Код:
public OnPlayerSpawn(playerid)
{
if ( GetPVarInt ( playerid, "Logged" ) == 0)return true;
SetPlayerPos(playerid, Float: pPosX,Float: pPosY,Float: pPosZ);
SetPlayerFacingAngle(playerid, 280);
SetPlayerHealth(playerid, PlayerInfo[playerid][pHp]);
SetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]);
//======TextDraw
new string[128];
format(string, sizeof(string), "Development...");
sait[playerid] = TextDrawCreate(550.000000, 2.000000, string);
TextDrawFont(sait[playerid], 3);
TextDrawColor(sait[playerid],0x33AAFFFF);//öâåò òåêñòà
TextDrawLetterSize(sait[playerid], 0.3600, 1.400000);
TextDrawSetOutline(sait[playerid], 1);
TextDrawShowForPlayer(playerid, sait[playerid]);
//=====================
GivePlayerWeapon(playerid, PlayerInfo[playerid][gun0], PlayerInfo[playerid][ammo0]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][gun1], PlayerInfo[playerid][ammo1]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][gun2], PlayerInfo[playerid][ammo2]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][gun3], PlayerInfo[playerid][ammo3]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][gun4], PlayerInfo[playerid][ammo4]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][gun5], PlayerInfo[playerid][ammo5]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][gun6], PlayerInfo[playerid][ammo6]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][gun7], PlayerInfo[playerid][ammo7]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][gun8], PlayerInfo[playerid][ammo8]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][gun9], PlayerInfo[playerid][ammo9]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][gun10], PlayerInfo[playerid][ammo10]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][gun11], PlayerInfo[playerid][ammo11]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][gun12], PlayerInfo[playerid][ammo12]);
return 1;
}