Добро пожаловать на Pro Pawn - Портал о PAWN-скриптинге.
Показано с 1 по 5 из 5

Тема: TextDraw CAPTURE

  1. #1
    Аватар для Samuel_Wade
    Заблокирован

    Статус
    Оффлайн
    Регистрация
    30.08.2016
    Сообщений
    6
    Репутация:
    1 ±

    TextDraw CAPTURE

    Автор: Samuel_Wade
    Кол TD: 19
    TextDraw CAPTURE делался для своего сервера denova не реклама)



    Код:
    //Player Textdraws(Äëÿ èãðîêÃ*): 
    
    new PlayerText:Textdraw0[MAX_PLAYERS]; 
    new PlayerText:Textdraw1[MAX_PLAYERS]; 
    new PlayerText:Textdraw2[MAX_PLAYERS]; 
    new PlayerText:Textdraw3[MAX_PLAYERS]; 
    new PlayerText:Textdraw4[MAX_PLAYERS]; 
    new PlayerText:Textdraw5[MAX_PLAYERS]; 
    new PlayerText:Textdraw6[MAX_PLAYERS]; 
    new PlayerText:Textdraw7[MAX_PLAYERS]; 
    new PlayerText:Textdraw8[MAX_PLAYERS]; 
    new PlayerText:Textdraw9[MAX_PLAYERS]; 
    new PlayerText:Textdraw10[MAX_PLAYERS]; 
    new PlayerText:Textdraw11[MAX_PLAYERS]; 
    new PlayerText:Textdraw12[MAX_PLAYERS]; 
    new PlayerText:Textdraw13[MAX_PLAYERS]; 
    new PlayerText:Textdraw14[MAX_PLAYERS]; 
    new PlayerText:Textdraw15[MAX_PLAYERS]; 
    new PlayerText:Textdraw16[MAX_PLAYERS]; 
    new PlayerText:Textdraw17[MAX_PLAYERS]; 
    new PlayerText:Textdraw18[MAX_PLAYERS]; 
    new PlayerText:Textdraw19[MAX_PLAYERS]; 
    
    
    Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 401.531280, 11.999986, "usebox"); 
    PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.000000, 5.819385); 
    PlayerTextDrawTextSize(playerid, Textdraw0[playerid], 246.943099, 0.000000); 
    PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1); 
    PlayerTextDrawColor(playerid, Textdraw0[playerid], 0); 
    PlayerTextDrawUseBox(playerid, Textdraw0[playerid], true); 
    PlayerTextDrawBoxColor(playerid, Textdraw0[playerid], 102); 
    PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0); 
    PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0); 
    PlayerTextDrawFont(playerid, Textdraw0[playerid], 0); 
    
    Textdraw1[playerid] = CreatePlayerTextDraw(playerid, 399.521179, 15.166671, "usebox"); 
    PlayerTextDrawLetterSize(playerid, Textdraw1[playerid], 0.000000, 0.972329); 
    PlayerTextDrawTextSize(playerid, Textdraw1[playerid], 248.961837, 0.000000); 
    PlayerTextDrawAlignment(playerid, Textdraw1[playerid], 1); 
    PlayerTextDrawColor(playerid, Textdraw1[playerid], 0); 
    PlayerTextDrawUseBox(playerid, Textdraw1[playerid], true); 
    PlayerTextDrawBoxColor(playerid, Textdraw1[playerid], 102); 
    PlayerTextDrawSetShadow(playerid, Textdraw1[playerid], 0); 
    PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 0); 
    PlayerTextDrawFont(playerid, Textdraw1[playerid], 0); 
    
    Textdraw2[playerid] = CreatePlayerTextDraw(playerid, 399.109436, 30.166673, "usebox"); 
    PlayerTextDrawLetterSize(playerid, Textdraw2[playerid], 0.000000, 0.972329); 
    PlayerTextDrawTextSize(playerid, Textdraw2[playerid], 248.961837, 0.000000); 
    PlayerTextDrawAlignment(playerid, Textdraw2[playerid], 1); 
    PlayerTextDrawColor(playerid, Textdraw2[playerid], 0); 
    PlayerTextDrawUseBox(playerid, Textdraw2[playerid], true); 
    PlayerTextDrawBoxColor(playerid, Textdraw2[playerid], 102); 
    PlayerTextDrawSetShadow(playerid, Textdraw2[playerid], 0); 
    PlayerTextDrawSetOutline(playerid, Textdraw2[playerid], 0); 
    PlayerTextDrawFont(playerid, Textdraw2[playerid], 0); 
    
    Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 251.764709, 56.583381, "Pao®:"); 
    PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.161529, 0.981666); 
    PlayerTextDrawAlignment(playerid, Textdraw3[playerid], 1); 
    PlayerTextDrawColor(playerid, Textdraw3[playerid], -1); 
    PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 0); 
    PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 0); 
    PlayerTextDrawBackgroundColor(playerid, Textdraw3[playerid], 51); 
    PlayerTextDrawFont(playerid, Textdraw3[playerid], 2); 
    PlayerTextDrawSetProportional(playerid, Textdraw3[playerid], 1); 
    
    Textdraw4[playerid] = CreatePlayerTextDraw(playerid, 399.168273, 45.166671, "usebox"); 
    PlayerTextDrawLetterSize(playerid, Textdraw4[playerid], 0.000000, 1.019387); 
    PlayerTextDrawTextSize(playerid, Textdraw4[playerid], 248.961837, 0.000000); 
    PlayerTextDrawAlignment(playerid, Textdraw4[playerid], 1); 
    PlayerTextDrawColor(playerid, Textdraw4[playerid], 2162688); 
    PlayerTextDrawUseBox(playerid, Textdraw4[playerid], true); 
    PlayerTextDrawBoxColor(playerid, Textdraw4[playerid], 102); 
    PlayerTextDrawSetShadow(playerid, Textdraw4[playerid], 0); 
    PlayerTextDrawSetOutline(playerid, Textdraw4[playerid], 0); 
    PlayerTextDrawFont(playerid, Textdraw4[playerid], 0); 
    
    Textdraw5[playerid] = CreatePlayerTextDraw(playerid, 276.764739, 56.416713, "Willowfield"); 
    PlayerTextDrawLetterSize(playerid, Textdraw5[playerid], 0.161529, 0.981666); 
    PlayerTextDrawAlignment(playerid, Textdraw5[playerid], 1); 
    PlayerTextDrawColor(playerid, Textdraw5[playerid], -1523963137); 
    PlayerTextDrawSetShadow(playerid, Textdraw5[playerid], 0); 
    PlayerTextDrawSetOutline(playerid, Textdraw5[playerid], 0); 
    PlayerTextDrawBackgroundColor(playerid, Textdraw5[playerid], 51); 
    PlayerTextDrawFont(playerid, Textdraw5[playerid], 2); 
    PlayerTextDrawSetProportional(playerid, Textdraw5[playerid], 1); 
    
    Textdraw6[playerid] = CreatePlayerTextDraw(playerid, 398.636871, 16.166671, "usebox"); 
    PlayerTextDrawLetterSize(playerid, Textdraw6[playerid], 0.000000, 0.783680); 
    PlayerTextDrawTextSize(playerid, Textdraw6[playerid], 249.903015, 0.000000); 
    PlayerTextDrawAlignment(playerid, Textdraw6[playerid], 1); 
    PlayerTextDrawColor(playerid, Textdraw6[playerid], 0); 
    PlayerTextDrawUseBox(playerid, Textdraw6[playerid], true); 
    PlayerTextDrawBoxColor(playerid, Textdraw6[playerid], -2084585677); 
    PlayerTextDrawSetShadow(playerid, Textdraw6[playerid], 0); 
    PlayerTextDrawSetOutline(playerid, Textdraw6[playerid], 0); 
    PlayerTextDrawFont(playerid, Textdraw6[playerid], 0); 
    
    Textdraw7[playerid] = CreatePlayerTextDraw(playerid, 398.225128, 31.166671, "usebox"); 
    PlayerTextDrawLetterSize(playerid, Textdraw7[playerid], 0.000000, 0.783680); 
    PlayerTextDrawTextSize(playerid, Textdraw7[playerid], 249.903015, 0.000000); 
    PlayerTextDrawAlignment(playerid, Textdraw7[playerid], 1); 
    PlayerTextDrawColor(playerid, Textdraw7[playerid], 0); 
    PlayerTextDrawUseBox(playerid, Textdraw7[playerid], true); 
    PlayerTextDrawBoxColor(playerid, Textdraw7[playerid], 33357619); 
    PlayerTextDrawSetShadow(playerid, Textdraw7[playerid], 0); 
    PlayerTextDrawSetOutline(playerid, Textdraw7[playerid], 0); 
    PlayerTextDrawFont(playerid, Textdraw7[playerid], 0); 
    
    Textdraw8[playerid] = CreatePlayerTextDraw(playerid, 398.283966, 46.166660, "usebox"); 
    PlayerTextDrawLetterSize(playerid, Textdraw8[playerid], 0.000000, 0.830738); 
    PlayerTextDrawTextSize(playerid, Textdraw8[playerid], 249.902999, 0.000000); 
    PlayerTextDrawAlignment(playerid, Textdraw8[playerid], 1); 
    PlayerTextDrawColor(playerid, Textdraw8[playerid], 0); 
    PlayerTextDrawUseBox(playerid, Textdraw8[playerid], true); 
    PlayerTextDrawBoxColor(playerid, Textdraw8[playerid], -1523963137); 
    PlayerTextDrawSetShadow(playerid, Textdraw8[playerid], 0); 
    PlayerTextDrawSetOutline(playerid, Textdraw8[playerid], 0); 
    PlayerTextDrawFont(playerid, Textdraw8[playerid], 0); 
    
    Textdraw9[playerid] = CreatePlayerTextDraw(playerid, 264.696075, 46.583328, "usebox"); 
    PlayerTextDrawLetterSize(playerid, Textdraw9[playerid], 0.000000, 0.783679); 
    PlayerTextDrawTextSize(playerid, Textdraw9[playerid], 249.903060, 0.000000); 
    PlayerTextDrawAlignment(playerid, Textdraw9[playerid], 1); 
    PlayerTextDrawColor(playerid, Textdraw9[playerid], 0); 
    PlayerTextDrawUseBox(playerid, Textdraw9[playerid], true); 
    PlayerTextDrawBoxColor(playerid, Textdraw9[playerid], -16776961); 
    PlayerTextDrawSetShadow(playerid, Textdraw9[playerid], 0); 
    PlayerTextDrawSetOutline(playerid, Textdraw9[playerid], 0); 
    PlayerTextDrawFont(playerid, Textdraw9[playerid], 0); 
    
    Textdraw10[playerid] = CreatePlayerTextDraw(playerid, 253.235275, 43.583381, "‹pe¯¬"); 
    PlayerTextDrawLetterSize(playerid, Textdraw10[playerid], 0.185058, 1.308334); 
    PlayerTextDrawAlignment(playerid, Textdraw10[playerid], 1); 
    PlayerTextDrawColor(playerid, Textdraw10[playerid], -1); 
    PlayerTextDrawSetShadow(playerid, Textdraw10[playerid], 0); 
    PlayerTextDrawSetOutline(playerid, Textdraw10[playerid], 0); 
    PlayerTextDrawBackgroundColor(playerid, Textdraw10[playerid], 51); 
    PlayerTextDrawFont(playerid, Textdraw10[playerid], 2); 
    PlayerTextDrawSetProportional(playerid, Textdraw10[playerid], 1); 
    
    Textdraw11[playerid] = CreatePlayerTextDraw(playerid, 312.588256, 43.416709, "8:12"); 
    PlayerTextDrawLetterSize(playerid, Textdraw11[playerid], 0.185058, 1.308334); 
    PlayerTextDrawAlignment(playerid, Textdraw11[playerid], 1); 
    PlayerTextDrawColor(playerid, Textdraw11[playerid], -1); 
    PlayerTextDrawSetShadow(playerid, Textdraw11[playerid], 0); 
    PlayerTextDrawSetOutline(playerid, Textdraw11[playerid], 0); 
    PlayerTextDrawBackgroundColor(playerid, Textdraw11[playerid], 51); 
    PlayerTextDrawFont(playerid, Textdraw11[playerid], 2); 
    PlayerTextDrawSetProportional(playerid, Textdraw11[playerid], 1); 
    
    Textdraw12[playerid] = CreatePlayerTextDraw(playerid, 253.353134, 12.916709, "rifa"); 
    PlayerTextDrawLetterSize(playerid, Textdraw12[playerid], 0.185058, 1.308334); 
    PlayerTextDrawAlignment(playerid, Textdraw12[playerid], 1); 
    PlayerTextDrawColor(playerid, Textdraw12[playerid], -1); 
    PlayerTextDrawSetShadow(playerid, Textdraw12[playerid], 0); 
    PlayerTextDrawSetOutline(playerid, Textdraw12[playerid], 0); 
    PlayerTextDrawBackgroundColor(playerid, Textdraw12[playerid], 51); 
    PlayerTextDrawFont(playerid, Textdraw12[playerid], 2); 
    PlayerTextDrawSetProportional(playerid, Textdraw12[playerid], 1); 
    
    Textdraw13[playerid] = CreatePlayerTextDraw(playerid, 316.941375, 12.166708, "0"); 
    PlayerTextDrawLetterSize(playerid, Textdraw13[playerid], 0.185058, 1.308334); 
    PlayerTextDrawAlignment(playerid, Textdraw13[playerid], 1); 
    PlayerTextDrawColor(playerid, Textdraw13[playerid], -1); 
    PlayerTextDrawSetShadow(playerid, Textdraw13[playerid], 0); 
    PlayerTextDrawSetOutline(playerid, Textdraw13[playerid], 0); 
    PlayerTextDrawBackgroundColor(playerid, Textdraw13[playerid], 51); 
    PlayerTextDrawFont(playerid, Textdraw13[playerid], 2); 
    PlayerTextDrawSetProportional(playerid, Textdraw13[playerid], 1); 
    
    Textdraw14[playerid] = CreatePlayerTextDraw(playerid, 253.000335, 28.333379, "aztec"); 
    PlayerTextDrawLetterSize(playerid, Textdraw14[playerid], 0.185058, 1.308334); 
    PlayerTextDrawAlignment(playerid, Textdraw14[playerid], 1); 
    PlayerTextDrawColor(playerid, Textdraw14[playerid], -1); 
    PlayerTextDrawSetShadow(playerid, Textdraw14[playerid], 0); 
    PlayerTextDrawSetOutline(playerid, Textdraw14[playerid], 0); 
    PlayerTextDrawBackgroundColor(playerid, Textdraw14[playerid], 51); 
    PlayerTextDrawFont(playerid, Textdraw14[playerid], 2); 
    PlayerTextDrawSetProportional(playerid, Textdraw14[playerid], 1); 
    
    Textdraw15[playerid] = CreatePlayerTextDraw(playerid, 316.588409, 27.583381, "0"); 
    PlayerTextDrawLetterSize(playerid, Textdraw15[playerid], 0.185058, 1.308334); 
    PlayerTextDrawAlignment(playerid, Textdraw15[playerid], 1); 
    PlayerTextDrawColor(playerid, Textdraw15[playerid], -1); 
    PlayerTextDrawSetShadow(playerid, Textdraw15[playerid], 0); 
    PlayerTextDrawSetOutline(playerid, Textdraw15[playerid], 0); 
    PlayerTextDrawBackgroundColor(playerid, Textdraw15[playerid], 51); 
    PlayerTextDrawFont(playerid, Textdraw15[playerid], 2); 
    PlayerTextDrawSetProportional(playerid, Textdraw15[playerid], 1); 
    
    Textdraw16[playerid] = CreatePlayerTextDraw(playerid, 326.174652, 13.249978, "particle:bloodpool_64"); 
    PlayerTextDrawLetterSize(playerid, Textdraw16[playerid], 0.000000, 0.000000); 
    PlayerTextDrawTextSize(playerid, Textdraw16[playerid], -12.845788, 13.416665); 
    PlayerTextDrawAlignment(playerid, Textdraw16[playerid], 1); 
    PlayerTextDrawColor(playerid, Textdraw16[playerid], -1); 
    PlayerTextDrawSetShadow(playerid, Textdraw16[playerid], 0); 
    PlayerTextDrawSetOutline(playerid, Textdraw16[playerid], 0); 
    PlayerTextDrawFont(playerid, Textdraw16[playerid], 4); 
    
    Textdraw17[playerid] = CreatePlayerTextDraw(playerid, 382.586303, 7.583308, "ld_otb2:ric1"); 
    PlayerTextDrawLetterSize(playerid, Textdraw17[playerid], 0.000000, 0.000000); 
    PlayerTextDrawTextSize(playerid, Textdraw17[playerid], 16.470579, 23.916666); 
    PlayerTextDrawAlignment(playerid, Textdraw17[playerid], 1); 
    PlayerTextDrawColor(playerid, Textdraw17[playerid], -1); 
    PlayerTextDrawSetShadow(playerid, Textdraw17[playerid], 0); 
    PlayerTextDrawSetOutline(playerid, Textdraw17[playerid], 0); 
    PlayerTextDrawFont(playerid, Textdraw17[playerid], 4); 
    
    Textdraw18[playerid] = CreatePlayerTextDraw(playerid, 382.176605, 23.749984, "ld_otb2:ric5"); 
    PlayerTextDrawLetterSize(playerid, Textdraw18[playerid], 0.000000, 0.000000); 
    PlayerTextDrawTextSize(playerid, Textdraw18[playerid], 16.470577, 22.166664); 
    PlayerTextDrawAlignment(playerid, Textdraw18[playerid], 1); 
    PlayerTextDrawColor(playerid, Textdraw18[playerid], -1); 
    PlayerTextDrawSetShadow(playerid, Textdraw18[playerid], 0); 
    PlayerTextDrawSetOutline(playerid, Textdraw18[playerid], 0); 
    PlayerTextDrawFont(playerid, Textdraw18[playerid], 4); 
    
    Textdraw19[playerid] = CreatePlayerTextDraw(playerid, 325.292297, 28.249975, "particle:bloodpool_64"); 
    PlayerTextDrawLetterSize(playerid, Textdraw19[playerid], 0.000000, 0.000000); 
    PlayerTextDrawTextSize(playerid, Textdraw19[playerid], -12.845788, 13.416665); 
    PlayerTextDrawAlignment(playerid, Textdraw19[playerid], 1); 
    PlayerTextDrawColor(playerid, Textdraw19[playerid], -1); 
    PlayerTextDrawSetShadow(playerid, Textdraw19[playerid], 0); 
    PlayerTextDrawSetOutline(playerid, Textdraw19[playerid], 0); 
    PlayerTextDrawFont(playerid, Textdraw19[playerid], 4);

  2. #2
    Аватар для Geebrox
    Пользователь

    Статус
    Оффлайн
    Регистрация
    24.08.2015
    Адрес
    Ташкент
    Сообщений
    375
    Репутация:
    97 ±
    То что в 1 скрине норм. Но во 2 ужас, цвета плохо подобраны глаза "режут" + кривые. Ну это лично мое мнение
    Респект:
    @DeimoS
    @ziggi
    @Daniel_Cortez

  3. #3
    Аватар для Samuel_Wade
    Заблокирован

    Статус
    Оффлайн
    Регистрация
    30.08.2016
    Сообщений
    6
    Репутация:
    1 ±
    Цитата Сообщение от Geebrox Посмотреть сообщение
    То что в 1 скрине норм. Но во 2 ужас, цвета плохо подобраны глаза "режут" + кривые. Ну это лично мое мнение
    2 скриншот разработка как делался capture
    на виде норм он и делался он для денова и я выложил каптур тд 1 скрина группа денова https://vk.com/denovarpbomba не реклама и там сейчас делается с 0 мод
    Последний раз редактировалось Samuel_Wade; 16.10.2016 в 14:19.

  4. #4
    Аватар для Desulaid
    лесоруб продакшен

    Статус
    Оффлайн
    Регистрация
    15.03.2015
    Адрес
    Slobodskoy
    Сообщений
    667
    Репутация:
    236 ±
    Цитата Сообщение от Samuel_Wade Посмотреть сообщение
    2 скриншот разработка как делался capture
    на видео норм он
    И ты можешь прочитать на желтом фоне слово "информация" без кровавых слез? Шрифты слишком большие, а полоска узкая. Не красиво, не удобно.

  5. #5
    Аватар для Geebrox
    Пользователь

    Статус
    Оффлайн
    Регистрация
    24.08.2015
    Адрес
    Ташкент
    Сообщений
    375
    Репутация:
    97 ±
    Все равно криво, текстуры выходят из зоны бокса
    Респект:
    @DeimoS
    @ziggi
    @Daniel_Cortez

 

 

Информация о теме

Пользователи, просматривающие эту тему

Эту тему просматривают: 1 (пользователей: 0 , гостей: 1)

Ваши права

  • Вы не можете создавать новые темы
  • Вы не можете отвечать в темах
  • Вы не можете прикреплять вложения
  • Вы не можете редактировать свои сообщения
  •