Почему камера смотрит на координаты : "X - 50.7 Y - 50.7 Z - 50.0"?
{ return 1; } forward TEST_TIMER(playerid); public TEST_TIMER(playerid) { new Float:x, Float:y, Float:z; GetPlayerCameraLookAt(playerid, x,y,z); return 1; } stock GetPlayerCameraLookAt(playerid, &Float:X, &Float:Y, &Float:Z) { new Float:CamX, Float:CamY, Float:CamZ, Float:FrX, Float:FrY, Float:FrZ; X = FrX + CamX; Y = FrY + CamY; Z = FrZ + CamZ; }