stock J_AddStaticVehicleEx(model,Float:x,Float:y,Float:z,Float:a,color_1,color_2,spawntime = 300,interior = 0,world = 0)
{
VehicleInfo[carid][vAntiRepair]=2;
VehicleInfo[carid][vLock]=0;
//VehicleHealth[carid] = 1000;
VehicleInfo[carid][vModel] = model;
VehicleInfo[carid][vPos_X] = x;
VehicleInfo[carid][vPos_Y] = y;
VehicleInfo[carid][vPos_Z] = z;
VehicleInfo[carid][vPos_A] = a;
VehicleInfo[carid][vColor_1] = color_1;
VehicleInfo[carid][vColor_2] = color_2;
VehicleInfo[carid][vSpawnTime] = spawntime;
VehicleInfo[carid][vTuning] = GetVehicleTuningState( model );
switch(model)
{
case 430, 446, 452, 453, 454, 472, 473, 484, 493: VehicleState[carid] = VEHICLE_STATE_BOAT;
case 417, 425, 447, 460, 469, 476, 487, 488, 497, 511, 512, 513, 519, 520, 548, 553,
563, 577, 592, 593: VehicleState[carid] = VEHICLE_STATE_PLANE;
case 581, 522, 461, 521, 523, 463, 468, 471, 586: VehicleState[carid] = VEHICLE_STATE_BIKE;
case 509, 481, 510: VehicleState[carid] = VEHICLE_STATE_VELIK;
case 462,448: VehicleState[carid] = VEHICLE_STATE_MOPED;
case 538, 537: VehicleState[carid] = VEHICLE_STATE_TRAIN;
default: VehicleState[carid] = VEHICLE_STATE_CAR;
}
return carid;
}