Есть ли какая то нагрузка или вред от ASendMes и SendMes.
Или лучше использовать по старинке в форматах.
Разъясните по подробнее желательно.
Так же сталкивался с крашем сервера из за ASendMes и SendMes.
PHP код:
stock ASendMes(alevel, color, fstringg[], {Float, _}:...)
{
static const
STATIC_ARGS = 3;
new
n = (numargs() - STATIC_ARGS) * BYTES_PER_CELL;
if (n)
{
new
message[128],
arg_start,
arg_end;
#emit CONST.alt fstringg
#emit LCTRL 5
#emit ADD
#emit STOR.S.pri arg_start
#emit LOAD.S.alt n
#emit ADD
#emit STOR.S.pri arg_end
do
{
#emit LOAD.I
#emit PUSH.pri
arg_end -= BYTES_PER_CELL;
#emit LOAD.S.pri arg_end
}
while (arg_end > arg_start);
// Push the static format parameters.
#emit PUSH.S fstringg
#emit PUSH.C 128
#emit PUSH.ADR message
n += BYTES_PER_CELL * 3;
#emit PUSH.S n
#emit SYSREQ.C format
n += BYTES_PER_CELL;
#emit LCTRL 4
#emit LOAD.S.alt n
#emit ADD
#emit SCTRL 4
return ABroadCast(color,message,alevel);
}
else return ABroadCast(color,fstringg,alevel);
}
stock SendMes(playerid, color, fstringg[], {Float, _}:...)
{
static const
STATIC_ARGS = 3;
new
n = (numargs() - STATIC_ARGS) * BYTES_PER_CELL;
if (n)
{
new
message[128],
arg_start,
arg_end;
#emit CONST.alt fstringg
#emit LCTRL 5
#emit ADD
#emit STOR.S.pri arg_start
#emit LOAD.S.alt n
#emit ADD
#emit STOR.S.pri arg_end
do
{
#emit LOAD.I
#emit PUSH.pri
arg_end -= BYTES_PER_CELL;
#emit LOAD.S.pri arg_end
}
while (arg_end > arg_start);
// Push the static format parameters.
#emit PUSH.S fstringg
#emit PUSH.C 128
#emit PUSH.ADR message
n += BYTES_PER_CELL * 3;
#emit PUSH.S n
#emit SYSREQ.C format
n += BYTES_PER_CELL;
#emit LCTRL 4
#emit LOAD.S.alt n
#emit ADD
#emit SCTRL 4
//SendClientMessagef(playerid, -1, "a SendMes %s", message);
//if(message[0] != ' ') strins(message, " ", 0, 1);
//SendClientMessagef(playerid, -1, "p SendMes %s symbol '%s'", message);
return SendClientMessage(playerid, color, message);
}
else
{
//if(fstringg[0] != ' ') strins(fstringg, " ", 0, 1);
return SendClientMessage(playerid, color, fstringg);
}
}