Здравствуйте Ув. Пользователи портала Pro-Pawn.
Возник такой вопрос и в одно время проблемка.
У меня на сервере при онлайне в 25 и более, пропадают ники у игроков, а в чем проблема я не могу понять.
Вот код отображения ников.
PHP код:
if(pStats[playerid][AFK] == 0)
{
new texy[256];
GetPlayerHealth(playerid, heall[playerid]);
GetPlayerArmour(playerid, armour[playerid]);
if(PlayerHeall[playerid] != heall[playerid] || PlayerArmm[playerid] != armour[playerid])
{
if(heall[playerid] == 0)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 1)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 2)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 3)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 4)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 5)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 6)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 7)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 8)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 9)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 10)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 11)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 12)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 13)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 14)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
if(heall[playerid] == 15)//0-15
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF1515}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 16)//16-25
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF5B15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 17)//16-25
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF5B15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 18)//16-25
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF5B15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 19)//16-25
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF5B15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 20)//16-25
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF5B15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 21)//16-25
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF5B15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 22)//16-25
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF5B15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 23)//16-25
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF5B15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 24)//16-25
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF5B15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 25)//16-25
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF5B15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 26)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 27)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 28)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 29)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 30)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 31)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 32)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 33)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 34)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 35)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 36)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 37)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 38)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 39)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 40)//26-40
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FF8A15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 41)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 42)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 43)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 44)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 45)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 46)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 47)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 48)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 49)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 50)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 51)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 52)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 53)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 54)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 55)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 56)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 57)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 58)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 59)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 60)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 61)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 62)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 63)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 64)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 65)//41-65
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{FFCB15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 66)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 67)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 68)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 69)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 70)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 71)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 72)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 73)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 74)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 75)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 76)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 77)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 78)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 79)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 80)//66-80
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{DCFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 81)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 82)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 83)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0f%hp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 84)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 85)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 86)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 87)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 88)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 89)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 90)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 91)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 92)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 93)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 94)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 95)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0f%hp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 96)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 97)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 98)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] == 99)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: %.0fhp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, heall[playerid], armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
else if(heall[playerid] >= 100)//81
{
format(texy, sizeof(texy), "%s\n%s(%d)\n{1CFF15}Здоровье: 100hp{FFFFFF} Броня: %.0f%", LvlInfo[playerid], PlayerEx[playerid][pNameEx], playerid, armour[playerid]);
Update3DTextLabelText(Informer[playerid],GetPlayerColor(playerid),texy);
PlayerHeall[playerid] = heall[playerid];
PlayerArmm[playerid] = armour[playerid];
}
}
}
}
А теперь, когда я запустил мод у меня вообще у всех игроков пропали ники, раньше пропадали только при онлаине небольшом.В чем проблема?
А теперь вопрос.
Есть ли какая-нибудь стандартная функция отображения Ника, ID, ХП и Броне в samp?Допустим как на samp-rp. Или на samp-rp это тоже 3d текст?
Спасибо, плюсами никого не обижу.