PHP код:
// ===================== [ by Scooter ] =================
stock ReturnPlayerMenu(playerid,status)
{
// Если он в машине
if(IsPlayerInAnyVehicle(playerid)) return 1;
// Если он не активирован
if(status == 1)
{
TextDrawShowForPlayer(playerid,u_SkinPlayerMenuTD[0]); // Фон
TextDrawShowForPlayer(playerid,u_SkinPlayerMenuTD[1]); // Фон 2
TextDrawShowForPlayer(playerid,u_SkinPlayerMenuTD[2]); // Кнопка Close
TextDrawShowForPlayer(playerid,u_SkinPlayerMenuTD[3]); // Фон Дропа
TextDrawShowForPlayer(playerid,u_SkinPlayerMenuTD[4]); // Кнопка Дроп
new empty_skin = PlayerInfo[playerid][pSex] == 1 ? 154 : 140;
if(GetPlayerSkin(playerid) != empty_skin)
{
u_SkinSlot[playerid][0] = (PlayerInfo[playerid][pMember]) ? (PlayerInfo[playerid][pModel]) : (PlayerInfo[playerid][pChar]);
}
else u_SkinSlot[playerid][0] = empty_skin;
PlayerTextDrawSetPreviewModel(playerid,u_SkinPlayerMenuTDforPlayer[playerid][0],u_SkinSlot[playerid][0]);
PlayerTextDrawSetPreviewModel(playerid,u_SkinPlayerMenuTDforPlayer[playerid][1],u_SkinSlot[playerid][1]);
PlayerTextDrawSetPreviewModel(playerid,u_SkinPlayerMenuTDforPlayer[playerid][2],u_SkinSlot[playerid][2]);
PlayerTextDrawSetPreviewModel(playerid,u_SkinPlayerMenuTDforPlayer[playerid][3],u_SkinSlot[playerid][3]);
PlayerTextDrawShow(playerid,u_SkinPlayerMenuTDforPlayer[playerid][0]); // Основной
PlayerTextDrawShow(playerid,u_SkinPlayerMenuTDforPlayer[playerid][1]); // Слот 1
PlayerTextDrawShow(playerid,u_SkinPlayerMenuTDforPlayer[playerid][2]); // Слот 2
PlayerTextDrawShow(playerid,u_SkinPlayerMenuTDforPlayer[playerid][3]); // Слот 3
SelectTextDraw(playerid, 0xcfcfcfAA);
SetPVarInt(playerid,"u_SkinPlayerMenuTD_Active",1);
return 1;
}
// Иначе
TextDrawHideForPlayer(playerid,u_SkinPlayerMenuTD[0]); // Фон
TextDrawHideForPlayer(playerid,u_SkinPlayerMenuTD[1]); // Фон 2
TextDrawHideForPlayer(playerid,u_SkinPlayerMenuTD[2]); // Кнопка Close
TextDrawHideForPlayer(playerid,u_SkinPlayerMenuTD[3]); // Фон Дропа
TextDrawHideForPlayer(playerid,u_SkinPlayerMenuTD[4]); // Кнопка Дроп
PlayerTextDrawHide(playerid,u_SkinPlayerMenuTDforPlayer[playerid][0]); // Основной
PlayerTextDrawHide(playerid,u_SkinPlayerMenuTDforPlayer[playerid][1]); // Слот 1
PlayerTextDrawHide(playerid,u_SkinPlayerMenuTDforPlayer[playerid][2]); // Слот 2
PlayerTextDrawHide(playerid,u_SkinPlayerMenuTDforPlayer[playerid][3]); // Слот 3
CancelSelectTextDraw(playerid);
DeletePVar(playerid,"u_SkinPlayerMenuTD_Active");
return 1;
}