stock SettingSpawn(playerid)
{
new skin = GetSkinOfPlayer(playerid);
if(PI[playerid][pHospital]>0)
{
if(PI[playerid][pHealth]>5) J_SetPlayerHealth(playerid,PI[playerid][pHealth]);
else J_SetPlayerHealth(playerid,20);
}
else
{
if(PI[playerid][pLevel]>1)
{
PI[playerid][pHospital]=1;
J_SetPlayerHealth(playerid,20);
SendClientMessage(playerid
,COLOR_WHITE
,"{DFCFCF}[Ïîäñêàçêà] {FAAC58}Ñîñòîÿíèå çäîðîâüÿ ñëèøêîì íèçêîå! Íåîáõîäèìî âûëå÷èòüñÿ ó âðà÷à èëè èñïîëüçîâàòü àïòå÷êó!"); }
}
if(PI[playerid][pJailTime] > 0)
{
if(PI[playerid][pPrison]==1)
{
SetSpawnInfoEx(playerid, skin, JailPos[rand][0], JailPos[rand][1], JailPos[rand][2], 180.0);
}
else if(PI[playerid][pPrison]==2)
{
SetSpawnInfoEx(playerid, skin, JailPos[rand][0], JailPos[rand][1], JailPos[rand][2], 180.0);
}
else if(PI[playerid][pPrison]==3)
{
SetSpawnInfoEx(playerid, skin, JailPos[2][0], JailPos[2][1], JailPos[2][2], 180.0);
}
else
{
SetSpawnInfoEx(playerid, skin, JailPos[rand][0], JailPos[rand][1], JailPos[rand][2], 180.0);
}
J_SetPlayerHealth(playerid,100);
return 1;
}
else if(PI[playerid][pDemorgan] > 0)
{
SetSpawnInfoEx(playerid, skin, -801.45, 2831.39, 1501.99, 180.0);
J_SetPlayerHealth(playerid, 100);
SetPlayerSkinEx(playerid, 268);
return 1;
}
else if(PI[playerid][pHeal] > 0)
{
if(!IsAArmy(playerid))
{
if(PI[playerid][pLevel] < 20)
{
{
case 0: SetSpawnInfoEx(playerid, skin, -1753.7180, -2017.6670, 1500.7856,0.000);
case 1: SetSpawnInfoEx(playerid, skin, -1791.3062, -2018.2821, 1500.7856,0.000);
}
}
else SetSpawnInfoEx(playerid, skin, -1354.0164, 8.2145, 1601.0859, 290.6552);
switch(PI[playerid][pHospCity])
{
case 1:
{
}
case 2:
{
}
default:
{
}
}
}
else
{
if(GetTeamID(playerid) == TEAM_ARMY) SetSpawnInfoEx(playerid, skin, 471.80, 881.74, 1500.96, 180.000);
if(GetTeamID(playerid) == TEAM_ARMYLV) SetSpawnInfoEx(playerid, skin, 549.5598,1466.0801,1900.7980,353.8267);
if(GetTeamID(playerid) == TEAM_ARMYSF) SetSpawnInfoEx(playerid, skin, -1609.6104,-113.5421,1501.0859,179.3103);
return 1;
}
J_SetPlayerHealth(playerid,25);
if(startlomka[playerid]==1)PI[playerid][pOldRepl]=0;
return 1;
}
else//ñïàâí äîìà
{
if(PI[playerid][pDCTime] == 0)
{
if(PI[playerid][pLevel] < 3)
{
if(PI[playerid][pRace] == 0)
{
{
case 0: SetSpawnInfoEx(playerid, skin, 1765.5046, -1892.7008, 13.5611, 175.9128);
case 1: SetSpawnInfoEx(playerid, skin, 1765.3536, -1902.9863, 13.5661, 355.7444);
case 2: SetSpawnInfoEx(playerid, skin, 1758.8562, -1903.0684, 13.5646, 357.3111);
case 3: SetSpawnInfoEx(playerid, skin, 1758.8551, -1892.5815, 13.5559, 177.4561);
}
return 1;
}
else
{
SetSpawnInfoEx(playerid, skin, 2229.4236,-1156.9237,25.8201,39.4635);
return 1;
}
}
else if(PI[playerid][pLevel] >= 3 && PI[playerid][pLevel] < 7)
{
{
case 0: SetSpawnInfoEx(playerid, skin, -1975.1952, 137.6538, 27.6873, 94.4402);
case 1: SetSpawnInfoEx(playerid, skin, -1972.2318, 122.2105, 27.6873, 5.4760);
}
return 1;
}
else if(PI[playerid][pLevel] >= 7 && PI[playerid][pLevel] < 20)
{
{
case 0: SetSpawnInfoEx(playerid, skin, 2859.1819, 1259.2250, 11.3906, 331.3528);
case 1: SetSpawnInfoEx(playerid, skin, 2859.4858, 1284.0747, 11.3906, 201.6550);
case 2: SetSpawnInfoEx(playerid, skin, 2858.7656, 1320.1461, 11.3906, 223.5886);
case 3: SetSpawnInfoEx(playerid, skin, 2848.8167, 1293.3512, 11.3906, 99.5075);
}
return 1;
}
else if(PI[playerid][pLevel] >= 20) return SetSpawnInfoEx(playerid, skin, -71.1408, 1223.8297, 19.6863, 119.4150);
}
if(PI[playerid][pDCTime]==2 && PI[playerid][pHouseKey] != -1)//ïðîâåðêà âûáîðà ñïàâíà è íàëè÷èÿ êëþ÷åé
{
if(GetString(HouseInfo[PI[playerid][pHouseKey]][hOwner],PN(playerid)))//ïðîâåðêà ñîîòâåòñòâèÿ èìåíè è
{
HouseEntered[playerid] = PI[playerid][pHouseKey];//îòìå÷àåò â êàêîì äîìå íàõîäèòüñÿ ÷óâàê è îòïðàâëÿåò åãî òóäà
SetSpawnInfoEx(playerid, skin, HouseInfo[PI[playerid][pHouseKey]][hExit_X],HouseInfo[PI[playerid][pHouseKey]][hExit_Y],HouseInfo[PI[playerid][pHouseKey]][hExit_Z],0.0);
//SetPlayerSkinEx(playerid, GetSkinOfPlayer(playerid));
return 1;
}
else
{
new s = GetHouseStyle(PI[playerid][pHouseKey]);//òèï äîìà
for(new i;i < HouseRooms[s];i ++)// ïåðåáèðàåòüñÿ êîëè÷åñòâî êîìíàò
{
if(GetString(HRoomOwner[PI[playerid][pHouseKey]][i],PN(playerid)))//âîçâðàùàåò êîìíàòû
{
HouseEntered[playerid] = PI[playerid][pHouseKey];
//SetSpawnInfoEx(playerid, skin, HouseInfo[PI[playerid][pHouseKey]][hExit_X],HouseInfo[PI[playerid][pHouseKey]][hExit_Y],HouseInfo[PI[playerid][pHouseKey]][hExit_Z],0.0);
SetSpawnInfoEx(playerid, skin, HouseInfo[PI[playerid][pHouseKey]][hExit_X],HouseInfo[PI[playerid][pHouseKey]][hExit_Y],HouseInfo[PI[playerid][pHouseKey]][hExit_Z],0.0);
//SetPlayerSkinEx(playerid, GetSkinOfPlayer(playerid));
return 1;
}
}
}
}else if(PI[playerid][pDCTime]==1 && PI[playerid][pFrom] != -1){
EnterHotel[playerid] = PI[playerid][pFrom];
NoEnterPickup[playerid] =2;
SetSpawnInfoEx(playerid, skin, HotelInfo[PI[playerid][pFrom]][htExit_X],HotelInfo[PI[playerid][pFrom]][htExit_Y],HotelInfo[PI[playerid][pFrom]][htExit_Z],270.1216);
return 1;
}
else if(PI[playerid][pDCTime]==3 && GetTeamID(playerid) != 0){//íèæå åñëè ñîñòîèò â îðãàíèçàöèè.
J_SetPlayerFacingAngle(playerid,SpawnInfo[PI[playerid][pMember]][3]);
SetSpawnInfoEx(playerid, skin, SpawnInfo[PI[playerid][pMember]][0], SpawnInfo[PI[playerid][pMember]][1], SpawnInfo[PI[playerid][pMember]][2], SpawnInfo[PI[playerid][pMember]][3]);
return 1;
}
}
SetSpawnInfoEx(playerid, skin, 167.5974,-109.2371,1.5501,272.6516);
PI[playerid][pDCTime] = 0;
//SetPlayerSkinEx(playerid, GetSkinOfPlayer(playerid));
return 1;
}