PHP код:
CMD:dw(playerid, params[])
{
if(!player_is_authorized{playerid})
return SendClientMessage(playerid, COLOR_GREY, !"Вы не авторизировались.");
new string[50+MAX_PLAYER_NAME];
switch(GetPlayerWeapon(playerid))
{
case 1:
{
SetPlayerAmmo(playerid, 1, 0);
format(string, sizeof string, "%s выбросил%s кастет в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 2:
{
SetPlayerAmmo(playerid, 2, 0);
format(string, sizeof string, "%s выбросил%s клюшку в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 3:
{
GivePlayerWeapon(playerid, 0, 0);
format(string, sizeof string, "%s выбросил%s дубинку в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 4:
{
SetPlayerAmmo(playerid, 4, 0);
format(string, sizeof string, "%s выбросил%s нож в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 5:
{
SetPlayerAmmo(playerid, 5, 0);
format(string, sizeof string, "%s выбросил%s бейсбольную биту в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 6:
{
SetPlayerAmmo(playerid, 6, 0);
format(string, sizeof string, "%s выбросил%s лопату в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 7:
{
SetPlayerAmmo(playerid, 7, 0);
format(string, sizeof string, "%s выбросил%s кий в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 8:
{
SetPlayerAmmo(playerid, 8, 0);
format(string, sizeof string, "%s выбросил%s катану в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 9:
{
SetPlayerAmmo(playerid, 9, 0);
format(string, sizeof string, "%s выбросил%s бензопилу в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 10:
{
SetPlayerAmmo(playerid, 10, 0);
format(string, sizeof string, "%s выбросил%s дилдо в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 11:
{
SetPlayerAmmo(playerid, 11, 0);
format(string, sizeof string, "%s выбросил%s вибратор в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 12:
{
SetPlayerAmmo(playerid, 12, 0);
format(string, sizeof string, "%s выбросил%s вибратор в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 13:
{
SetPlayerAmmo(playerid, 13, 0);
format(string, sizeof string, "%s выбросил%s фаллоимитатор в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 14:
{
SetPlayerAmmo(playerid, 14, 0);
format(string, sizeof string, "%s выбросил%s цветы в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 15:
{
SetPlayerAmmo(playerid, 15, 0);
format(string, sizeof string, "%s выбросил%s трость в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 16:
{
SetPlayerAmmo(playerid, 16, 0);
format(string, sizeof string, "%s выбросил%s гранату в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 17:
{
SetPlayerAmmo(playerid, 17, 0);
format(string, sizeof string, "%s выбросил%s дымовую гранату в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 18:
{
SetPlayerAmmo(playerid, 18, 0);
format(string, sizeof string, "%s выбросил%s коктейль молотова в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 22:
{
SetPlayerAmmo(playerid, 22, 0);
format(string, sizeof string, "%s выбросил%s 9мм в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 23:
{
SetPlayerAmmo(playerid, 23, 0);
format(string, sizeof string, "%s выбросил%s silenced pistol в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 24:
{
SetPlayerAmmo(playerid, 24, 0);
format(string, sizeof string, "%s выбросил%s desert eagle в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 25:
{
SetPlayerAmmo(playerid, 25, 0);
format(string, sizeof string, "%s выбросил%s shotgun в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 26:
{
SetPlayerAmmo(playerid, 26, 0);
format(string, sizeof string, "%s выбросил%s sawn-off shotgun в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 27:
{
SetPlayerAmmo(playerid, 27, 0);
format(string, sizeof string, "%s выбросил%s combat shotgun в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 28:
{
SetPlayerAmmo(playerid, 28, 0);
format(string, sizeof string, "%s выбросил%s узи в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 29:
{
SetPlayerAmmo(playerid, 29, 0);
format(string, sizeof string, "%s выбросил%s Mp5 в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 30:
{
SetPlayerAmmo(playerid, 30, 0);
format(string, sizeof string, "%s выбросил%s Ак74 в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 31:
{
SetPlayerAmmo(playerid, 31, 0);
format(string, sizeof string, "%s выбросил%s М4 в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 32:
{
SetPlayerAmmo(playerid, 32, 0);
format(string, sizeof string, "%s выбросил%s Tec 9 в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 33:
{
SetPlayerAmmo(playerid, 33, 0);
format(string, sizeof string, "%s выбросил%s ружье в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 34:
{
SetPlayerAmmo(playerid, 34, 0);
format(string, sizeof string, "%s выбросил%s снайперскую винтовку в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 35:
{
SetPlayerAmmo(playerid, 35, 0);
format(string, sizeof string, "%s выбросил%s РПГ в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 36:
{
SetPlayerAmmo(playerid, 36, 0);
format(string, sizeof string, "%s выбросил%s heat seeking rocket в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 37:
{
SetPlayerAmmo(playerid, 37, 0);
format(string, sizeof string, "%s выбросил%s огнемет в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 38:
{
SetPlayerAmmo(playerid, 38, 0);
format(string, sizeof string, "%s выбросил%s миниган в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 39:
{
SetPlayerAmmo(playerid, 39, 0);
format(string, sizeof string, "%s выбросил%s сумку с тротилом в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 40:
{
SetPlayerAmmo(playerid, 40, 0);
format(string, sizeof string, "%s выбросил%s детонатор в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 41:
{
SetPlayerAmmo(playerid, 41, 0);
format(string, sizeof string, "%s выбросил%s балончик в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 42:
{
SetPlayerAmmo(playerid, 42, 0);
format(string, sizeof string, "%s выбросил%s огнетушитель в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 43:
{
SetPlayerAmmo(playerid, 43, 0);
format(string, sizeof string, "%s выбросил%s камеру в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 44:
{
SetPlayerAmmo(playerid, 44, 0);
format(string, sizeof string, "%s выбросил%s прибор ночного видения в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 45:
{
SetPlayerAmmo(playerid, 45, 0);
format(string, sizeof string, "%s выбросил%s прибор тепловизор в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
case 46:
{
SetPlayerAmmo(playerid, 46, 0);
format(string, sizeof string, "%s выбросил%s парашют в сторону.", pInfo[playerid][pName], pInfo[playerid][pSex] == 1 ? ("") : ("а"));
SendClientMessage(playerid,COLOR_PURPLE, string);
}
}
return 1;
}