Pawn compiler 3.10.2 Copyright (c) 1997-2006, ITB CompuPhase
recursion detected: function 40000004!=40000004 indirectly calls itself:
40000004!=40000004 <- ac_OnPlayerStateChange <- 40000004!=40000004
recursion detected: function 40000004/0 directly calls itself
recursion detected: function 40000004*0 indirectly calls itself:
40000004*0 <- AntySH <- 40000004*0
recursion detected: function -40000004 indirectly calls itself:
-40000004 <- GetCoordBonnetVehicleEx <- ac_OnPlayerKeyStateChange <- -40000004
recursion detected: function Funk1 indirectly calls itself:
Funk1 <- Funk2 <- Funk1
recursion detected: function DaiEmyDeneg indirectly calls itself:
DaiEmyDeneg <- Funk2 <- DaiEmyDeneg
recursion detected: function Dialog_Create indirectly calls itself:
Dialog_Create <- Dialog_SetPage <- Dialog_Create
recursion detected: function Dialog_GetListitem indirectly calls itself:
Dialog_GetListitem <- Dialog_SetPage <- Dialog_GetListitem
recursion detected: function Dialog_Init indirectly calls itself:
Dialog_Init <- ShowPlayerPreviewModelDialog <- Dialog_Init
recursion detected: function Dialog_SetListitem indirectly calls itself:
Dialog_SetListitem <- ShowPlayerPreviewModelDialog <- Dialog_SetListitem
recursion detected: function Dialog_SetPage directly calls itself
recursion detected: function Dialog_ShowToPlayer indirectly calls itself:
Dialog_ShowToPlayer <- ShowTOP <- Dialog_ShowToPlayer
recursion detected: function FormatText indirectly calls itself:
FormatText <- pc_cmd_d <- Funk3 <- FormatText
recursion detected: function GetCarIdPoId directly calls itself
recursion detected: function GetCarOwner directly calls itself
recursion detected: function GetIsTP directly calls itself
recursion detected: function GetOchivePoints indirectly calls itself:
GetOchivePoints <- ShowOchives <- GetOchivePoints
recursion detected: function GetPlayerCash indirectly calls itself:
GetPlayerCash <- SaveAccount <- GetPlayerCash
recursion detected: function GetPlayerStateEx indirectly calls itself:
GetPlayerStateEx <- Funk3 <- ac_OnPlayerKeyStateChange <- GetPlayerStateEx
recursion detected: function GetPlayerVehicleIDEx indirectly calls itself:
GetPlayerVehicleIDEx <- Funk3 <- ac_OnPlayerKeyStateChange <- GetPlayerVehicleIDEx
recursion detected: function GetTPPos indirectly calls itself:
GetTPPos <- pc_cmd_d <- Funk3 <- GetTPPos
recursion detected: function Iter_AddInternal indirectly calls itself:
Iter_AddInternal <- Iter_CreateVehicle <- pc_cmd_v <- Iter_AddInternal
recursion detected: function Iter_CreateVehicle indirectly calls itself:
Iter_CreateVehicle <- pc_cmd_v <- Iter_CreateVehicle
recursion detected: function Iter_RemoveInternal indirectly calls itself:
Iter_RemoveInternal <- t_DestroyVehicle <- pc_cmd_v <- Iter_RemoveInternal
recursion detected: function Iter_SafeRemoveInternal indirectly calls itself:
Iter_SafeRemoveInternal <- Iter_RemoveInternal <- t_DestroyVehicle <- pc_cmd_v <- Iter_SafeRemoveInternal
recursion detected: function Funk3 indirectly calls itself:
Funk3 <- ac_OnPlayerKeyStateChange <- Funk3
recursion detected: function SavePlayerInt indirectly calls itself:
SavePlayerInt <- Funk3 <- ac_OnPlayerKeyStateChange <- SavePlayerInt
recursion detected: function StopCount indirectly calls itself:
StopCount <- t_SetPlayerPosFindZ <- StopCount
recursion detected: function UpdateVehiclePos directly calls itself
recursion detected: function ac_GivePlayerWeapon directly calls itself
recursion detected: function ac_ResetPlayerWeapons directly calls itself
recursion detected: function pc_cmd_d indirectly calls itself:
pc_cmd_d <- Funk3 <- pc_cmd_d
recursion detected: function t_CreateVehicle indirectly calls itself:
t_CreateVehicle <- Funk3 <- ac_OnPlayerKeyStateChange <- t_CreateVehicle
recursion detected: function t_DestroyVehicle indirectly calls itself:
t_DestroyVehicle <- pc_cmd_v <- t_DestroyVehicle
recursion detected: function t_LinkVehicleToInterior directly calls itself
recursion detected: function t_SendClientMessageToAll indirectly calls itself:
t_SendClientMessageToAll <- Funk2 <- t_SendClientMessageToAll
recursion detected: function t_SetPlayerInterior directly calls itself
recursion detected: function t_SetPlayerPos indirectly calls itself:
t_SetPlayerPos <- DellAllFromDBM <- Funk2 <- t_SetPlayerPos
recursion detected: function t_SetPlayerVirtualWorld indirectly calls itself:
t_SetPlayerVirtualWorld <- DellAllFromDBM <- Funk2 <- t_SetPlayerVirtualWorld
recursion detected: function t_SetVehiclePos indirectly calls itself:
t_SetVehiclePos <- ac_OnPlayerKeyStateChange <- t_SetVehiclePos
recursion detected: function t_SetVehicleVirtualWorld indirectly calls itself:
t_SetVehicleVirtualWorld <- Funk3 <- ac_OnPlayerKeyStateChange <- t_SetVehicleVirtualWorld
recursion detected: function t_TogglePlayerControllable indirectly calls itself:
t_TogglePlayerControllable <- Funk2 <- t_TogglePlayerControllable
Header size: 11424 bytes
Code size: 1430116 bytes
Data size: 2734096 bytes
Stack/heap size: 16384 bytes; estimated max. usage: unknown, due to recursion
Total requirements: 4192020 bytes