Танцол перед мэрией (California RP)
Здравствуйте!Решил скопировать танцпол перед мэрией как на California RolePlay(не реклама)
моя первая работа в МТА
в OnPlayerConnect
Код HTML:
RemoveBuildingForPlayer(playerid, 1226, 1467.9844, -1727.6719, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1485.1719, -1727.6719, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1713.5078, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1479.6953, -1716.7031, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1713.7031, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1704.6406, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1479.6953, -1702.5313, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1694.0469, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1479.3828, -1692.3906, 15.6328, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1682.7188, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1479.3828, -1682.3125, 15.6328, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1704.5938, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1693.7344, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1682.6719, 13.4531, 0.25);
и в OnGameModeInit
Код HTML:
CreateObject(19129,1478.3710938,-1697.6601562,13.1093750,0.0000000,0.0000000,0.0000000); //object(dancefloor2) (1)
CreateObject(984,1468.4332275,-1694.0667725,13.7848339,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (1)
CreateObject(983,1468.4453125,-1703.6541748,13.7894173,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
CreateObject(984,1481.4123535,-1707.5833740,13.8163671,0.0000000,0.0000000,269.7500000); //object(fenceshit2) (3)
CreateObject(984,1488.3013916,-1701.1545410,13.7835531,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (4)
CreateObject(983,1488.2929688,-1691.5712891,13.8144169,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
CreateObject(984,1481.8659668,-1687.6158447,13.8163671,0.0000000,0.0000000,269.7473145); //object(fenceshit2) (6)
CreateObject(983,1472.2204590,-1687.6370850,13.8632421,0.0000000,0.0000000,269.9999695); //object(fenceshit3) (3)
CreateObject(1215,1468.7866211,-1687.8004150,13.6861973,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,1488.2021484,-1688.0567627,13.6861973,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1215,1488.0197754,-1707.5029297,13.7440109,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateObject(3570,1484.6025391,-1697.9384766,13.1776485,0.0000000,0.0000000,270.2471924); //object(lasdkrt2) (1)
CreateObject(2208,1483.8769531,-1699.4271240,14.5270329,0.0000000,0.0000000,90.2500000); //object(med_office7_unit_1) (1)
CreateObject(2190,1483.5290527,-1698.9726562,15.3923264,0.0000000,0.0000000,90.2500000); //object(pc_1) (1)
CreateObject(14820,1483.8038330,-1697.7270508,15.4566154,0.0000000,359.7500000,269.7500000); //object(dj_stuff) (2)
CreateObject(2232,1483.9132080,-1701.1145020,15.1249084,0.0000000,0.0000000,254.7499847); //object(med_speaker_4) (1)
CreateObject(2232,1483.9802246,-1694.8197021,15.1249084,0.0000000,0.0000000,289.2454834); //object(med_speaker_4) (2)
CreateObject(2232,1480.2242432,-1701.8308105,13.7775631,0.0000000,0.0000000,236.9999847); //object(med_speaker_4) (3)
CreateObject(2232,1479.8497314,-1702.4178467,13.7775631,0.0000000,0.0000000,236.9970703); //object(med_speaker_4) (4)
CreateObject(2232,1479.9654541,-1702.1010742,14.9275455,0.0000000,0.0000000,236.9970703); //object(med_speaker_4) (5)
CreateObject(2232,1480.0173340,-1693.5141602,13.7775631,0.0000000,0.0000000,312.5000000); //object(med_speaker_4) (6)
CreateObject(2232,1480.4846191,-1693.9981689,13.7775631,0.0000000,0.0000000,312.4951172); //object(med_speaker_4) (7)
CreateObject(2232,1480.3082275,-1693.7832031,14.9525566,0.0000000,0.0000000,312.4951172); //object(med_speaker_4) (8)
CreateObject(18653,1481.5501709,-1702.0000000,13.1796875,0.0000000,0.0000000,322.7499695); //object(discolightred) (1)
CreateObject(18654,1481.6116943,-1693.6932373,13.1796875,0.0000000,0.0000000,27.0000000); //object(discolightgreen) (1)
CreateObject(18655,1478.8973389,-1702.3778076,13.1796875,0.0000000,0.0000000,302.0000000); //object(discolightblue) (1)
CreateObject(18655,1479.0576172,-1693.7304688,13.1796875,0.0000000,0.0000000,57.9976807); //object(discolightblue) (2)
вот скрины:
если вы хотите что бы на танцполе играла музыка,ставьте это в public OnPlayerUpdate
Код HTML:
if(IsPlayerInRangeOfPoint(playerid,16,1477.3279,-1698.3451,14.1797))
{
if(!GetPVarInt(playerid,"music"))
{
SetPVarInt(playerid,"music",1);
PlayAudioStreamForPlayer(playerid, "ваша прямая ссылка",1477.3279,-1698.3451,14.1797,16,true);
}
}
else
{
if(GetPVarInt(playerid,"music"))
{
DeletePVar(playerid,"music");
StopAudioStreamForPlayer(playerid);
}
}