PDA

Просмотр полной версии : Бросаем гранаты из т/c



Salvacore
27.07.2014, 12:06
В начало скрипта

new
bool:recentlyThrowed[MAX_PLAYERS char],
grenadeObject[MAX_PLAYERS],
Float: gX,
Float: gY,
Float: gZ
;

В OnPlayerConnect(playerid)

recentlyThrowed{playerid} = false;

В OnPlayerKeyStateChange(playerid, newkeys, oldkeys)


new
playerState = GetPlayerState(playerid),
weaponid,
ammo,
Float: X,
Float: Y,
Float: Z
;
GetPlayerWeaponData(playerid, 8, weaponid, ammo);
if((((newkeys & (KEY_FIRE)) == (KEY_FIRE)) && ((oldkeys & (KEY_FIRE)) != (KEY_FIRE)))
&& (playerState == PLAYER_STATE_DRIVER || PLAYER_STATE_PASSENGER)
&& recentlyThrowed{playerid} == false && weaponid == WEAPON_GRENADE && ammo > 0){
GetPlayerPos(playerid, X, Y, Z);
gX = X, gY = Y-5, gZ = Z;
grenadeObject[playerid] = CreateObject(342, gX, gY, gZ, 0.0, 0.0, 0.0, 10.0);
SetTimer("explodeGrenade", 900, false);
recentlyThrowed{playerid} = true;
GivePlayerWeapon(playerid, WEAPON_GRENADE, -1);
}
else if(recentlyThrowed{playerid} == true)
return 0;

else if(weaponid == WEAPON_GRENADE && ammo == 0)
return 0;

В конец скрипта


forward explodeGrenade(playerid);
public explodeGrenade(playerid){
CreateExplosion(gX, gY, gZ, 0, 5.0);
DestroyObject(grenadeObject[playerid]);
recentlyThrowed{playerid} = false;
return 1;
}

http://i62.tinypic.com/x5w7jt.jpg
http://i57.tinypic.com/t7oajm.jpg
http://i59.tinypic.com/2s1k4dl.jpg
Автор: Cannary2048

Salvacore
10.09.2014, 21:41
Closed.