PHP код:
stock ShowStats(playerid, targetid)
{
new veh;
new vehbike;
new PlayerNname[MAX_PLAYER_NAME];
new house[20];//дом
if(pStats[targetid][House] <= 999){ house = "Да"; }
else if(pStats[targetid][House] == 1000) { house = "Нет"; }
new dachaa[20];//дом
if(pStats[targetid][Dacha] <= 999){ dachaa = "Да"; }
else if(pStats[targetid][Dacha] == 1000) { dachaa = "Нет"; }
new bizzn[64], monyerr;//biz
if(pStats[targetid][Biznes] <= 999){
format(bizzn,sizeof(bizzn), "%s", BizzInfo[pStats[targetid][Biznes]][Name]);
monyerr = BizzInfo[pStats[targetid][Biznes]][dohod];}
else if(pStats[targetid][Biznes] == 1000) { bizzn = "Нет"; monyerr = 0; }
new avto[20];
for(new i; i < MAX_xCARS1; i++)
{
GetPlayerName(targetid, PlayerNname, 24);
if(strcmp(cInfo[i][cOwner], PlayerNname, false) == 0)
{
veh = GetVehicleModel(cInfo[i][cCarID]);
veh -=400;
format(avto,sizeof(avto), "%s", PlayerVehicle[veh]);
}
}
new bike[20];
for(new i; i < MAX_BIKE; i++)
{
GetPlayerName(targetid, PlayerNname, 24);
if(strcmp(BikeInfo[i][cOwner], PlayerNname, false) == 0)
{
veh = GetVehicleModel(BikeInfo[i][cCarID]);
veh -=400;
format(bike,sizeof(bike), "%s", PlayerVehicle[veh]);
}
}
/*=====================================================================*/
/*ниже идет по стандарту, но я буду переделывать все что находится ниже*/
/*=====================================================================*/
new jeeeep[20];
if(pStats[targetid][Myjeep] == 0){ jeeeep = "Нет"; }
else if(pStats[targetid][Myjeep] > 0) {
veh = GetVehicleModel(pStats[targetid][Myjeep]);
veh -= 400;
format(jeeeep,sizeof(jeeeep), "%s", PlayerVehicle[veh]);}
new voen[20];
if(pStats[targetid][Mytank] == 0){ voen = "Нет"; }
else if(pStats[targetid][Mytank] > 0) {
veh = GetVehicleModel(pStats[targetid][Mytank]);
veh -= 400;
format(voen,sizeof(voen), "%s", PlayerVehicle[veh]);}
new boat[20];
if(pStats[targetid][Myboat] == 0){ boat = "Нет"; }
else if(pStats[targetid][Myboat] > 0) {
veh = GetVehicleModel(pStats[targetid][Myboat]);
veh -= 400;
format(boat,sizeof(boat), "%s", PlayerVehicle[veh]);}
new gruz[20];
if(pStats[targetid][Myfred] == 0){ gruz = "Нет"; }
else if(pStats[targetid][Myfred] > 0) {
veh = GetVehicleModel(pStats[targetid][Myfred]);
veh -= 400;
format(gruz,sizeof(gruz), "%s", PlayerVehicle[veh]);}
new vertt[20];
if(pStats[targetid][Myyaht] == 0){ vertt = "Нет"; }
else if(pStats[targetid][Myyaht] > 0) {
veh = GetVehicleModel(pStats[targetid][Myyaht]);
veh -= 400;
format(vertt,sizeof(vertt), "%s", PlayerVehicle[veh]);}
new velikk[20];
if(pStats[targetid][Myvele] == 0){ velikk = "Нет"; }
else if(pStats[targetid][Myvele] > 0) {
veh = GetVehicleModel(pStats[targetid][Myvele]);
veh -= 400;
format(velikk,sizeof(velikk), "%s", PlayerVehicle[veh]);}
if(pStats[targetid][M4] <= 100){ pStats[targetid][M42] = pStats[targetid][M4]; }
else if(pStats[targetid][M4] > 100) { pStats[targetid][M42] = 100; }
if(pStats[targetid][Sniper] <= 100){ pStats[targetid][Sniper2] = pStats[targetid][Sniper]; }
else if(pStats[targetid][Sniper] > 100) { pStats[targetid][Sniper2] = 100; }
if(pStats[targetid][AK47] <= 100){ pStats[targetid][AK472] = pStats[targetid][AK47]; }
else if(pStats[targetid][AK47] > 100) { pStats[targetid][AK472] = 100; }
if(pStats[targetid][MP5] <= 100){ pStats[targetid][MP52] = pStats[targetid][MP5]; }
else if(pStats[targetid][MP5] > 100) { pStats[targetid][MP52] = 100; }
if(pStats[targetid][HOG] <= 100){ pStats[targetid][HOG2] = pStats[targetid][HOG]; }
else if(pStats[targetid][HOG] > 100) { pStats[targetid][HOG2] = 100; }
if(pStats[targetid][YZI] <= 100){ pStats[targetid][YZI2] = pStats[targetid][YZI]; }
else if(pStats[targetid][YZI] > 100) { pStats[targetid][YZI2] = 100; }
if(pStats[targetid][MM] <= 100){ pStats[targetid][MM2] = pStats[targetid][MM]; }
else if(pStats[targetid][MM] > 100) { pStats[targetid][MM2] = 100; }
if(pStats[targetid][Drobov] <= 100){ pStats[targetid][Drobov2] = pStats[targetid][Drobov]; }
else if(pStats[targetid][Drobov] > 100) { pStats[targetid][Drobov2] = 100; }
if(pStats[targetid][Digl] <= 100){ pStats[targetid][Digl2] = pStats[targetid][Digl]; }
else if(pStats[targetid][Digl] > 100) { pStats[targetid][Digl2] = 100; }
if(pStats[targetid][Spaz] <= 100){ pStats[targetid][Spaz2] = pStats[targetid][Spaz]; }
else if(pStats[targetid][Spaz] > 100) { pStats[targetid][Spaz2] = 100; }
if(pStats[targetid][Vintov] <= 100){ pStats[targetid][Vintov2] = pStats[targetid][Vintov]; }
else if(pStats[targetid][Vintov] > 100) { pStats[targetid][Vintov2] = 100; }
if(pStats[targetid][Tec] <= 100){ pStats[targetid][Tec2] = pStats[targetid][Tec]; }
else if(pStats[targetid][Tec] > 100) { pStats[targetid][Tec2] = 100; }
stmp[0] = 0;
format(stmp,sizeof(stmp),"\
{F78C00}===Очки===\n\
{BFFE01}Убийств: {FFFFFF}%d\n\
{BFFE01}Смертей: {FFFFFF}%d\n\
{BFFE01}Уровень: {FFFFFF}%d\n\
{BFFE01}Опыт дрифта: {FFFFFF}%d\n\
{F78C00}===Деньги===\n\
{BFFE01}Наличные: {FFFFFF}$%d\n\
{BFFE01}Банк: {FFFFFF}$%d\n\
{F78C00}===Собственность===\n\
{BFFE01}Дом: {FFFFFF}%s\n\
{BFFE01}Дача: {FFFFFF}%s\n\
{BFFE01}Бизнес: {FFFFFF}%s\n\
{BFFE01}Прибыль от бизнеса: {FFFFFF}$%d\n\
{BFFE01}Легковое Авто: {FFFFFF}%s\n\
{BFFE01}Внедорожник: {FFFFFF}%s",
pStats[targetid][Kills],
pStats[targetid][Deads],
status[targetid],
pStats[targetid][pScore],
pStats[targetid][Money],
pStats[targetid][Bank],
house,
dachaa,
bizzn,
monyerr,
avto,
jeeeep);
format(stmp,sizeof(stmp),"%s\n\
{BFFE01}Грузовик: {FFFFFF}%s\n\
{BFFE01}Самолет/вертолет: {FFFFFF}%s\n\
{BFFE01}Военная техника: {FFFFFF}%s\n\
{BFFE01}Водный транспорт: {FFFFFF}%s\n\
{BFFE01}Мотоцикл: {FFFFFF}%s\n\
{BFFE01}Велосипед: {FFFFFF}%s\n\
{F78C00}===Оружие===\n\
{BFFE01}Мастер Ножа: {FFFFFF}%d.0 проц.\n\
{BFFE01}Мастер Пистолета: {FFFFFF}%d.0 проц.\n\
{BFFE01}Мастер Пустынного Орла: {FFFFFF}%d.0 проц.\n\
{BFFE01}Мастер Дробовика: {FFFFFF}%d.0 проц.\n\
{BFFE01}Мастер SPAS-12: {FFFFFF}%d.0 проц.",
stmp,
gruz,
vertt,
voen,
boat,
bike,
velikk,
pStats[targetid][HOG2],
pStats[targetid][MM2],
pStats[targetid][Digl2],
pStats[targetid][Drobov2],
pStats[targetid][Spaz2]);
format(stmp,sizeof(stmp),"%s\n\
{BFFE01}Мастер Микро Узи: {FFFFFF}%d.0 проц.\n\
{BFFE01}Мастер Tec9: {FFFFFF}%d.0 проц.\n\
{BFFE01}Мастер MP5: {FFFFFF}%d.0 проц.\n\
{BFFE01}Мастер АК47: {FFFFFF}%d.0 проц.\n\
{BFFE01}Мастер М4: {FFFFFF}%d.0 проц.\n\
{BFFE01}Мастер Ружья: {FFFFFF}%d.0 проц.\n\
{BFFE01}Мастер Снайперской Винтовки: {FFFFFF}%d.0 проц.",
stmp,
pStats[targetid][YZI2],
pStats[targetid][Tec2],
pStats[targetid][MP52],
pStats[targetid][AK472],
pStats[targetid][M42],
pStats[targetid][Vintov2],
pStats[targetid][Sniper2]);
ShowPlayerDialog(playerid,18,DIALOG_STYLE_MSGBOX,PlayerName(targetid),stmp,"Закрыть","");
if(pStats[playerid][Admin] == 0 || targetid != playerid)
{
format(GlobalInfo, sizeof(GlobalInfo), "%s просматривает вашу статистику", PlayerEx[playerid][pNameEx]);
SendClientMessage(targetid, 0xF60000AA, GlobalInfo);
}
return 1;
}