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  1. #1
    Аватар для *Dance*
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    Автобусная конечная

    Здравствуйте уважаемые форумчане!

    Решил порадовать вас работой, но не своей!

    И так начнем...

    Сидел я как-то вечером делал многоквартирный дом под заказ...и искал объекты подходящие для интерьеров и наткнулся на вот такую работу...
    Автор: NathNathii
    Выложил:*Dance*(Medvedev_Pavel)
    План доработок:Я планирую сделать целую систему таких остановок по Los Santos`у под свою систему автобусов если кому надо под его пишите в скайп сделаю под вашу систему...
     Скрины



     Код объектов
    PHP код:
    CreateDynamicObject(8947,1482.5000000,-2177.3999023,9.5000000,0.0000000,0.0000000,270.0000000); //object(vgelkup) (1)
    CreateDynamicObject(1257,1473.5000000,-2171.6999512,13.8000002,0.0000000,0.0000000,90.0000000); //object(bustopm) (1)
    CreateDynamicObject(1257,1491.1999512,-2171.8999023,13.8000002,0.0000000,0.0000000,90.0000000); //object(bustopm) (2)
    CreateDynamicObject(1257,1482.4000244,-2171.8000488,13.8000002,0.0000000,0.0000000,90.0000000); //object(bustopm) (3)
    CreateDynamicObject(1229,1476.3000488,-2172.3999023,14.1000004,0.0000000,0.0000000,0.0000000); //object(bussign1) (1)
    CreateDynamicObject(1229,1485.0000000,-2172.6000977,14.1000004,0.0000000,0.0000000,0.0000000); //object(bussign1) (2)
    CreateDynamicObject(1229,1493.9000244,-2172.6000977,14.1000004,0.0000000,0.0000000,0.0000000); //object(bussign1) (3)
    CreateDynamicObject(970,1470.1999512,-2182.6000977,13.1000004,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (1)
    CreateDynamicObject(970,1470.1999512,-2178.6000977,13.1000004,0.0000000,0.0000000,269.9945068); //object(fencesmallb) (2)
    CreateDynamicObject(970,1470.1999512,-2174.5000000,13.1000004,0.0000000,0.0000000,269.9945068); //object(fencesmallb) (3)
    CreateDynamicObject(970,1470.1999512,-2172.1000977,13.1000004,0.0000000,0.0000000,269.9945068); //object(fencesmallb) (6)
    CreateDynamicObject(970,1472.1999512,-2170.0000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (7)
    CreateDynamicObject(970,1476.3000488,-2170.0000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (9)
    CreateDynamicObject(970,1480.4000244,-2170.0000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (10)
    CreateDynamicObject(970,1484.5000000,-2170.0000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (11)
    CreateDynamicObject(970,1488.5999756,-2170.0000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (12)
    CreateDynamicObject(970,1492.5999756,-2170.0000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (13)
    CreateDynamicObject(970,1494.6999512,-2172.1000977,13.1000004,0.0000000,0.0000000,269.9945068); //object(fencesmallb) (16)
    CreateDynamicObject(970,1494.6999512,-2176.1999512,13.1000004,0.0000000,0.0000000,269.9945068); //object(fencesmallb) (17)
    CreateDynamicObject(970,1494.6999512,-2180.3000488,13.1000004,0.0000000,0.0000000,269.9945068); //object(fencesmallb) (18)
    CreateDynamicObject(970,1494.6999512,-2182.8000488,13.1000004,0.0000000,0.0000000,269.9945068); //object(fencesmallb) (19)
    CreateDynamicObject(970,1478.8000488,-2184.8000488,13.1000004,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (20)
    CreateDynamicObject(970,1482.8000488,-2184.8000488,13.1000004,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (21)
    CreateDynamicObject(970,1486.9000244,-2184.8000488,13.1000004,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (22)
    CreateDynamicObject(3578,1489.0999756,-2173.1999512,11.8000002,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (3)
    CreateDynamicObject(3578,1486.1999512,-2173.1999512,11.8000002,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (4)
    CreateDynamicObject(3578,1478.6999512,-2173.1999512,11.8000002,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (5)
    CreateDynamicObject(3578,1475.9000244,-2173.1999512,11.8000002,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (6)
    CreateDynamicObject(3578,1470.9000244,-2178.1000977,11.8000002,0.0000000,0.0000000,270.0000000); //object(dockbarr1_la) (7)
    CreateDynamicObject(3578,1470.9000244,-2179.6999512,11.8000002,0.0000000,0.0000000,269.9945068); //object(dockbarr1_la) (8)
    CreateDynamicObject(3578,1494.1999512,-2179.6000977,11.8000002,0.0000000,0.0000000,269.9945068); //object(dockbarr1_la) (9)
    CreateDynamicObject(3578,1494.1999512,-2178.1000977,11.8000002,0.0000000,0.0000000,269.9945068); //object(dockbarr1_la) (10)
    CreateDynamicObject(1257,1479.8000488,-2183.6999512,13.8000002,0.0000000,0.0000000,270.0000000); //object(bustopm) (7)
    CreateDynamicObject(1229,1477.0000000,-2182.8000488,14.1000004,0.0000000,0.0000000,180.0000000); //object(bussign1) (6)
    CreateDynamicObject(1257,1484.9000244,-2183.8000488,13.8000002,0.0000000,0.0000000,269.9945068); //object(bustopm) (8)
    CreateDynamicObject(1229,1487.8000488,-2183.3000488,14.1000004,0.0000000,0.0000000,180.0000000); //object(bussign1) (7)
    CreateDynamicObject(3578,1482.6999512,-2182.6000977,11.8000002,0.0000000,0.0000000,179.9945068); //object(dockbarr1_la) (12)
    CreateDynamicObject(1215,1470.1999512,-2184.8999023,13.1000004,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
    CreateDynamicObject(1215,1494.6999512,-2185.0000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
    CreateDynamicObject(8623,1506.6999512,-2175.5000000,13.3000002,0.0000000,0.0000000,0.0000000); //object(bush03_lvs) (1) 

  2. 2 пользователя(ей) сказали cпасибо:
    Lutark (09.11.2013) Martin_Moretti (17.11.2013)
  3. #2
    Аватар для Salvacore
    Инжунер-погромист

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    10.05.2013
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    Аҧсуа бызшәа
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    Я всегда думал что на конечных что то по типу ДЕПО будет.

  4. #3
    Аватар для *Dance*
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    А тут не депо, удивил:)

 

 

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