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Последний раз редактировалось StevenH; 25.11.2017 в 00:28.
Небольшие исправления
Сообщение от Kalcor;sa-mp.com
Небольшое дополнение
Сообщение от Kalcor; sa-mp.com
Индивидуально в ЛС по скриптингу не помогаю. Задавайте все свои вопросы здесь (click).
Стол заказов:
Мои работы:
RC4-1
Сообщение от Kalcor; sa-mp.com
SA-MP 0.3.8 RC4-2 Client update
- When loading a '2D Effect' from downloaded model, the client will only load lights and escalators. All the game's particles are already available in SA-MP as seperate objects.
Value your freedom or you will lose it, teaches history. "Don't bother us with politics," respond those who don't want to learn. (c) Richard Stallman
Индивидуально в ЛС по скриптингу не помогаю. Задавайте все свои вопросы здесь (click).
Стол заказов:
Мои работы:
SA-MP 0.3.8 RC4-3 Client update (optional)
- Actors won't do the 'hands up' action when aimed at.
- Limits the game timer some more to fix camera interpolation bugs, although increases the risk of a timer wrap.
- You should be able to use downloaded txds as textdraw sprites using the tag mdl-ID:texturename. Where '-ID' is a model added with AddSimpleModel.
The textdraw system is likely to be upgraded in future RCs, having features similar to MaterialText, so I'd recommend against using downloaded textures for text messages.
- Max client sprite slots increased from 100 to 200.
- More txd validation. The client will not accept textures with a width or height > 2048 pixels.
- Vehicle exiting should work properly on server created objects.
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