Добро пожаловать на Pro Pawn - Портал о PAWN-скриптинге.
Страница 1 из 2 1 2 ПоследняяПоследняя
Показано с 1 по 10 из 11
  1. #1
    Аватар для Johny
    Пользователь

    Статус
    Оффлайн
    Регистрация
    20.12.2013
    Сообщений
    118
    Репутация:
    26 ±

    Миникарта для DM Server'a

    Доброго времени суток дорогие гости и пользователи pro-pawn.ru.
    Хочу вам представить свой маппинг.Это миникарта для DM серверов.
    Она находится около заброшенного Аэропорта.Именно там где в основном проходит стрелы у мафий на RP серверах.
    Думаю маппинг удался.
    Эту карту можно использовать,как для дуэлей,так и для постоянных перестрелок.Ну думаю если на +сик не заработал,но хоть для спасибо поработал
    Ниже скрины и ссылка на скачивание.
    Так же не откажусь от коментариев

     Скрины






    По просьбе вот вам конверт:
    PHP код:
    CreateObject(3214,18.3000000,2493.6999500,21.6000000,0.0000000,0.0000000,324.0000000); //object(quarry_crusher) (1)
    CreateObject(3256,37.8000000,2519.0000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(refchimny01) (1)
    CreateObject(3502,33.0000000,2515.6999500,30.1000000,0.0000000,0.0000000,336.0000000); //object(vgsn_con_tube) (1)
    CreateObject(3502,28.6000000,2508.1999500,30.1000000,0.0000000,0.0000000,324.0000000); //object(vgsn_con_tube) (2)
    CreateObject(3502,23.2000000,2500.8000500,30.1000000,0.0000000,0.0000000,322.0000000); //object(vgsn_con_tube) (3)
    CreateObject(16071,1.6000000,2503.1999500,29.7000000,0.0000000,0.0000000,0.0000000); //object(des_quarrybelt02) (1)
    CreateObject(16076,-24.5000000,2509.3000500,20.2000000,0.0000000,0.0000000,52.0000000); //object(des_sorter01) (1)
    CreateObject(3637,-74.1000000,2517.1999500,23.6000000,0.0000000,0.0000000,0.0000000); //object(indust1las2_las) (1)
    CreateObject(3502,-81.3000000,2486.0000000,17.4000000,0.0000000,0.0000000,334.0000000); //object(vgsn_con_tube) (4)
    CreateObject(3502,-77.5000000,2485.0996100,17.4000000,0.0000000,0.0000000,0.0000000); //object(vgsn_con_tube) (5)
    CreateObject(3502,-74.6000000,2486.3999000,17.4000000,0.0000000,0.0000000,60.0000000); //object(vgsn_con_tube) (6)
    CreateObject(3502,-73.2000000,2479.0000000,17.4000000,0.0000000,0.0000000,320.0000000); //object(vgsn_con_tube) (7)
    CreateObject(3502,-79.5000000,2478.1001000,17.4000000,0.0000000,0.0000000,24.0000000); //object(vgsn_con_tube) (8)
    CreateObject(3502,-72.3000000,2481.6999500,20.7000000,0.0000000,0.0000000,0.0000000); //object(vgsn_con_tube) (9)
    CreateObject(3287,-43.5000000,2517.1001000,20.2000000,0.0000000,0.0000000,0.0000000); //object(cxrf_oiltank) (1)
    CreateObject(3287,-47.6000000,2517.3000500,20.2000000,0.0000000,0.0000000,0.0000000); //object(cxrf_oiltank) (2)
    CreateObject(3255,-62.0000000,2522.1001000,15.5000000,0.0000000,0.0000000,0.0000000); //object(ref_oiltank01) (1)
    CreateObject(3257,-34.4000000,2516.3999000,15.5000000,0.0000000,0.0000000,0.0000000); //object(refinerybox1) (1)
    CreateObject(3502,-68.7000000,2482.1001000,17.4000000,0.0000000,0.0000000,0.0000000); //object(vgsn_con_tube) (10)
    CreateObject(3502,-47.1000000,2481.6999500,17.4000000,0.0000000,0.0000000,336.0000000); //object(vgsn_con_tube) (11)
    CreateObject(3502,-51.0000000,2482.8999000,19.9000000,0.0000000,0.0000000,4.0000000); //object(vgsn_con_tube) (12)
    CreateObject(3502,-43.0000000,2481.3999000,17.4000000,0.0000000,0.0000000,0.0000000); //object(vgsn_con_tube) (13)
    CreateObject(3502,-49.4000000,2485.8999000,17.4000000,0.0000000,0.0000000,302.0000000); //object(vgsn_con_tube) (14)
    CreateObject(3502,-41.3000000,2485.8000500,17.6000000,0.0000000,0.0000000,304.0000000); //object(vgsn_con_tube) (15)
    CreateObject(3502,-45.7000000,2480.8000500,17.4000000,0.0000000,0.0000000,0.0000000); //object(vgsn_con_tube) (16)
    CreateObject(3502,-44.5000000,2489.3999000,17.4000000,0.0000000,0.0000000,246.0000000); //object(vgsn_con_tube) (17)
    CreateObject(3502,-61.3000000,2480.6999500,17.4000000,0.0000000,0.0000000,322.0000000); //object(vgsn_con_tube) (18)
    CreateObject(3502,-56.4000000,2480.6999500,17.4000000,0.0000000,0.0000000,90.0000000); //object(vgsn_con_tube) (19)
    CreateObject(3502,-64.3000000,2484.6001000,17.4000000,0.0000000,0.0000000,274.0000000); //object(vgsn_con_tube) (20)
    CreateObject(3502,-66.1000000,2483.3999000,20.7000000,0.0000000,0.0000000,310.0000000); //object(vgsn_con_tube) (21)
    CreateObject(3502,-56.0000000,2480.5000000,21.1000000,0.0000000,0.0000000,0.0000000); //object(vgsn_con_tube) (22)
    CreateObject(3502,-64.6000000,2478.5000000,20.5000000,0.0000000,0.0000000,70.0000000); //object(vgsn_con_tube) (23)
    CreateObject(3502,-60.4000000,2481.6999500,21.1000000,0.0000000,0.0000000,0.0000000); //object(vgsn_con_tube) (24)
    CreateObject(3502,-54.3000000,2482.8999000,21.5000000,0.0000000,0.0000000,284.0000000); //object(vgsn_con_tube) (25)
    CreateObject(3502,-45.4000000,2483.0000000,21.1000000,0.0000000,0.0000000,332.0000000); //object(vgsn_con_tube) (26)
    CreateObject(3502,-66.7000000,2480.8999000,23.5000000,0.0000000,0.0000000,54.0000000); //object(vgsn_con_tube) (27)
    CreateObject(1391,-12.2000000,2447.6999500,44.5000000,0.0000000,0.0000000,10.0000000); //object(twrcrane_s_03) (1)
    CreateObject(1394,-12.2000000,2447.6999500,57.1000000,0.0000000,0.0000000,51.9980000); //object(twrcrane_l_02) (1)
    CreateObject(8883,-20.0000000,2462.8000500,18.9000000,0.0000000,0.0000000,270.0000000); //object(vgsefrght01) (1)
    CreateObject(16601,-82.3000000,2511.3000500,20.2000000,0.0000000,0.0000000,2.0000000); //object(by_fuel07) (1)
    CreateObject(2934,-5.0000000,2508.1001000,16.9000000,0.0000000,0.0000000,326.0000000); //object(kmb_container_red) (1)
    CreateObject(2934,-5.0000000,2508.0000000,19.8000000,0.0000000,0.0000000,326.0000000); //object(kmb_container_red) (2)
    CreateObject(2934,-5.2000000,2507.8999000,22.7000000,0.0000000,0.0000000,328.0000000); //object(kmb_container_red) (3)
    CreateObject(2934,-5.4000000,2507.5000000,25.6000000,0.0000000,0.0000000,328.0000000); //object(kmb_container_red) (4)
    CreateObject(2932,-2.5000000,2506.3999000,16.9000000,0.0000000,0.0000000,328.0000000); //object(kmb_container_blue) (1)
    CreateObject(2932,-3.3000000,2506.0000000,19.8000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (2)
    CreateObject(2935,-8.8000000,2500.5000000,16.9000000,0.0000000,0.0000000,304.0000000); //object(kmb_container_yel) (1)
    CreateObject(2932,-9.1000000,2510.5000000,16.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (3)
    CreateObject(2932,-25.5000000,2490.8000500,16.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (4)
    CreateObject(2934,-25.5000000,2487.6999500,19.8000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (5)
    CreateObject(2934,-23.4000000,2482.1001000,16.9000000,0.0000000,0.0000000,30.0000000); //object(kmb_container_red) (6)
    CreateObject(2935,-20.2000000,2486.8999000,16.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (2)
    CreateObject(2934,-10.5000000,2483.3999000,16.9000000,0.0000000,0.0000000,316.0000000); //object(kmb_container_red) (7)
    CreateObject(2935,-4.3000000,2487.6999500,16.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (3)
    CreateObject(2932,-12.7000000,2490.6999500,16.9000000,0.0000000,0.0000000,312.0000000); //object(kmb_container_blue) (5)
    CreateObject(2932,-14.5996100,2473.0000000,19.6000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_blue) (6)
    CreateObject(12927,-43.4000000,2501.1001000,17.7000000,0.0000000,0.0000000,14.0000000); //object(sw_pipepile01) (1)
    CreateObject(3798,-6.7000000,2475.5000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(acbox3_sfs) (1)
    CreateObject(5262,2.4000000,2495.3999000,18.4000000,0.0000000,0.0000000,192.0000000); //object(las2dkwar04) (1)
    CreateObject(8886,4.2000000,2483.3999000,18.9000000,0.0000000,0.0000000,326.0000000); //object(vgsefrght04) (1)
    CreateObject(8150,-12.4000000,2432.8999000,18.5000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence04) (1)
    CreateObject(8150,50.1000000,2495.8999000,18.6000000,0.0000000,0.0000000,270.0000000); //object(vgsselecfence04) (2)
    CreateObject(8150,-11.6000000,2545.3999000,18.6000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence04) (3)
    CreateObject(8150,-88.6000000,2483.3999000,18.6000000,0.0000000,0.0000000,272.0000000); //object(vgsselecfence04) (4)
    CreateObject(8154,-45.7998000,2460.6992200,18.5000000,0.0000000,0.0000000,270.0000000); //object(vgsselecfence08) (3)
    CreateObject(8150,-80.6000000,2545.3999000,18.6000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence04) (5)
    CreateObject(18254,25.1000000,2457.8000500,24.5000000,0.0000000,0.0000000,90.0000000); //object(cuntwjunk10) (1)
    CreateObject(8148,49.9000000,2487.1001000,24.8000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence02) (1)
    CreateObject(8148,-21.1000000,2433.1999500,25.4000000,0.0000000,0.0000000,270.0000000); //object(vgsselecfence02) (2)
    CreateObject(8148,-89.0000000,2492.6001000,25.8000000,0.0000000,0.0000000,2.0000000); //object(vgsselecfence02) (3)
    CreateObject(8148,-14.9000000,2545.6999500,25.7000000,0.0000000,0.0000000,270.0000000); //object(vgsselecfence02) (4)
    CreateObject(9241,-65.7000000,2455.0000000,17.0000000,0.0000000,0.0000000,0.0000000); //object(copbits_sfn) (1)
    CreateObject(3374,8.9000000,2524.3000500,17.0000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (1)
    CreateObject(3374,12.9000000,2524.5000000,17.0000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (2)
    CreateObject(3374,5.1000000,2524.3999000,17.0000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (3)
    CreateObject(3374,5.0000000,2520.0000000,17.0000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (4)
    CreateObject(3374,8.9000000,2520.1001000,17.0000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (5)
    CreateObject(3374,13.0000000,2520.1999500,17.0000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (6)
    CreateObject(3374,5.1000000,2522.5000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (7)
    CreateObject(3374,9.1000000,2522.3999000,20.0000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (8)
    CreateObject(3374,13.1000000,2522.1001000,20.0000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (9)
    CreateObject(3374,7.0000000,2522.6001000,23.0000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (10)
    CreateObject(3374,11.1000000,2522.1999500,23.0000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (11)
    CreateObject(3374,9.0000000,2522.5000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (12)
    CreateObject(3425,25.4000000,2530.3999000,25.8000000,0.0000000,0.0000000,0.0000000); //object(nt_windmill) (1)
    CreateObject(1681,-111.7000000,2457.0000000,113.9000000,0.0000000,0.0000000,0.0000000); //object(ap_learjet1_01) (1) 
    Автор:Johny_Nilson(Я)
    Последний раз редактировалось Johny; 21.12.2013 в 18:49.

  2. 4 пользователя(ей) сказали cпасибо:
    Accord (20.12.2013) Jake_Simon (25.12.2013) L0ndl3m (20.12.2013) Martin_Moretti (20.12.2013)
  3. #2
    Аватар для L0ndl3m
    Пользователь

    Статус
    Оффлайн
    Регистрация
    19.10.2013
    Адрес
    Ярославль
    Сообщений
    1,366
    Репутация:
    774 ±
    Работа хорошая, но может быть сконвертируете в pawn код?

  4. Пользователь сказал cпасибо:
    Johny (23.12.2013)
  5. #3
    Аватар для Accord
    Пользователь

    Статус
    Оффлайн
    Регистрация
    16.11.2013
    Сообщений
    49
    Репутация:
    1 ±
    Поставлю себе. Спасибку лови.

  6. #4
    Аватар для Martin_Moretti
    Пользователь

    Статус
    Оффлайн
    Регистрация
    09.11.2013
    Адрес
    www.pro-pawn.ru
    Сообщений
    17
    Репутация:
    5 ±
    Работа нормальная я ну конешно можне и лучше сделать но за работу + твой!!

  7. #5
    Аватар для Johny
    Пользователь

    Статус
    Оффлайн
    Регистрация
    20.12.2013
    Сообщений
    118
    Репутация:
    26 ±
    Всем спасибо.Приму пожелания!
    Мои работы:
    [MAP]Миникарта для Dm Servera
    [MAP]Миникарта для DM Server'a №2

    Пожертвование для создания проекта Hard-RolePlay:
    WebMoney:R116691342884


    Тыкни,если помог.

  8. #6
    Аватар для Johny
    Пользователь

    Статус
    Оффлайн
    Регистрация
    20.12.2013
    Сообщений
    118
    Репутация:
    26 ±
    Да хорошо..Просто может кто-то захочет подделать этот мапп.По просьбе сконвентирую.
    Мои работы:
    [MAP]Миникарта для Dm Servera
    [MAP]Миникарта для DM Server'a №2

    Пожертвование для создания проекта Hard-RolePlay:
    WebMoney:R116691342884


    Тыкни,если помог.

  9. #7
    Аватар для Johny
    Пользователь

    Статус
    Оффлайн
    Регистрация
    20.12.2013
    Сообщений
    118
    Репутация:
    26 ±
    Up!
    Мои работы:
    [MAP]Миникарта для Dm Servera
    [MAP]Миникарта для DM Server'a №2

    Пожертвование для создания проекта Hard-RolePlay:
    WebMoney:R116691342884


    Тыкни,если помог.

  10. #8
    Аватар для Johny
    Пользователь

    Статус
    Оффлайн
    Регистрация
    20.12.2013
    Сообщений
    118
    Репутация:
    26 ±
    Up!
    Мои работы:
    [MAP]Миникарта для Dm Servera
    [MAP]Миникарта для DM Server'a №2

    Пожертвование для создания проекта Hard-RolePlay:
    WebMoney:R116691342884


    Тыкни,если помог.

  11. #9
    Аватар для Jake_Simon
    Пользователь

    Статус
    Оффлайн
    Регистрация
    11.05.2013
    Сообщений
    8
    Репутация:
    0 ±
    Супер, ты молодец!
    Amusing Role Play
    Группа Вконтакте: ТыК

    <============================>

    Я зарегистрировал ник! ТыК

  12. Пользователь сказал cпасибо:
    Johny (25.12.2013)
  13. #10
    Аватар для Johny
    Пользователь

    Статус
    Оффлайн
    Регистрация
    20.12.2013
    Сообщений
    118
    Репутация:
    26 ±
    Цитата Сообщение от Jake_Simon Посмотреть сообщение
    Супер, ты молодец!
    Спасибо
    Мои работы:
    [MAP]Миникарта для Dm Servera
    [MAP]Миникарта для DM Server'a №2

    Пожертвование для создания проекта Hard-RolePlay:
    WebMoney:R116691342884


    Тыкни,если помог.

 

 
Страница 1 из 2 1 2 ПоследняяПоследняя

Информация о теме

Пользователи, просматривающие эту тему

Эту тему просматривают: 1 (пользователей: 0 , гостей: 1)

Ваши права

  • Вы не можете создавать новые темы
  • Вы не можете отвечать в темах
  • Вы не можете прикреплять вложения
  • Вы не можете редактировать свои сообщения
  •