Код:
#include <a_samp>
#include <streamer>
#define MAX_OBJECTS_TEXTURE 999
new object[MAX_OBJECTS_TEXTURE];
object[0] = CreateDynamicObject(1111, 1000.39999, 2000.49999, 30.59999, 0.00000, 90.00000, 90.00000);
SetDynamicObjectMaterial(object[0], 0, 0, "none", "none", 0x00000000);
object[1] = CreateDynamicObject(1111, 1000.39999, 2000.49999, 30.59999, 0.00000, 90.00000, 90.00000);
SetDynamicObjectMaterial(object[1], 0, 0, "none", "none", 0x00000000);
object[2] = CreateDynamicObject(1111, 1000.39999, 2000.49999, 30.59999, 0.00000, 90.00000, 90.00000);
SetDynamicObjectMaterial(object[2], 0, 0, "none", "none", 0x00000000);
object[3] = CreateDynamicObject(1111, 1000.39999, 2000.49999, 30.59999, 0.00000, 90.00000, 90.00000);
SetDynamicObjectMaterial(object[3], 0, 0, "none", "none", 0x00000000);
object[4] = CreateDynamicObject(1111, 1000.39999, 2000.49999, 30.59999, 0.00000, 90.00000, 90.00000);
SetDynamicObjectMaterial(object[4], 0, 0, "none", "none", 0x00000000);
object[5] = CreateDynamicObject(1111, 1000.39999, 2000.49999, 30.59999, 0.00000, 90.00000, 90.00000);
SetDynamicObjectMaterial(object[5], 0, 0, "none", "none", 0x00000000);