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Тема: textdraw

  1. #1
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    01.03.2016
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    textdraw

    Почему текстдравы накладываются на белый текстдрав?

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    1. new PlayerText:TDEditor_PTD[MAX_PLAYERS][61];
    2.  
    3. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 368.0000, 117.0000, "1"); // пусто
    4. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.4000, 1.6000);
    5. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 32.0000, 0.0000);
    6. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
    7. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -16776961);
    8. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
    9. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 2);
    10. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 1);
    11. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
    12.  
    13. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 386.0000, 117.0000, "1"); // пусто
    14. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.4000, 1.6000);
    15. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 32.0000, 0.0000);
    16. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
    17. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -16776961);
    18. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
    19. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 2);
    20. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 1);
    21. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
    22.  
    23. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 404.0000, 117.0000, "1"); // пусто
    24. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.4000, 1.6000);
    25. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 32.0000, 0.0000);
    26. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
    27. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -16776961);
    28. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
    29. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 2);
    30. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 1);
    31. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
    32.  
    33. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 423.0000, 117.0000, "1"); // пусто
    34. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.4000, 1.6000);
    35. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 32.0000, 0.0000);
    36. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
    37. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -16776961);
    38. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
    39. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 2);
    40. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 1);
    41. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
    42.  
    43. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 442.0000, 118.0000, "1"); // пусто
    44. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.4000, 1.6000);
    45. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 32.0000, 0.0000);
    46. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
    47. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -16776961);
    48. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
    49. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 2);
    50. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 1);
    51. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
    52.  
    53. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 461.0000, 118.0000, "1"); // пусто
    54. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.4000, 1.6000);
    55. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 32.0000, 0.0000);
    56. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
    57. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -16776961);
    58. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
    59. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 2);
    60. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 1);
    61. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
    62.  
    63. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 479.0000, 118.0000, "1"); // пусто
    64. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.4000, 1.6000);
    65. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 32.0000, 0.0000);
    66. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
    67. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -16776961);
    68. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
    69. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 2);
    70. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 1);
    71. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
    72.  
    73. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 494.0000, 118.0000, "1"); // пусто
    74. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.4000, 1.6000);
    75. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 32.0000, 0.0000);
    76. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
    77. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -16776961);
    78. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
    79. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 2);
    80. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 1);
    81. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
    82.  
    83. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 510.0000, 118.0000, "1"); // пусто
    84. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.4000, 1.6000);
    85. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][8], 32.0000, 0.0000);
    86. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
    87. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -16776961);
    88. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
    89. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 2);
    90. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 1);
    91. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
    92.  
    93. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 527.0000, 118.0000, "1"); // пусто
    94. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.4000, 1.6000);
    95. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][9], 32.0000, 0.0000);
    96. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
    97. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], -16776961);
    98. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
    99. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 2);
    100. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 1);
    101. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
    102.  
    103. TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 368.0000, 46.0000, "1"); // пусто
    104. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.4000, 1.6000);
    105. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][10], 32.0000, 0.0000);
    106. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
    107. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -16776961);
    108. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
    109. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 2);
    110. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 1);
    111. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
    112.  
    113. TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 386.0000, 46.0000, "1"); // пусто
    114. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.4000, 1.6000);
    115. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][11], 32.0000, 0.0000);
    116. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
    117. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -16776961);
    118. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
    119. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 2);
    120. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 1);
    121. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
    122.  
    123. TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 404.0000, 46.0000, "1"); // пусто
    124. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.4000, 1.6000);
    125. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][12], 32.0000, 0.0000);
    126. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
    127. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -16776961);
    128. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
    129. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 2);
    130. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 1);
    131. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
    132.  
    133. TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 423.0000, 46.0000, "1"); // пусто
    134. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.4000, 1.6000);
    135. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][13], 32.0000, 0.0000);
    136. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
    137. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], -16776961);
    138. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
    139. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 2);
    140. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 1);
    141. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
    142.  
    143. TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 442.0000, 47.0000, "1"); // пусто
    144. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.4000, 1.6000);
    145. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][14], 32.0000, 0.0000);
    146. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
    147. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], -16776961);
    148. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
    149. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 2);
    150. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 1);
    151. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
    152.  
    153. TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 461.0000, 47.0000, "1"); // пусто
    154. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.4000, 1.6000);
    155. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][15], 32.0000, 0.0000);
    156. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
    157. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], -16776961);
    158. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 255);
    159. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 2);
    160. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 1);
    161. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
    162.  
    163. TDEditor_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 479.0000, 47.0000, "1"); // пусто
    164. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][16], 0.4000, 1.6000);
    165. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][16], 32.0000, 0.0000);
    166. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][16], 1);
    167. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][16], -16776961);
    168. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][16], 255);
    169. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][16], 2);
    170. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][16], 1);
    171. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
    172.  
    173. TDEditor_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 494.0000, 47.0000, "1"); // пусто
    174. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][17], 0.4000, 1.6000);
    175. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][17], 32.0000, 0.0000);
    176. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][17], 1);
    177. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][17], -16776961);
    178. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][17], 255);
    179. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][17], 2);
    180. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][17], 1);
    181. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
    182.  
    183. TDEditor_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 510.0000, 47.0000, "1"); // пусто
    184. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][18], 0.4000, 1.6000);
    185. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][18], 32.0000, 0.0000);
    186. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][18], 1);
    187. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][18], -16776961);
    188. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][18], 255);
    189. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][18], 2);
    190. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][18], 1);
    191. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
    192.  
    193. TDEditor_PTD[playerid][19] = CreatePlayerTextDraw(playerid, 527.0000, 47.0000, "1"); // пусто
    194. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][19], 0.4000, 1.6000);
    195. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][19], 32.0000, 0.0000);
    196. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][19], 1);
    197. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][19], -16776961);
    198. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][19], 255);
    199. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][19], 2);
    200. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][19], 1);
    201. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
    202.  
    203. TDEditor_PTD[playerid][20] = CreatePlayerTextDraw(playerid, 368.0000, 60.0000, "1"); // пусто
    204. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][20], 0.4000, 1.6000);
    205. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][20], 32.0000, 0.0000);
    206. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][20], 1);
    207. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][20], -16776961);
    208. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][20], 255);
    209. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][20], 2);
    210. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][20], 1);
    211. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
    212.  
    213. TDEditor_PTD[playerid][21] = CreatePlayerTextDraw(playerid, 386.0000, 60.0000, "1"); // пусто
    214. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][21], 0.4000, 1.6000);
    215. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][21], 32.0000, 0.0000);
    216. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][21], 1);
    217. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][21], -16776961);
    218. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][21], 255);
    219. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][21], 2);
    220. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][21], 1);
    221. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
    222.  
    223. TDEditor_PTD[playerid][22] = CreatePlayerTextDraw(playerid, 404.0000, 60.0000, "1"); // пусто
    224. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][22], 0.4000, 1.6000);
    225. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][22], 32.0000, 0.0000);
    226. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][22], 1);
    227. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][22], -16776961);
    228. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][22], 255);
    229. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][22], 2);
    230. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][22], 1);
    231. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0);
    232.  
    233. TDEditor_PTD[playerid][23] = CreatePlayerTextDraw(playerid, 423.0000, 60.0000, "1"); // пусто
    234. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][23], 0.4000, 1.6000);
    235. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][23], 32.0000, 0.0000);
    236. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][23], 1);
    237. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][23], -16776961);
    238. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][23], 255);
    239. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][23], 2);
    240. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][23], 1);
    241. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 0);
    242.  
    243. TDEditor_PTD[playerid][24] = CreatePlayerTextDraw(playerid, 442.0000, 61.0000, "1"); // пусто
    244. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][24], 0.4000, 1.6000);
    245. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][24], 32.0000, 0.0000);
    246. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][24], 1);
    247. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][24], -16776961);
    248. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][24], 255);
    249. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][24], 2);
    250. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][24], 1);
    251. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);
    252.  
    253. TDEditor_PTD[playerid][25] = CreatePlayerTextDraw(playerid, 461.0000, 61.0000, "1"); // пусто
    254. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][25], 0.4000, 1.6000);
    255. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][25], 32.0000, 0.0000);
    256. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][25], 1);
    257. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][25], -16776961);
    258. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][25], 255);
    259. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][25], 2);
    260. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][25], 1);
    261. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 0);
    262.  
    263. TDEditor_PTD[playerid][26] = CreatePlayerTextDraw(playerid, 479.0000, 61.0000, "1"); // пусто
    264. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][26], 0.4000, 1.6000);
    265. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][26], 32.0000, 0.0000);
    266. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][26], 1);
    267. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][26], -16776961);
    268. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][26], 255);
    269. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][26], 2);
    270. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][26], 1);
    271. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 0);
    272.  
    273. TDEditor_PTD[playerid][27] = CreatePlayerTextDraw(playerid, 494.0000, 61.0000, "1"); // пусто
    274. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][27], 0.4000, 1.6000);
    275. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][27], 32.0000, 0.0000);
    276. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][27], 1);
    277. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][27], -16776961);
    278. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][27], 255);
    279. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][27], 2);
    280. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][27], 1);
    281. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 0);
    282.  
    283. TDEditor_PTD[playerid][28] = CreatePlayerTextDraw(playerid, 510.0000, 61.0000, "1"); // пусто
    284. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][28], 0.4000, 1.6000);
    285. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][28], 32.0000, 0.0000);
    286. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][28], 1);
    287. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][28], -16776961);
    288. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][28], 255);
    289. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][28], 2);
    290. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][28], 1);
    291. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 0);
    292.  
    293. TDEditor_PTD[playerid][29] = CreatePlayerTextDraw(playerid, 527.0000, 61.0000, "1"); // пусто
    294. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][29], 0.4000, 1.6000);
    295. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][29], 32.0000, 0.0000);
    296. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][29], 1);
    297. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][29], -16776961);
    298. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][29], 255);
    299. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][29], 2);
    300. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][29], 1);
    301. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][29], 0);
    302.  
    303. TDEditor_PTD[playerid][30] = CreatePlayerTextDraw(playerid, 368.0000, 75.0000, "1"); // пусто
    304. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][30], 0.4000, 1.6000);
    305. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][30], 32.0000, 0.0000);
    306. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][30], 1);
    307. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][30], -16776961);
    308. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][30], 255);
    309. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][30], 2);
    310. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][30], 1);
    311. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][30], 0);
    312.  
    313. TDEditor_PTD[playerid][31] = CreatePlayerTextDraw(playerid, 386.0000, 75.0000, "1"); // пусто
    314. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][31], 0.4000, 1.6000);
    315. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][31], 32.0000, 0.0000);
    316. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][31], 1);
    317. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][31], -16776961);
    318. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][31], 255);
    319. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][31], 2);
    320. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][31], 1);
    321. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][31], 0);
    322.  
    323. TDEditor_PTD[playerid][32] = CreatePlayerTextDraw(playerid, 404.0000, 75.0000, "1"); // пусто
    324. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][32], 0.4000, 1.6000);
    325. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][32], 32.0000, 0.0000);
    326. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][32], 1);
    327. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][32], -16776961);
    328. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][32], 255);
    329. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][32], 2);
    330. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][32], 1);
    331. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][32], 0);
    332.  
    333. TDEditor_PTD[playerid][33] = CreatePlayerTextDraw(playerid, 423.0000, 75.0000, "1"); // пусто
    334. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][33], 0.4000, 1.6000);
    335. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][33], 32.0000, 0.0000);
    336. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][33], 1);
    337. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][33], -16776961);
    338. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][33], 255);
    339. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][33], 2);
    340. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][33], 1);
    341. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][33], 0);
    342.  
    343. TDEditor_PTD[playerid][34] = CreatePlayerTextDraw(playerid, 442.0000, 76.0000, "1"); // пусто
    344. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][34], 0.4000, 1.6000);
    345. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][34], 32.0000, 0.0000);
    346. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][34], 1);
    347. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][34], -16776961);
    348. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][34], 255);
    349. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][34], 2);
    350. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][34], 1);
    351. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][34], 0);
    352.  
    353. TDEditor_PTD[playerid][35] = CreatePlayerTextDraw(playerid, 461.0000, 76.0000, "1"); // пусто
    354. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][35], 0.4000, 1.6000);
    355. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][35], 32.0000, 0.0000);
    356. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][35], 1);
    357. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][35], -16776961);
    358. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][35], 255);
    359. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][35], 2);
    360. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][35], 1);
    361. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][35], 0);
    362.  
    363. TDEditor_PTD[playerid][36] = CreatePlayerTextDraw(playerid, 479.0000, 76.0000, "1"); // пусто
    364. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][36], 0.4000, 1.6000);
    365. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][36], 32.0000, 0.0000);
    366. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][36], 1);
    367. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][36], -16776961);
    368. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][36], 255);
    369. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][36], 2);
    370. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][36], 1);
    371. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][36], 0);
    372.  
    373. TDEditor_PTD[playerid][37] = CreatePlayerTextDraw(playerid, 494.0000, 76.0000, "1"); // пусто
    374. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][37], 0.4000, 1.6000);
    375. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][37], 32.0000, 0.0000);
    376. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][37], 1);
    377. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][37], -16776961);
    378. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][37], 255);
    379. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][37], 2);
    380. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][37], 1);
    381. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][37], 0);
    382.  
    383. TDEditor_PTD[playerid][38] = CreatePlayerTextDraw(playerid, 510.0000, 76.0000, "1"); // пусто
    384. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][38], 0.4000, 1.6000);
    385. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][38], 32.0000, 0.0000);
    386. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][38], 1);
    387. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][38], -16776961);
    388. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][38], 255);
    389. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][38], 2);
    390. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][38], 1);
    391. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][38], 0);
    392.  
    393. TDEditor_PTD[playerid][39] = CreatePlayerTextDraw(playerid, 527.0000, 76.0000, "1"); // пусто
    394. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][39], 0.4000, 1.6000);
    395. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][39], 32.0000, 0.0000);
    396. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][39], 1);
    397. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][39], -16776961);
    398. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][39], 255);
    399. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][39], 2);
    400. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][39], 1);
    401. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][39], 0);
    402.  
    403. TDEditor_PTD[playerid][40] = CreatePlayerTextDraw(playerid, 368.0000, 88.0000, "1"); // пусто
    404. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][40], 0.4000, 1.6000);
    405. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][40], 32.0000, 0.0000);
    406. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][40], 1);
    407. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][40], -16776961);
    408. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][40], 255);
    409. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][40], 2);
    410. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][40], 1);
    411. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][40], 0);
    412.  
    413. TDEditor_PTD[playerid][41] = CreatePlayerTextDraw(playerid, 386.0000, 88.0000, "1"); // пусто
    414. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][41], 0.4000, 1.6000);
    415. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][41], 32.0000, 0.0000);
    416. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][41], 1);
    417. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][41], -16776961);
    418. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][41], 255);
    419. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][41], 2);
    420. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][41], 1);
    421. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][41], 0);
    422.  
    423. TDEditor_PTD[playerid][42] = CreatePlayerTextDraw(playerid, 404.0000, 88.0000, "1"); // пусто
    424. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][42], 0.4000, 1.6000);
    425. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][42], 32.0000, 0.0000);
    426. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][42], 1);
    427. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][42], -16776961);
    428. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][42], 255);
    429. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][42], 2);
    430. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][42], 1);
    431. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][42], 0);
    432.  
    433. TDEditor_PTD[playerid][43] = CreatePlayerTextDraw(playerid, 423.0000, 88.0000, "1"); // пусто
    434. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][43], 0.4000, 1.6000);
    435. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][43], 32.0000, 0.0000);
    436. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][43], 1);
    437. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][43], -16776961);
    438. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][43], 255);
    439. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][43], 2);
    440. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][43], 1);
    441. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][43], 0);
    442.  
    443. TDEditor_PTD[playerid][44] = CreatePlayerTextDraw(playerid, 442.0000, 89.0000, "1"); // пусто
    444. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][44], 0.4000, 1.6000);
    445. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][44], 32.0000, 0.0000);
    446. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][44], 1);
    447. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][44], -16776961);
    448. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][44], 255);
    449. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][44], 2);
    450. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][44], 1);
    451. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][44], 0);
    452.  
    453. TDEditor_PTD[playerid][45] = CreatePlayerTextDraw(playerid, 461.0000, 89.0000, "1"); // пусто
    454. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][45], 0.4000, 1.6000);
    455. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][45], 32.0000, 0.0000);
    456. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][45], 1);
    457. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][45], -16776961);
    458. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][45], 255);
    459. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][45], 2);
    460. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][45], 1);
    461. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][45], 0);
    462.  
    463. TDEditor_PTD[playerid][46] = CreatePlayerTextDraw(playerid, 479.0000, 89.0000, "1"); // пусто
    464. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][46], 0.4000, 1.6000);
    465. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][46], 32.0000, 0.0000);
    466. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][46], 1);
    467. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][46], -16776961);
    468. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][46], 255);
    469. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][46], 2);
    470. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][46], 1);
    471. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][46], 0);
    472.  
    473. TDEditor_PTD[playerid][47] = CreatePlayerTextDraw(playerid, 494.0000, 89.0000, "1"); // пусто
    474. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][47], 0.4000, 1.6000);
    475. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][47], 32.0000, 0.0000);
    476. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][47], 1);
    477. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][47], -16776961);
    478. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][47], 255);
    479. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][47], 2);
    480. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][47], 1);
    481. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][47], 0);
    482.  
    483. TDEditor_PTD[playerid][48] = CreatePlayerTextDraw(playerid, 510.0000, 89.0000, "1"); // пусто
    484. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][48], 0.4000, 1.6000);
    485. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][48], 32.0000, 0.0000);
    486. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][48], 1);
    487. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][48], -16776961);
    488. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][48], 255);
    489. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][48], 2);
    490. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][48], 1);
    491. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][48], 0);
    492.  
    493. TDEditor_PTD[playerid][49] = CreatePlayerTextDraw(playerid, 527.0000, 89.0000, "1"); // пусто
    494. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][49], 0.4000, 1.6000);
    495. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][49], 32.0000, 0.0000);
    496. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][49], 1);
    497. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][49], -16776961);
    498. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][49], 255);
    499. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][49], 2);
    500. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][49], 1);
    501. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][49], 0);
    502.  
    503. TDEditor_PTD[playerid][50] = CreatePlayerTextDraw(playerid, 368.0000, 102.0000, "1"); // пусто
    504. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][50], 0.4000, 1.6000);
    505. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][50], 32.0000, 0.0000);
    506. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][50], 1);
    507. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][50], -16776961);
    508. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][50], 255);
    509. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][50], 2);
    510. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][50], 1);
    511. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][50], 0);
    512.  
    513. TDEditor_PTD[playerid][51] = CreatePlayerTextDraw(playerid, 386.0000, 102.0000, "1"); // пусто
    514. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][51], 0.4000, 1.6000);
    515. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][51], 32.0000, 0.0000);
    516. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][51], 1);
    517. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][51], -16776961);
    518. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][51], 255);
    519. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][51], 2);
    520. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][51], 1);
    521. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][51], 0);
    522.  
    523. TDEditor_PTD[playerid][52] = CreatePlayerTextDraw(playerid, 404.0000, 102.0000, "1"); // пусто
    524. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][52], 0.4000, 1.6000);
    525. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][52], 32.0000, 0.0000);
    526. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][52], 1);
    527. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][52], -16776961);
    528. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][52], 255);
    529. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][52], 2);
    530. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][52], 1);
    531. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][52], 0);
    532.  
    533. TDEditor_PTD[playerid][53] = CreatePlayerTextDraw(playerid, 423.0000, 102.0000, "1"); // пусто
    534. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][53], 0.4000, 1.6000);
    535. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][53], 32.0000, 0.0000);
    536. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][53], 1);
    537. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][53], -16776961);
    538. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][53], 255);
    539. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][53], 2);
    540. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][53], 1);
    541. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][53], 0);
    542.  
    543. TDEditor_PTD[playerid][54] = CreatePlayerTextDraw(playerid, 442.0000, 103.0000, "1"); // пусто
    544. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][54], 0.4000, 1.6000);
    545. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][54], 32.0000, 0.0000);
    546. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][54], 1);
    547. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][54], -16776961);
    548. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][54], 255);
    549. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][54], 2);
    550. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][54], 1);
    551. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][54], 0);
    552.  
    553. TDEditor_PTD[playerid][55] = CreatePlayerTextDraw(playerid, 461.0000, 103.0000, "1"); // пусто
    554. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][55], 0.4000, 1.6000);
    555. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][55], 32.0000, 0.0000);
    556. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][55], 1);
    557. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][55], -16776961);
    558. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][55], 255);
    559. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][55], 2);
    560. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][55], 1);
    561. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][55], 0);
    562.  
    563. TDEditor_PTD[playerid][56] = CreatePlayerTextDraw(playerid, 479.0000, 103.0000, "1"); // пусто
    564. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][56], 0.4000, 1.6000);
    565. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][56], 32.0000, 0.0000);
    566. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][56], 1);
    567. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][56], -16776961);
    568. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][56], 255);
    569. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][56], 2);
    570. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][56], 1);
    571. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][56], 0);
    572.  
    573. TDEditor_PTD[playerid][57] = CreatePlayerTextDraw(playerid, 494.0000, 103.0000, "1"); // пусто
    574. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][57], 0.4000, 1.6000);
    575. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][57], 32.0000, 0.0000);
    576. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][57], 1);
    577. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][57], -16776961);
    578. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][57], 255);
    579. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][57], 2);
    580. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][57], 1);
    581. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][57], 0);
    582.  
    583. TDEditor_PTD[playerid][58] = CreatePlayerTextDraw(playerid, 510.0000, 103.0000, "1"); // пусто
    584. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][58], 0.4000, 1.6000);
    585. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][58], 32.0000, 0.0000);
    586. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][58], 1);
    587. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][58], -16776961);
    588. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][58], 255);
    589. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][58], 2);
    590. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][58], 1);
    591. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][58], 0);
    592.  
    593. TDEditor_PTD[playerid][59] = CreatePlayerTextDraw(playerid, 527.0000, 103.0000, "1"); // пусто
    594. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][59], 0.4000, 1.6000);
    595. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][59], 32.0000, 0.0000);
    596. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][59], 1);
    597. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][59], -16776961);
    598. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][59], 255);
    599. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][59], 2);
    600. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][59], 1);
    601. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][59], 0);
    602.  
    603. TDEditor_PTD[playerid][60] = CreatePlayerTextDraw(playerid, 406.0000, 73.0000, "LD_SPAC:white"); // пусто
    604. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][60], 122.0000, 48.0000);
    605. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][60], 1);
    606. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][60], -1);
    607. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][60], 255);
    608. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][60], 4);
    609. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][60], 0);
    610. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][60], 0);




  2. #2
    Аватар для punkochel
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    Попробуй спрайт создать раньше остальных данных

  3. #3
    Аватар для Union
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    Нет это не то, видимо это проблемы сампа, придется смириться.

  4. #4
    Аватар для Seviel
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    23.12.2016
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    26 ±
    Это проблема спрайта, если тебе нужен прямоуголник можешь воспользоваться box как его зовут в редакторах тд. С ним не должно быть проблем со слоями.

 

 

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