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Тема: EVF

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    Аватар для AbyssMorgan
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    25.08.2016
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    EVF (Extended Vehicle Functions)

    Включает содержит дополнительные функции для автомобилей.

    Новый Extended Vehicle Functions (EVF V3)
    Простые функции для GetVehicleDamageStatus, UpdateVehicleDamageStatus и больше.

    Код:
     EVF.inc
     Copyright © 2021 Abyss Morgan. All rights reserved.
     Contributors: Emmet_, Pottus, kvann, Hanger, Freaksken, Gammix, Yashas, Admigo, RIDE2DAY, Unrea1, Katarina Calzaghe
    
     Website: https://adm.ct8.pl
    
     Plugins: Streamer
     Modules: None
    
     File Version: 3.3.3
     Streamer Version: 2.9.4
    
     Functions:
     IsValidVehicleModelID(modelid);
     GetVehiclePanels(vehicleid,&front_left,&front_right,&rear_left,&rear_right,&windshield,&front_bumper,&rear_bumper);
     SetVehiclePanels(vehicleid,front_left,front_right,rear_left,rear_right,windshield,front_bumper,rear_bumper);
     GetVehicleLights(vehicleid,&front_left_light,&front_right_light,&back_lights);
     SetVehicleLights(vehicleid,front_left_light,front_right_light,back_lights);
     GetVehicleDoors(vehicleid,&bonnet,&boot,&driver_door,&passenger_door);
     SetVehicleDoors(vehicleid,bonnet,boot,driver_door,passenger_door);
     GetVehicleTires(vehicleid,&front_left,&front_right,&rear_left,&rear_right);
     SetVehicleTires(vehicleid,front_left,front_right,rear_left,rear_right);
     GetVehicleWindowState(vehicleid,doorid);
     SetVehicleWindowState(vehicleid,doorid,window_state);
     GetVehicleDoorState(vehicleid,doorid);
     SetVehicleDoorState(vehicleid,doorid,door_state);
     IsValidVehicleDoor(vehicleid,doorid);
     GetVehicleModelDoorAmount(modelid);
     GetVehicleDoorAmount(vehicleid);
     SwitchVehicleEngine(vehicleid,bool:engine_status);
     SwitchVehicleLight(vehicleid,bool:light_status);
     SwitchVehicleAlarm(vehicleid,bool:alarm_status);
     SwitchVehicleDoors(vehicleid,bool:doors_status);
     SwitchVehicleBonnet(vehicleid,bool:bonnet_status);
     SwitchVehicleBoot(vehicleid,bool:boot_status);
     SwitchVehicleObjective(vehicleid,bool:objective_status);
     GetVehicleParams(vehicleid,type);
     SetVehicleParams(vehicleid,type,status,delay = 0);
     GetVehicleRandomColors(modelid,&color1,&color2);
     GetNearestVehicleToPos(Float:x,Float:y,Float:z,worldid=-1,interiorid=-1,Float:maxdist=0.0,bool:fast=true,except_vid=0);
     GetNearestVehicleToPlayer(playerid,Float:maxdist=0.0,bool:fast=false);
     GetVehicleDriver(vehicleid);
     Float:GetVehicleModelTopSpeed(modelid);
     Float:GetVehicleTopSpeed(vehicleid);
     SetVehicleInterior(vehicleid,interiorid);
     GetVehicleSeats(vehicleid);
     GetVehicleModelSeats(modelid);
     IsVehicleSeatOccupied(vehicleid,seatid);
     IsValidVehicle(vehicleid);
     RemoveVehiclePaintjob(vehicleid);
     SetVehicleHorn(vehicleid,soundid);
     GetVehicleHorn(vehicleid);
     RestoreVehicleHorn(vehicleid);
     GetVehicleBomb(vehicleid);
     IsVehicleBombed(vehicleid);
     RemoveVehicleBomb(vehicleid);
     SetVehicleBomb(vehicleid,time = 1000);
     IsVehicleBombActivated(vehicleid);
     Float:EVF::GetVehicleSpeed(vehicleid);
     SetVehicleSpeedCap(vehicleid,Float:maxspeed);
     Float:GetVehicleSpeedCap(vehicleid);
     DisableVehicleSpeedCap(vehicleid);
     SetVehicleFuel(vehicleid,fuel);
     GetVehicleFuel(vehicleid);
     ToggleVehicleFuel(vehicleid,bool:toggle);
     IsVehicleFuelToggled(vehicleid);
     ToggleVehicleSticky(vehicleid,bool:toggle);
     IsVehicleSticky(vehicleid);
     ToggleUnoccupiedVehicleDamage(vehicleid,bool:toggle);
     IsUnoccupiedDamageToggled(vehicleid);
     IsVehicleDamageToggled(vehicleid,type);
     ToggleVehicleDamageUpdate(vehicleid,type,toggle);
     GetVehicleNextSeat(vehicleid,passenger = 1);
     TeleportVehicle(vehicleid,Float:x,Float:y,Float:z,Float:angle,worldid = -1,interiorid = -1);
     GetVehicleSlotAttachedObject(vehicleid,slot);
     IsObjectAttachedToVehicle(objectid,vehicleid);
     EVF::UpdateVehicleDamage(vehicleid,type);
     EVF::UpdateVehicleDamageStatus(vehicleid,type,update);
     EVF::GetVehicleDamageStatus(vehicleid,type);
     SetVehicleNeonLights(vehicleid,bool:enable = true,color = RED_NEON,slotid = 0);
     VehicleSupportsNeonLights(modelid);
     GetVehicleNeonLightsState(vehicleid,slotid = 0);
     IsToggledVehicleBulletproof(vehicleid);
     ToggleVehicleBulletproof(vehicleid,bool:toggle);
     GetComponentName(componentid,name[],len = sizeof(name));
     GetComponentTypeName(component);
     EVF::IsPlayerInModShop(playerid);
     IsValidComponentForVehicle(vehicleid,componentid);
     GetVehicleComponentPrice(componentid);
     GetVehicleName(vehicleid);
     GetVehicleModelName(modelid);
     EVF::IsTrailer(vehicleid);
     EVF::IsCarBlinking(vehicleid);
     EVF::DisableCarBlinking(vehicleid);
     EVF::SetCarBlinking(vehicleid,side,bool:skip=false);
     EVF::ToggleVehicleBlinking(bool:toggle);
     EVF::IsToggledVehicleBlinking();
    
     Remote functions:
     EVF_ImportVehicle(vehicleid,modelid,Float:x,Float:y,Float:z,Float:angle,color1,color2,worldid,interiorid,unoccupied_damage);
     EVF_RemoveVehicle(vehicleid);
    
     Compatible with YSF Functions:
     GetVehicleColor(vehicleid,&color1,&color2);
     GetVehiclePaintjob(vehicleid);
     GetVehicleInterior(vehicleid);
     EVF::GetVehicleSpawnInfo(vehicleid,&Float:x,&Float:y,&Float:z,&Float:rotation,&worldid,&interiorid);
     EVF::SetVehicleSpawnInfo(vehicleid,Float:x,Float:y,Float:z,Float:rotation,worldid,interiorid);
     IsVehicleOccupied(vehicleid);
    
     Callbacks:
     OnVehicleCreated(vehicleid);                       //Called when a vehicle is created.
     OnVehicleDestroyed(vehicleid);                     //Called when a vehicle is deleted.
     OnTrailerHooked(playerid,vehicleid,trailerid);     //Called when a trailer is hooked.
     OnTrailerUnhooked(playerid,vehicleid,trailerid);   //Called when a trailer is unhooked.
     OnPlayerShotVehicle(playerid,vehicleid,weaponid,Float:amount,EVF::VehicleBodyPart:bodypart);
     OnVehiclePosChange(vehicleid,Float:newx,Float:newy,Float:newz,Float:newangle,Float:oldx,Float:oldy,Float:oldz,Float:oldangle);
     OnVehicleVelocityChange(vehicleid,Float:newx,Float:newy,Float:newz,Float:oldx,Float:oldy,Float:oldz);
     OnVehicleHealthChange(vehicleid,Float:newhealth,Float:oldhealth);
     OnVehicleFuelChange(vehicleid,newfuel,oldfuel);
     OnVehicleBombDeactivate(vehicleid);
     OnVehicleBombExplode(vehicleid);
     OnPlayerEditVehicle(playerid,vehicleid,response,Float:fX,Float:fY,Float:fZ,Float:fRotZ);
     OnPlayerEditVehicleObject(playerid,vehicleid,response,Float:x,Float:y,Float:z,Float:rx,Float:ry,Float:rz);
     OnPlayerReachSpeedCapLimit(playerid,vehicleid,Float:speed);
     OnVehicleBombActivate(vehicleid);
     OnVehicleModEx(playerid,vehicleid,componentid,price,illegal);
    
     Definitions:
     INVALID_SEAT_ID
     INVALID_PAINTJOB_ID
     VEHICLE_UPDATE_INTERVAL
     MAX_VEHICLE_ATTACHED_OBJECTS
     RESET_PAINTJOB_ID
     MAX_VEHICLE_PARAMS
     MAX_VEHICLE_MODELS
     DEFAULT_VEHICLE_FUEL
     VEHICLE_SPEED_MULTIPLIER
     MULTIPLIER_FUEL_SYSTEM
    
     BONNET_HEALTHY_CLOSED
     BONNET_HEALTHY_OPENED
     BONNET_DAMAGED_CLOSED
     BONNET_DAMAGED_OPENED
     BONNET_MISSING
    
     BOOT_HEALTHY_CLOSED
     BOOT_HEALTHY_OPENED
     BOOT_DAMAGED_CLOSED
     BOOT_DAMAGED_OPENED
     BOOT_MISSING
    
     DOOR_HEALTHY_CLOSED
     DOOR_HEALTHY_OPENED
     DOOR_DAMAGED_CLOSED
     DOOR_DAMAGED_OPENED
     DOOR_MISSING
    
     BUMPER_HEALTHY
     BUMPER_CRUSHED
     BUMPER_HANGING
     BUMPER_MISSING
    
     WINDSHIELD_HEALTHY
     WINDSHIELD_DAMAGED
     WINDSHIELD_MISSING
    
     LIGHT_ENABLE
     LIGHT_DISABLE
    
     TIRE_HEALTHY
     TIRE_DAMAGED
    
     DOOR_DRIVER
     DOOR_PASSENGER
     DOOR_BACKLEFF
     DOOR_BACKRIGHT
    
     VEHICLE_DAMAGE_PANELS
     VEHICLE_DAMAGE_DOORS
     VEHICLE_DAMAGE_LIGHTS
     VEHICLE_DAMAGE_TIRES
    
     RED_NEON
     BLUE_NEON
     GREEN_NEON
     YELLOW_NEON
     PINK_NEON
     WHITE_NEON
    
     EVF_CAR_BLINK_NONE
     EVF_CAR_BLINK_LEFT
     EVF_CAR_BLINK_RIGHT
     EVF_CAR_BLINK_EMERGENCY
    
     MIN_VEHICLE_COMPONENT_ID
     MAX_VEHICLE_COMPONENT_ID
    
     Enums:
     enum 'EVF::VehicleProperties'
     # e_VEHICLE_PAINTJOB
     # e_VEHICLE_INTERIOR
     # e_VEHICLE_COLOR_1
     # e_VEHICLE_COLOR_2
     # e_VEHICLE_HORN
     # e_VEHICLE_SPAWN_X
     # e_VEHICLE_SPAWN_Y
     # e_VEHICLE_SPAWN_Z
     # e_VEHICLE_SPAWN_A
     # e_VEHICLE_SPAWN_VW
     # e_VEHICLE_SPAWN_INT
     # e_VEHICLE_SPEED_CAP
     # e_VEHICLE_FUEL_USE
     # e_VEHICLE_FUEL
     # e_VEHICLE_STICKY
     # e_VEHICLE_UNO_DAMAGE
     # e_VEHICLE_EDITOR
     # e_VEHICLE_DAMAGE_PANELS
     # e_VEHICLE_DAMAGE_DOORS
     # e_VEHICLE_DAMAGE_LIGHTS
     # e_VEHICLE_DAMAGE_TIRES
     # e_VEHICLE_BOMB
     # e_VEHICLE_BOMB_TIMER
     # e_VEHICLE_BULLETPROOF
     # e_VEHICLE_STORED
    
     enum 'EVF::VehicleBodyPart'
     # VEHICLE_BODYPART_UNKNOWN
     # VEHICLE_BODYPART_FL_WHEEL    - Front Left
     # VEHICLE_BODYPART_FR_WHEEL    - Front Right
     # VEHICLE_BODYPART_BL_WHEEL    - Back Left
     # VEHICLE_BODYPART_BR_WHEEL    - Back Right
     # VEHICLE_BODYPART_PETROLCAP
    
     enum 'EVF::ParamTypes'
     # VEHICLE_TYPE_ENGINE
     # VEHICLE_TYPE_LIGHTS
     # VEHICLE_TYPE_ALARM
     # VEHICLE_TYPE_DOORS
     # VEHICLE_TYPE_BONNET
     # VEHICLE_TYPE_BOOT
     # VEHICLE_TYPE_OBJECTIVE
    Некоторые функции будут работать, только если игрок находится в транспортном средстве.

    Скачать:
    EVF.inc
    GitHub

    Эта тема переведена, автор не может полностью помочь на русском языке.
    Последний раз редактировалось DeimoS; 01.03.2023 в 14:33. Причина: Добавлена ссылка на GitHub
    SA:MP Scripts
    https://adm.ct8.pl

 

 

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