PHP код:
textdraw_panel_button[playerid][0] = CreatePlayerTextDraw(playerid,303.000000, 280.000000, "0");
PlayerTextDrawLetterSize(playerid, textdraw_panel_button[playerid][0], 0.829999, 2.999999);
PlayerTextDrawAlignment(playerid,textdraw_panel_button[playerid][0], 1);
PlayerTextDrawColor(playerid,textdraw_panel_button[playerid][0], -1);
PlayerTextDrawSetShadow(playerid,textdraw_panel_button[playerid][0], 0);
PlayerTextDrawSetOutline(playerid,textdraw_panel_button[playerid][0], 1);
PlayerTextDrawBackgroundColor(playerid,textdraw_panel_button[playerid][0], 255);
PlayerTextDrawFont(playerid,textdraw_panel_button[playerid][0], 1);
PlayerTextDrawSetProportional(playerid,textdraw_panel_button[playerid][0], 1);
textdraw_panel_button[playerid][1] = CreatePlayerTextDraw(playerid,250.000000, 172.000000, "1");
PlayerTextDrawLetterSize(playerid, textdraw_panel_button[playerid][1], 1.170000, 2.999999);
PlayerTextDrawAlignment(playerid,textdraw_panel_button[playerid][1], 1);
PlayerTextDrawColor(playerid,textdraw_panel_button[playerid][1], -1);
PlayerTextDrawSetShadow(playerid,textdraw_panel_button[playerid][1], 0);
PlayerTextDrawSetOutline(playerid,textdraw_panel_button[playerid][1], 1);
PlayerTextDrawBackgroundColor(playerid,textdraw_panel_button[playerid][1], 255);
PlayerTextDrawFont(playerid,textdraw_panel_button[playerid][1], 1);
PlayerTextDrawSetProportional(playerid,textdraw_panel_button[playerid][1], 1);
PlayerTextDrawSetSelectable(playerid,textdraw_panel_button[playerid][1], true);
/* td_panel[playerid][1] = CreatePlayerTextDraw(playerid, 250.000000, 172.000000, "usebox");
PlayerTextDrawLetterSize(playerid, td_panel[playerid][1], 1.170000, 2.999999);
PlayerTextDrawTextSize(playerid, td_panel[playerid][1], 266.000000, 0.000000);
PlayerTextDrawAlignment(playerid, td_panel[playerid][1], 1);
PlayerTextDrawColor(playerid, td_panel[playerid][1], 0);
PlayerTextDrawUseBox(playerid, td_panel[playerid][1], true);
PlayerTextDrawBoxColor(playerid, td_panel[playerid][1], 102);
PlayerTextDrawSetShadow(playerid, td_panel[playerid][1], 0);
PlayerTextDrawSetOutline(playerid, td_panel[playerid][1], 0); */
textdraw_panel_button[playerid][2] = CreatePlayerTextDraw(playerid,275.000000, 172.000000, "2");
PlayerTextDrawLetterSize(playerid, textdraw_panel_button[playerid][2], 0.830000, 2.999999);
PlayerTextDrawAlignment(playerid,textdraw_panel_button[playerid][2], 1);
PlayerTextDrawColor(playerid,textdraw_panel_button[playerid][2] , -1);
PlayerTextDrawSetShadow(playerid,textdraw_panel_button[playerid][2] , 0);
PlayerTextDrawSetOutline(playerid,textdraw_panel_button[playerid][2] , 1);
PlayerTextDrawBackgroundColor(playerid,textdraw_panel_button[playerid][2] , 255);
PlayerTextDrawFont(playerid,textdraw_panel_button[playerid][2] , 1);
PlayerTextDrawSetProportional(playerid,textdraw_panel_button[playerid][2] , 1);
PlayerTextDrawSetSelectable(playerid,textdraw_panel_button[playerid][2] , true);
/*td_panel[playerid][3] = CreatePlayerTextDraw(playerid, 275.000000, 172.000000, "usebox");
PlayerTextDrawLetterSize(playerid, td_panel[playerid][3], 0.830000, 2.999999);
PlayerTextDrawTextSize(playerid, td_panel[playerid][3], 294.000000, 0.000000);
PlayerTextDrawAlignment(playerid, td_panel[playerid][3], 1);
PlayerTextDrawColor(playerid, td_panel[playerid][3], 0);
PlayerTextDrawUseBox(playerid, td_panel[playerid][3], true);
PlayerTextDrawBoxColor(playerid, td_panel[playerid][3], 102);
PlayerTextDrawSetShadow(playerid, td_panel[playerid][3], 0);
PlayerTextDrawSetOutline(playerid, td_panel[playerid][3], 0); */
textdraw_panel_button[playerid][3] = CreatePlayerTextDraw(playerid,303.000000, 172.000000, "3");
PlayerTextDrawLetterSize(playerid, textdraw_panel_button[playerid][3] , 0.829999, 2.999999);
PlayerTextDrawAlignment(playerid,textdraw_panel_button[playerid][3] , 1);
PlayerTextDrawColor(playerid,textdraw_panel_button[playerid][3] , -1);
PlayerTextDrawSetShadow(playerid,textdraw_panel_button[playerid][3] , 0);
PlayerTextDrawSetOutline(playerid,textdraw_panel_button[playerid][3] , 1);
PlayerTextDrawBackgroundColor(playerid,textdraw_panel_button[playerid][3] , 255);
PlayerTextDrawFont(playerid,textdraw_panel_button[playerid][3] , 1);
PlayerTextDrawSetProportional(playerid,textdraw_panel_button[playerid][3] , 1);
PlayerTextDrawSetSelectable(playerid,textdraw_panel_button[playerid][3], true);