imgur.com/fum9k5w.png

Вооот шикарно, а как это сделать?) Что мне нужно вписать в мод?

#ball
23.07.2014, 18:21
Это по стандарту все.
Есть у тебя это ShowPlayerNameTagForPlayer или вот это ShowNameTags

Дёня
23.07.2014, 18:29
Это по стандарту все.
Есть у тебя это ShowPlayerNameTagForPlayer или вот это ShowNameTags

ShowPlayerNameTagForPlayer - этого нет.

ShowNameTags есть


public OnGameModeInit()
{
...
....
.....
......
.......
ShowNameTags(0);
.......
......
....
...
..
return 1;
}

underwoker
23.07.2014, 19:03
ShowPlayerNameTagForPlayer - этого нет.

ShowNameTags есть


public OnGameModeInit()
{
...
....
.....
......
.......
ShowNameTags(0);
.......
......
....
...
..
return 1;
}
Вместо 0, ставишь 1 значение в скобках и стандартные ники включаются.

Дёня
23.07.2014, 19:38
Вместо 0, ставишь 1 значение в скобках и стандартные ники включаются.

Это я уже понаял, спасибо. А ХП и АП, будт видны так же? белым и красным?

underwoker
23.07.2014, 21:10
Это я уже понаял, спасибо. А ХП и АП, будт видны так же? белым и красным?
Да. Если уберете свои 3д тексты.

Дёня
23.07.2014, 22:12
Да. Если уберете свои 3д тексты.

А вот у меня когда был 3д текст, у меня показывалось звание, а как мне теперь звание показывать над "ShowNameTags"???

underwoker
23.07.2014, 22:53
А вот у меня когда был 3д текст, у меня показывалось звание, а как мне теперь звание показывать над "ShowNameTags"???
Через SetPlayerChatBubble (http://wiki.sa-mp.com/wiki/SetPlayerChatBubble_RU)

Дёня
23.07.2014, 22:56
Через SetPlayerChatBubble (http://wiki.sa-mp.com/wiki/SetPlayerChatBubble_RU)

а как сделать, что бы он не исчезал?

underwoker
23.07.2014, 23:27
а как сделать, что бы он не исчезал?
Посмотри на последний аргумент, либо сделай обновление в таймере.

Дёня
23.07.2014, 23:35
Посмотри на последний аргумент, либо сделай обновление в таймере.

Я все понял.Спасибо Вам огромное)

+сы дал.

Тему Close

underwoker
24.07.2014, 00:29
Я все понял.Спасибо Вам огромное)

+сы дал.

Тему Close
Не за что :)

Osetin
24.07.2014, 10:55
Закрыто..