if(pInfo[playerid][pKills] >= 0 && pInfo[playerid][pKills] <= 199) newlevel = 0;
else if(pInfo[playerid][pKills] >= 200 && pInfo[playerid][pKills] <= 399) newlevel = 1;
else if(pInfo[playerid][pKills] >= 400 && pInfo[playerid][pKills] <= 599) newlevel = 2;
else if(pInfo[playerid][pKills] >= 600 && pInfo[playerid][pKills] <= 799) newlevel = 3;
else if(pInfo[playerid][pKills] >= 800 && pInfo[playerid][pKills] <= 999) newlevel = 4;
else if(pInfo[playerid][pKills] >= 1000 && pInfo[playerid][pKills] <= 1499) newlevel = 5;
else if(pInfo[playerid][pKills] >= 1500 && pInfo[playerid][pKills] <= 1999) newlevel = 6;
else if(pInfo[playerid][pKills] >= 2000 && pInfo[playerid][pKills] <= 2499) newlevel = 7;
else if(pInfo[playerid][pKills] >= 2500 && pInfo[playerid][pKills] <= 2999) newlevel = 8;
else if(pInfo[playerid][pKills] >= 3000 && pInfo[playerid][pKills] <= 3499) newlevel = 9;
else if(pInfo[playerid][pKills] >= 3500 && pInfo[playerid][pKills] <= 3999) newlevel = 10;
else if(pInfo[playerid][pKills] >= 4000 && pInfo[playerid][pKills] <= 4999) newlevel = 11;
else if(pInfo[playerid][pKills] >= 5000 && pInfo[playerid][pKills] <= 5999) newlevel = 12;
else if(pInfo[playerid][pKills] >= 6000 && pInfo[playerid][pKills] <= 11999) newlevel = 13;
else if(pInfo[playerid][pKills] >= 12000 && pInfo[playerid][pKills] <= 14999) newlevel = 14;
else if(pInfo[playerid][pKills] >= 15000 && pInfo[playerid][pKills] <= 24999) newlevel = 15;
else if(pInfo[playerid][pKills] >= 25000 && pInfo[playerid][pKills] <= 50000) newlevel = 16;