Доброго времени суток. На Pro-Pawn наткнулся на темку с перебором машин, и в теме нашел 2 кода:
1. Код с 3 страницы этой же темы
PHP код:
#include <foreach> // by Y_Less
new Iterator:valid_vehicles<MAX_VEHICLES>;
#define forveh(%0) foreach (new %0 : valid_vehicles)
stock Forveh_CreateVehicle(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay)
{
new vehid = CreateVehicle(modelid, x, y, z,angle, color1, color2, respawn_delay);
Iter_Add(valid_vehicles, vehid);
return vehid;
}
#if defined _ALS_CreateVehicle
#undef CreateVehicle
#else
#define _ALS_CreateVehicle
#endif
#define CreateVehicle Forveh_CreateVehicle
stock Forveh_AddStaticVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2)
{
new vehid = AddStaticVehicle(modelid, spawn_x, spawn_y, spawn_z, angle, color1, color2);
Iter_Add(valid_vehicles, vehid);
return vehid;
}
#if defined _ALS_AddStaticVehicle
#undef AddStaticVehicle
#else
#define _ALS_AddStaticVehicle
#endif
#define AddStaticVehicle Forveh_AddStaticVehicle
stock Forveh_AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2, respawn_delay)
{
new vehid = AddStaticVehicleEx(modelid, spawn_x, spawn_y, spawn_z, angle, color1, color2,respawn_delay);
Iter_Add(valid_vehicles, vehid);
return vehid;
}
#if defined _ALS_AddStaticVehicleEx
#undef AddStaticVehicleEx
#else
#define _ALS_AddStaticVehicleEx
#endif
#define AddStaticVehicleEx Forveh_AddStaticVehicleEx
stock Forveh_DestroyVehicle(vehicleid)
{
if(Iter_Contains(valid_vehicles, vehicleid))
Iter_Remove(valid_vehicles, vehicleid);
return DestroyVehicle(vehicleid);
}
#if defined _ALS_DestroyVehicle
#undef DestroyVehicle
#else
#define _ALS_DestroyVehicle
#endif
#define DestroyVehicle Forveh_DestroyVehicle
2. Код автора темы:
PHP код:
new forveh_vehicles[MAX_VEHICLES];
new forveh_count = 0;
#if !defined IsValidVehicle
native IsValidVehicle(vehicleid);
#endif
#define forveh(%0) for(new ouf, %0=forveh_vehicles[ouf]; ouf<forveh_count; %0=forveh_vehicles[++ouf])
stock Forveh_CreateVehicle(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay)
{
new vehid = CreateVehicle(modelid, x, y, z,angle, color1, color2, respawn_delay);
forveh_vehicles[forveh_count++]=vehid;
return vehid;
}
#if defined _ALS_CreateVehicle
#undef CreateVehicle
#else
#define _ALS_CreateVehicle
#endif
#define CreateVehicle Forveh_CreateVehicle
stock Forveh_AddStaticVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2)
{
new vehid = AddStaticVehicle(modelid, spawn_x, spawn_y, spawn_z, angle, color1, color2);
forveh_vehicles[forveh_count++]=vehid;
return vehid;
}
#if defined _ALS_AddStaticVehicle
#undef AddStaticVehicle
#else
#define _ALS_AddStaticVehicle
#endif
#define AddStaticVehicle Forveh_AddStaticVehicle
stock Forveh_AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2, respawn_delay)
{
new vehid = AddStaticVehicleEx(modelid, spawn_x, spawn_y, spawn_z, angle, color1, color2,respawn_delay);
forveh_vehicles[forveh_count++]=vehid;
return vehid;
}
#if defined _ALS_AddStaticVehicleEx
#undef AddStaticVehicleEx
#else
#define _ALS_AddStaticVehicleEx
#endif
#define AddStaticVehicleEx Forveh_AddStaticVehicleEx
stock Forveh_DestroyVehicle(vehicleid)
{
if(!IsValidVehicle(vehicleid)) return 0;
for(new i=0;i<forveh_count;i++)
{
if(forveh_vehicles[i]==vehicleid)
{
forveh_vehicles[i]=forveh_vehicles[--forveh_count];
break;
}
}
return DestroyVehicle(vehicleid);
}
#if defined _ALS_DestroyVehicle
#undef DestroyVehicle
#else
#define _ALS_DestroyVehicle
#endif
#define DestroyVehicle Forveh_DestroyVehicle
Вопрос состоит в следующем, стоит ли использовать перебор этих машин, вместо стандартного цикла, и если да, то какой код лучше, первый или второй?