{
if(newkeys
& KEY_SUBMISSION && GetPlayerState(playerid
) == PLAYER_STATE_DRIVER) {
{
for(new i; i < MAX_VEHICLE_PLAYER; i++)
{
{
if(PlayerVehicleID[playerid] == 0)
{
PlayerVehicleID[playerid] = PlayerInfo[playerid][pVehicle][i];
SetVehiclePos(PlayerVehicleID
[playerid
], HouseInfo
[PlayerInfo
[playerid
][pHouseID
]][hCarPosX
], HouseInfo
[PlayerInfo
[playerid
][pHouseID
]][hCarPosY
], HouseInfo
[PlayerInfo
[playerid
][pHouseID
]][hCarPosZ
]); SetVehicleZAngle(PlayerVehicleID
[playerid
], HouseInfo
[PlayerInfo
[playerid
][pHouseID
]][hCarPosFacingAngle
]); return 1;
}
else
{
SCMError(playerid, "Для смены транспорта, все автомобили должны находится в гараже. Введите: /fixcar");
return 1;
}
}
}
}
else
{
new Float:carhp, engine, lights, alarm, doors, bonnet, boot, objective;
if(engine == 0)
{
{
return 1;
}
else if(carhp <= 300.0)
{
return 1;
}
}
else
{
}
return 1;
}
}
return 1;
}