PHP код:
case 1010:
{
if(response)
{
switch(listitem)
{
case 0:
{
if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
if(player_info[playerid][pMoney] < GetCarPrice(451)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
HouseInfo[player_info[playerid][pHouse]][hCar] = 451;
player_info[playerid][pMoney] -= GetCarPrice(451);
caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
new fuelplease = random(70);
SetNumber(caridhouse[playerid]);
if(fuelplease < 30) fuelplease = 45;
VehicleFuel[caridhouse[playerid]] = fuelplease;
VehInfo[caridhouse[playerid]][pEngine] = 0;
VehInfo[caridhouse[playerid]][pLights] = 0;
VehInfo[caridhouse[playerid]][pAlarm] = 0;
VehInfo[caridhouse[playerid]][pDoors] = 1;
VehInfo[caridhouse[playerid]][pBonnet] = 0;
VehInfo[caridhouse[playerid]][pBoot] = 0;
VehInfo[caridhouse[playerid]][pObjective] = 0;
SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
SaveHouse(player_info[playerid][pHouse]);
}
case 1:
{
if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
if(player_info[playerid][pMoney] < GetCarPrice(415)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
HouseInfo[player_info[playerid][pHouse]][hCar] = 415;
player_info[playerid][pMoney] -= GetCarPrice(415);
caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
new fuelplease = random(70);
SetNumber(caridhouse[playerid]);
if(fuelplease < 30) fuelplease = 45;
VehicleFuel[caridhouse[playerid]] = fuelplease;
VehInfo[caridhouse[playerid]][pEngine] = 0;
VehInfo[caridhouse[playerid]][pLights] = 0;
VehInfo[caridhouse[playerid]][pAlarm] = 0;
VehInfo[caridhouse[playerid]][pDoors] = 1;
VehInfo[caridhouse[playerid]][pBonnet] = 0;
VehInfo[caridhouse[playerid]][pBoot] = 0;
VehInfo[caridhouse[playerid]][pObjective] = 0;
SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
SaveHouse(player_info[playerid][pHouse]);
}
case 2:
{
if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
if(player_info[playerid][pMoney] < GetCarPrice(541)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
HouseInfo[player_info[playerid][pHouse]][hCar] = 541;
player_info[playerid][pMoney] -= GetCarPrice(541);
caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
new fuelplease = random(70);
SetNumber(caridhouse[playerid]);
if(fuelplease < 30) fuelplease = 45;
VehicleFuel[caridhouse[playerid]] = fuelplease;
VehInfo[caridhouse[playerid]][pEngine] = 0;
VehInfo[caridhouse[playerid]][pLights] = 0;
VehInfo[caridhouse[playerid]][pAlarm] = 0;
VehInfo[caridhouse[playerid]][pDoors] = 1;
VehInfo[caridhouse[playerid]][pBonnet] = 0;
VehInfo[caridhouse[playerid]][pBoot] = 0;
VehInfo[caridhouse[playerid]][pObjective] = 0;
SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
SaveHouse(player_info[playerid][pHouse]);
}
case 3:
{
if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
if(player_info[playerid][pMoney] < GetCarPrice(477)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
HouseInfo[player_info[playerid][pHouse]][hCar] = 477;
player_info[playerid][pMoney] -= GetCarPrice(477);
caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
new fuelplease = random(70);
SetNumber(caridhouse[playerid]);
if(fuelplease < 30) fuelplease = 45;
VehicleFuel[caridhouse[playerid]] = fuelplease;
VehInfo[caridhouse[playerid]][pEngine] = 0;
VehInfo[caridhouse[playerid]][pLights] = 0;
VehInfo[caridhouse[playerid]][pAlarm] = 0;
VehInfo[caridhouse[playerid]][pDoors] = 1;
VehInfo[caridhouse[playerid]][pBonnet] = 0;
VehInfo[caridhouse[playerid]][pBoot] = 0;
VehInfo[caridhouse[playerid]][pObjective] = 0;
SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
SaveHouse(player_info[playerid][pHouse]);
}
case 4:
{
if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
if(player_info[playerid][pMoney] < GetCarPrice(506)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
HouseInfo[player_info[playerid][pHouse]][hCar] = 506;
player_info[playerid][pMoney] -= GetCarPrice(506);
caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
new fuelplease = random(70);
SetNumber(caridhouse[playerid]);
if(fuelplease < 30) fuelplease = 45;
VehicleFuel[caridhouse[playerid]] = fuelplease;
VehInfo[caridhouse[playerid]][pEngine] = 0;
VehInfo[caridhouse[playerid]][pLights] = 0;
VehInfo[caridhouse[playerid]][pAlarm] = 0;
VehInfo[caridhouse[playerid]][pDoors] = 1;
VehInfo[caridhouse[playerid]][pBonnet] = 0;
VehInfo[caridhouse[playerid]][pBoot] = 0;
VehInfo[caridhouse[playerid]][pObjective] = 0;
SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
SaveHouse(player_info[playerid][pHouse]);
}
case 5:
{
if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
if(player_info[playerid][pMoney] < GetCarPrice(560)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
HouseInfo[player_info[playerid][pHouse]][hCar] = 560;
player_info[playerid][pMoney] -= GetCarPrice(560);
caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
new fuelplease = random(70);
SetNumber(caridhouse[playerid]);
if(fuelplease < 30) fuelplease = 45;
VehicleFuel[caridhouse[playerid]] = fuelplease;
VehInfo[caridhouse[playerid]][pEngine] = 0;
VehInfo[caridhouse[playerid]][pLights] = 0;
VehInfo[caridhouse[playerid]][pAlarm] = 0;
VehInfo[caridhouse[playerid]][pDoors] = 1;
VehInfo[caridhouse[playerid]][pBonnet] = 0;
VehInfo[caridhouse[playerid]][pBoot] = 0;
VehInfo[caridhouse[playerid]][pObjective] = 0;
SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
SaveHouse(player_info[playerid][pHouse]);
}
case 6:
{
if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
if(player_info[playerid][pMoney] < GetCarPrice(480)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
HouseInfo[player_info[playerid][pHouse]][hCar] = 480;
player_info[playerid][pMoney] -= GetCarPrice(480);
caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
new fuelplease = random(70);
SetNumber(caridhouse[playerid]);
if(fuelplease < 30) fuelplease = 45;
VehicleFuel[caridhouse[playerid]] = fuelplease;
VehInfo[caridhouse[playerid]][pEngine] = 0;
VehInfo[caridhouse[playerid]][pLights] = 0;
VehInfo[caridhouse[playerid]][pAlarm] = 0;
VehInfo[caridhouse[playerid]][pDoors] = 1;
VehInfo[caridhouse[playerid]][pBonnet] = 0;
VehInfo[caridhouse[playerid]][pBoot] = 0;
VehInfo[caridhouse[playerid]][pObjective] = 0;
SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
SaveHouse(player_info[playerid][pHouse]);
}
case 7:
{
if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
if(player_info[playerid][pMoney] < GetCarPrice(429)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
HouseInfo[player_info[playerid][pHouse]][hCar] = 429;
player_info[playerid][pMoney] -= GetCarPrice(429);
caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
new fuelplease = random(70);
SetNumber(caridhouse[playerid]);
if(fuelplease < 30) fuelplease = 45;
VehicleFuel[caridhouse[playerid]] = fuelplease;
VehInfo[caridhouse[playerid]][pEngine] = 0;
VehInfo[caridhouse[playerid]][pLights] = 0;
VehInfo[caridhouse[playerid]][pAlarm] = 0;
VehInfo[caridhouse[playerid]][pDoors] = 1;
VehInfo[caridhouse[playerid]][pBonnet] = 0;
VehInfo[caridhouse[playerid]][pBoot] = 0;
VehInfo[caridhouse[playerid]][pObjective] = 0;
SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
SaveHouse(player_info[playerid][pHouse]);
}
case 8:
{
if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
if(player_info[playerid][pMoney] < GetCarPrice(565)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
HouseInfo[player_info[playerid][pHouse]][hCar] = 565;
player_info[playerid][pMoney] -= GetCarPrice(565);
caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
new fuelplease = random(70);
SetNumber(caridhouse[playerid]);
if(fuelplease < 30) fuelplease = 45;
VehicleFuel[caridhouse[playerid]] = fuelplease;
VehInfo[caridhouse[playerid]][pEngine] = 0;
VehInfo[caridhouse[playerid]][pLights] = 0;
VehInfo[caridhouse[playerid]][pAlarm] = 0;
VehInfo[caridhouse[playerid]][pDoors] = 1;
VehInfo[caridhouse[playerid]][pBonnet] = 0;
VehInfo[caridhouse[playerid]][pBoot] = 0;
VehInfo[caridhouse[playerid]][pObjective] = 0;
SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
SaveHouse(player_info[playerid][pHouse]);
}
case 9:
{
if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
if(player_info[playerid][pMoney] < GetCarPrice(559)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
HouseInfo[player_info[playerid][pHouse]][hCar] = 559;
player_info[playerid][pMoney] -= GetCarPrice(559);
caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
new fuelplease = random(70);
SetNumber(caridhouse[playerid]);
if(fuelplease < 30) fuelplease = 45;
VehicleFuel[caridhouse[playerid]] = fuelplease;
VehInfo[caridhouse[playerid]][pEngine] = 0;
VehInfo[caridhouse[playerid]][pLights] = 0;
VehInfo[caridhouse[playerid]][pAlarm] = 0;
VehInfo[caridhouse[playerid]][pDoors] = 1;
VehInfo[caridhouse[playerid]][pBonnet] = 0;
VehInfo[caridhouse[playerid]][pBoot] = 0;
VehInfo[caridhouse[playerid]][pObjective] = 0;
SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
SaveHouse(player_info[playerid][pHouse]);
}
case 10:
{
if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
if(player_info[playerid][pMoney] < GetCarPrice(587)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
HouseInfo[player_info[playerid][pHouse]][hCar] = 587;
player_info[playerid][pMoney] -= GetCarPrice(587);
caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
new fuelplease = random(70);
SetNumber(caridhouse[playerid]);
if(fuelplease < 30) fuelplease = 45;
VehicleFuel[caridhouse[playerid]] = fuelplease;
VehInfo[caridhouse[playerid]][pEngine] = 0;
VehInfo[caridhouse[playerid]][pLights] = 0;
VehInfo[caridhouse[playerid]][pAlarm] = 0;
VehInfo[caridhouse[playerid]][pDoors] = 1;
VehInfo[caridhouse[playerid]][pBonnet] = 0;
VehInfo[caridhouse[playerid]][pBoot] = 0;
VehInfo[caridhouse[playerid]][pObjective] = 0;
SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
SaveHouse(player_info[playerid][pHouse]);
}
case 11:
{
if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
if(player_info[playerid][pMoney] < GetCarPrice(602)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
HouseInfo[player_info[playerid][pHouse]][hCar] = 602;
player_info[playerid][pMoney] -= GetCarPrice(602);
caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
new fuelplease = random(70);
SetNumber(caridhouse[playerid]);
if(fuelplease < 30) fuelplease = 45;
VehicleFuel[caridhouse[playerid]] = fuelplease;
VehInfo[caridhouse[playerid]][pEngine] = 0;
VehInfo[caridhouse[playerid]][pLights] = 0;
VehInfo[caridhouse[playerid]][pAlarm] = 0;
VehInfo[caridhouse[playerid]][pDoors] = 1;
VehInfo[caridhouse[playerid]][pBonnet] = 0;
VehInfo[caridhouse[playerid]][pBoot] = 0;
VehInfo[caridhouse[playerid]][pObjective] = 0;
SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
SaveHouse(player_info[playerid][pHouse]);
}
case 12:
{
if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
if(player_info[playerid][pMoney] < GetCarPrice(402)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
HouseInfo[player_info[playerid][pHouse]][hCar] = 402;
player_info[playerid][pMoney] -= GetCarPrice(402);
caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
new fuelplease = random(70);
SetNumber(caridhouse[playerid]);
if(fuelplease < 30) fuelplease = 45;
VehicleFuel[caridhouse[playerid]] = fuelplease;
VehInfo[caridhouse[playerid]][pEngine] = 0;
VehInfo[caridhouse[playerid]][pLights] = 0;
VehInfo[caridhouse[playerid]][pAlarm] = 0;
VehInfo[caridhouse[playerid]][pDoors] = 1;
VehInfo[caridhouse[playerid]][pBonnet] = 0;
VehInfo[caridhouse[playerid]][pBoot] = 0;
VehInfo[caridhouse[playerid]][pObjective] = 0;
SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
SaveHouse(player_info[playerid][pHouse]);
}
case 13:
{
if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
if(player_info[playerid][pMoney] < GetCarPrice(603)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
HouseInfo[player_info[playerid][pHouse]][hCar] = 603;
player_info[playerid][pMoney] -= GetCarPrice(603);
caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
new fuelplease = random(70);
SetNumber(caridhouse[playerid]);
if(fuelplease < 30) fuelplease = 45;
VehicleFuel[caridhouse[playerid]] = fuelplease;
VehInfo[caridhouse[playerid]][pEngine] = 0;
VehInfo[caridhouse[playerid]][pLights] = 0;
VehInfo[caridhouse[playerid]][pAlarm] = 0;
VehInfo[caridhouse[playerid]][pDoors] = 1;
VehInfo[caridhouse[playerid]][pBonnet] = 0;
VehInfo[caridhouse[playerid]][pBoot] = 0;
VehInfo[caridhouse[playerid]][pObjective] = 0;
SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
SaveHouse(player_info[playerid][pHouse]);
}
SaveAll(playerid);
}
else
{
}
}
}
Вот нашёл проблемный код из - за которого вылетает компилятор. Но не пойму, что тут не так?